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ProcessManager

Struct ProcessManager 

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pub struct ProcessManager { /* private fields */ }
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Process Manager

Manages Claude Code Agent child process lifecycle

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impl ProcessManager

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pub fn new(db: Arc<MissionDB>, logs_dir: PathBuf) -> Self

Create a new ProcessManager

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pub fn subscribe(&self) -> Receiver<ProcessEvent>

Get event receiver

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pub fn init_slot(&self, slot: &Slot)

Initialize a slot’s process state

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pub async fn spawn( &self, slot: &Slot, options: SpawnOptions, ) -> Result<AgentProcess>

Spawn an agent process

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pub async fn execute_task( &self, slot: &Slot, task: &Task, ) -> Result<ExecuteResult>

Execute a task

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pub async fn kill(&self, slot_id: &str) -> Result<()>

Kill an agent

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pub async fn restart( &self, slot: &Slot, options: SpawnOptions, ) -> Result<AgentProcess>

Restart an agent

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pub fn get_status(&self, slot_id: &str) -> Option<AgentProcess>

Get agent status

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pub fn get_all_status(&self) -> Vec<AgentProcess>

Get all agent statuses

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pub fn is_available(&self, slot_id: &str) -> bool

Check if agent is available (idle)

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pub fn is_running(&self, slot_id: &str) -> bool

Check if agent is running

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pub fn get_stats(&self) -> ProcessStats

Get statistics

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pub async fn shutdown(&self)

Shutdown all agents

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