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PostEffects

Trait PostEffects 

Source
pub trait PostEffects: Sealed + 'static { }
Expand description

The post effects one game passes its frame through, named together as Game::PostEffects.

Written by post_effects! and never implemented by hand; NoPostEffects for a game that draws the frame as the chain leaves it.

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§