Skip to main content

Progress

Struct Progress 

Source
pub struct Progress { /* private fields */ }
Expand description

How far along what it plays a machine is, which a state reads to decide where to go next.

A cycle is one run of the clip, from its first key to its last. A looping motion and a blend count cycles without end; one that holds at its last key stops at the first. No read of it changes anything, so the machine may read a state again over a tick’s own span to reach the instant inside it a transition started at.

Implementations§

Source§

impl Progress

Source

pub fn ended(&self) -> bool

Whether the motion has run its whole cycle and holds there, which a looping motion and a blend never do.

Examples found in repository?
examples/animation.rs (line 375)
368    fn next(&self, input: &ElfInput, at: Progress) -> Option<Transition<Self>> {
369        match (self, input) {
370            (Self::Death, _) => None,
371            (_, ElfInput { dying: true, .. }) => Some(Self::Death.fade(DEATH_FADE)),
372            (_, ElfInput { hit: true, .. }) if *self != Self::Hit => {
373                Some(Self::Hit.fade(HIT_ENTER_FADE))
374            }
375            (Self::Hit, _) if at.ended() => Some(ElfState::grounded(input).fade(HIT_EXIT_FADE)),
376            (Self::Attack, ElfInput { attack: true, .. }) if at.past(ATTACK_RELEASE) => Some(
377                Self::Attack
378                    .restarted()
379                    .entering_at(ATTACK_CHAIN_ENTRY)
380                    .fade(ATTACK_CHAIN_FADE),
381            ),
382            (Self::Attack, _) if at.past(ATTACK_RELEASE) => {
383                Some(ElfState::grounded(input).fade(ATTACK_EXIT_FADE))
384            }
385            (Self::SitDown | Self::Sit | Self::StandUp, i) if i.speed > WALK_THRESHOLD => {
386                Some(Self::Locomotion.fade(STAND_EXIT_FADE))
387            }
388            (Self::SitDown | Self::Sit | Self::StandUp, ElfInput { attack: true, .. }) => {
389                Some(Self::Attack.fade(ATTACK_ENTER_FADE))
390            }
391            (Self::SitDown | Self::Sit | Self::StandUp, ElfInput { jump: true, .. }) => {
392                Some(Self::Jump.fade(JUMP_ENTER_FADE))
393            }
394            (Self::SitDown, _) if at.ended() => Some(Self::Sit.at_once()),
395            (Self::Sit, ElfInput { interact: true, .. }) => Some(Self::StandUp.fade(STAND_UP_FADE)),
396            (Self::StandUp, _) if at.ended() => Some(Self::Idle.fade(STAND_EXIT_FADE)),
397            (Self::Jump, ElfInput { landed: true, .. }) => {
398                Some(ElfState::grounded(input).fade(JUMP_EXIT_FADE))
399            }
400            (Self::Jump, _) if at.ended() => Some(ElfState::grounded(input).fade(JUMP_EXIT_FADE)),
401            (
402                Self::Idle | Self::Locomotion,
403                ElfInput {
404                    interact: true,
405                    near_seat: true,
406                    ..
407                },
408            ) => Some(Self::SitDown.fade(SIT_DOWN_FADE)),
409            (Self::Idle | Self::Locomotion, ElfInput { attack: true, .. }) => {
410                Some(Self::Attack.fade(ATTACK_ENTER_FADE))
411            }
412            (Self::Idle | Self::Locomotion, ElfInput { jump: true, .. }) => {
413                Some(Self::Jump.fade(JUMP_ENTER_FADE))
414            }
415            (Self::Idle, ElfInput { dance: true, .. }) => Some(Self::Dance.fade(DANCE_FADE)),
416            (Self::Dance, i) if i.speed > WALK_THRESHOLD => {
417                Some(Self::Locomotion.fade(IDLE_LOCOMOTION_FADE))
418            }
419            (Self::Idle, i) if i.speed > WALK_THRESHOLD => {
420                Some(Self::Locomotion.fade(IDLE_LOCOMOTION_FADE))
421            }
422            (Self::Locomotion, i) if i.speed <= WALK_THRESHOLD => {
423                Some(Self::Idle.fade(IDLE_LOCOMOTION_FADE))
424            }
425            _ => None,
426        }
427    }
Source

pub fn past(&self, fraction: f32) -> bool

Whether it has gone past fraction of the cycle it is in.

