pub enum ButtonBinding {
Key(Key),
Mouse(MouseButton),
Pad(Pad),
Joystick(JoystickControl),
}Expand description
One control that reads back true while it is held.
Variants§
Key(Key)
A key, by physical position.
Mouse(MouseButton)
A mouse button, which the first touch of a touch screen also presses.
Pad(Pad)
A button of the standard gamepad layout.
Joystick(JoystickControl)
A button of a device with no standard layout, by the number its platform reports for it; capture one rather than writing one.
Trait Implementations§
Source§impl Clone for ButtonBinding
impl Clone for ButtonBinding
impl Copy for ButtonBinding
Source§impl Debug for ButtonBinding
impl Debug for ButtonBinding
Source§impl Display for ButtonBinding
impl Display for ButtonBinding
impl Eq for ButtonBinding
Source§impl From<Key> for ButtonBinding
impl From<Key> for ButtonBinding
Source§impl From<MouseButton> for ButtonBinding
impl From<MouseButton> for ButtonBinding
Source§fn from(button: MouseButton) -> Self
fn from(button: MouseButton) -> Self
Converts to this type from the input type.
Source§impl From<Pad> for ButtonBinding
impl From<Pad> for ButtonBinding
Source§impl Hash for ButtonBinding
impl Hash for ButtonBinding
Source§impl PartialEq for ButtonBinding
impl PartialEq for ButtonBinding
impl StructuralPartialEq for ButtonBinding
Auto Trait Implementations§
impl Freeze for ButtonBinding
impl RefUnwindSafe for ButtonBinding
impl Send for ButtonBinding
impl Sync for ButtonBinding
impl Unpin for ButtonBinding
impl UnsafeUnpin for ButtonBinding
impl UnwindSafe for ButtonBinding
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T: ?Sized,
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