pub enum Cursor {
Arrow,
Pointer,
Grab,
Grabbing,
Crosshair,
Text,
Move,
NotAllowed,
Wait,
Held,
}Expand description
What the pointer is drawn as, which
FrameContext::set_cursor takes.
Required if you want the pointer to show what it is over: the hand over
what the player can press, the closed hand while they hold it.
Cursor::Held draws no pointer and holds it in place.
Variants§
Arrow
The arrow, which a frame that sets no cursor draws.
Pointer
The hand, over what the player can press.
Grab
The open hand, over what the player can take hold of.
Grabbing
The closed hand, over what the player has taken hold of.
Crosshair
The crosshair, over a position the player chooses exactly.
Text
The upright line, over text the player selects.
Move
The four arrows, over what the player moves.
NotAllowed
The circle with a line across it, over what the player cannot use.
Wait
The clock, while the game does work the player waits on.
Held
No pointer at all: it is hidden and held in place, and a frame reads how far it moved rather than where it is.
Trait Implementations§
impl Copy for Cursor
impl Eq for Cursor
impl StructuralPartialEq for Cursor
Auto Trait Implementations§
impl Freeze for Cursor
impl RefUnwindSafe for Cursor
impl Send for Cursor
impl Sync for Cursor
impl Unpin for Cursor
impl UnsafeUnpin for Cursor
impl UnwindSafe for Cursor
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