Examples found in repository?
examples/animation.rs (line 376)
368    fn next(&self, input: &ElfInput, at: Progress) -> Option<Transition<Self>> {
369        match (self, input) {
370            (Self::Death, _) => None,
371            (_, ElfInput { dying: true, .. }) => Some(Self::Death.fade(DEATH_FADE)),
372            (_, ElfInput { hit: true, .. }) if *self != Self::Hit => {
373                Some(Self::Hit.fade(HIT_ENTER_FADE))
374            }
375            (Self::Hit, _) if at.ended() => Some(ElfState::grounded(input).fade(HIT_EXIT_FADE)),
376            (Self::Attack, ElfInput { attack: true, .. }) if at.past(ATTACK_RELEASE) => Some(
377                Self::Attack
378                    .restarted()
379                    .entering_at(ATTACK_CHAIN_ENTRY)
380                    .fade(ATTACK_CHAIN_FADE),
381            ),
382            (Self::Attack, _) if at.past(ATTACK_RELEASE) => {
383                Some(ElfState::grounded(input).fade(ATTACK_EXIT_FADE))
384            }
385            (Self::SitDown | Self::Sit | Self::StandUp, i) if i.speed > WALK_THRESHOLD => {
386                Some(Self::Locomotion.fade(STAND_EXIT_FADE))
387            }
388            (Self::SitDown | Self::Sit | Self::StandUp, ElfInput { attack: true, .. }) => {
389                Some(Self::Attack.fade(ATTACK_ENTER_FADE))
390            }
391            (Self::SitDown | Self::Sit | Self::StandUp, ElfInput { jump: true, .. }) => {
392                Some(Self::Jump.fade(JUMP_ENTER_FADE))
393            }
394            (Self::SitDown, _) if at.ended() => Some(Self::Sit.at_once()),
395            (Self::Sit, ElfInput { interact: true, .. }) => Some(Self::StandUp.fade(STAND_UP_FADE)),
396            (Self::StandUp, _) if at.ended() => Some(Self::Idle.fade(STAND_EXIT_FADE)),
397            (Self::Jump, ElfInput { landed: true, .. }) => {
398                Some(ElfState::grounded(input).fade(JUMP_EXIT_FADE))
399            }
400            (Self::Jump, _) if at.ended() => Some(ElfState::grounded(input).fade(JUMP_EXIT_FADE)),
401            (
402                Self::Idle | Self::Locomotion,
403                ElfInput {
404                    interact: true,
405                    near_seat: true,
406                    ..
407                },
408            ) => Some(Self::SitDown.fade(SIT_DOWN_FADE)),
409            (Self::Idle | Self::Locomotion, ElfInput { attack: true, .. }) => {
410                Some(Self::Attack.fade(ATTACK_ENTER_FADE))
411            }
412            (Self::Idle | Self::Locomotion, ElfInput { jump: true, .. }) => {
413                Some(Self::Jump.fade(JUMP_ENTER_FADE))
414            }
415            (Self::Idle, ElfInput { dance: true, .. }) => Some(Self::Dance.fade(DANCE_FADE)),
416            (Self::Dance, i) if i.speed > WALK_THRESHOLD => {
417                Some(Self::Locomotion.fade(IDLE_LOCOMOTION_FADE))
418            }
419            (Self::Idle, i) if i.speed > WALK_THRESHOLD => {
420                Some(Self::Locomotion.fade(IDLE_LOCOMOTION_FADE))
421            }
422            (Self::Locomotion, i) if i.speed <= WALK_THRESHOLD => {
423                Some(Self::Idle.fade(IDLE_LOCOMOTION_FADE))
424            }
425            _ => None,
426        }
427    }
Source

pub fn cycle(&self) -> u32

The cycles of it that have run whole.

Source

pub fn fraction(&self) -> f32

How far into the cycle it is in it lies, a fraction in 0.0..=1.0.

Trait Implementations§

Source§

impl Clone for Progress

Source§

fn clone(&self) -> Progress

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Copy for Progress

Source§

impl Debug for Progress

Source§

fn fmt(&self, formatter: &mut Formatter<'_>) -> Result

The cycles run and how far into the one it is in, which is what a state reads it for.

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> Downcast<T> for T

Source§

fn downcast(&self) -> &T

Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<S> FromSample<S> for S

Source§

fn from_sample_(s: S) -> S

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

Source§

impl<T> SerializableAny for T
where T: 'static + Any + Clone + for<'a> Send + Sync,

Source§

impl<T, S> SimdFrom<T, S> for T
where S: Simd,

Source§

fn simd_from(_simd: S, value: T) -> T

Source§

impl<F, T, S> SimdInto<T, S> for F
where T: SimdFrom<F, S>, S: Simd,

Source§

fn simd_into(self, simd: S) -> T

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

Source§

fn to_sample_(self) -> U

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = !

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, !>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> Upcast<T> for T

Source§

fn upcast(&self) -> Option<&T>

Source§

impl<T> WasmNotSend for T
where T: Send,

Source§

impl<T> WasmNotSendSync for T

Source§

impl<T> WasmNotSync for T
where T: Sync,

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more