pub enum NoInputButtons {}Expand description
The vocabulary of a game with no button actions of its own.
No value of it exists, so it fills the empty slot and nothing else.
Trait Implementations§
Source§impl Clone for NoInputButtons
impl Clone for NoInputButtons
impl Copy for NoInputButtons
Source§impl Debug for NoInputButtons
impl Debug for NoInputButtons
impl Eq for NoInputButtons
Source§impl Hash for NoInputButtons
impl Hash for NoInputButtons
Source§impl InputAction for NoInputButtons
impl InputAction for NoInputButtons
Source§type Binding = ButtonBinding
type Binding = ButtonBinding
Binding type for an action of this kind, which is what makes a
mis-kinded
rebind fail to compile.Source§fn defaults(&self) -> Vec<ButtonBinding>
fn defaults(&self) -> Vec<ButtonBinding>
Default controls this action is bound to, before a player changes
anything.
Source§fn all() -> Vec<Self>
fn all() -> Vec<Self>
Every action of this vocabulary, which startup materializes into the
table a player rebinds; one this leaves out reads through nothing.
Source§impl InputButtonAction for NoInputButtons
impl InputButtonAction for NoInputButtons
Source§fn bindings(&self) -> Vec<ButtonBinding>
fn bindings(&self) -> Vec<ButtonBinding>
The controls this action starts out bound to; they are
alternatives, and any one of them holds it down.
Source§impl PartialEq for NoInputButtons
impl PartialEq for NoInputButtons
impl StructuralPartialEq for NoInputButtons
Auto Trait Implementations§
impl Freeze for NoInputButtons
impl RefUnwindSafe for NoInputButtons
impl Send for NoInputButtons
impl Sync for NoInputButtons
impl Unpin for NoInputButtons
impl UnsafeUnpin for NoInputButtons
impl UnwindSafe for NoInputButtons
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