pub enum NoInputAxes {}Expand description
The vocabulary of a game with no number actions of its own.
No value of it exists, so it fills the empty slot and nothing else.
Trait Implementations§
Source§impl Clone for NoInputAxes
impl Clone for NoInputAxes
impl Copy for NoInputAxes
Source§impl Debug for NoInputAxes
impl Debug for NoInputAxes
impl Eq for NoInputAxes
Source§impl Hash for NoInputAxes
impl Hash for NoInputAxes
Source§impl InputAction for NoInputAxes
impl InputAction for NoInputAxes
Source§type Binding = AxisBinding
type Binding = AxisBinding
Binding type for an action of this kind, which is what makes a
mis-kinded
rebind fail to compile.Source§fn defaults(&self) -> Vec<AxisBinding>
fn defaults(&self) -> Vec<AxisBinding>
Default controls this action is bound to, before a player changes
anything.
Source§fn all() -> Vec<Self>
fn all() -> Vec<Self>
Every action of this vocabulary, which startup materializes into the
table a player rebinds; one this leaves out reads through nothing.
Source§impl InputAxisAction for NoInputAxes
impl InputAxisAction for NoInputAxes
Source§fn bindings(&self) -> Vec<AxisBinding>
fn bindings(&self) -> Vec<AxisBinding>
The controls this action starts out bound to; the one pushed
furthest is the one it reads.
Source§impl PartialEq for NoInputAxes
impl PartialEq for NoInputAxes
impl StructuralPartialEq for NoInputAxes
Auto Trait Implementations§
impl Freeze for NoInputAxes
impl RefUnwindSafe for NoInputAxes
impl Send for NoInputAxes
impl Sync for NoInputAxes
impl Unpin for NoInputAxes
impl UnsafeUnpin for NoInputAxes
impl UnwindSafe for NoInputAxes
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