[][src]Struct minutiae::driver::BasicDriver

pub struct BasicDriver;

Simplest implementation of a Driver. Starts an infinite loop that steps the simulation's engine forever.

Trait Implementations

impl<C: CellState, E: EntityState<C>, M: MutEntityState, CA: CellAction<C>, EA: EntityAction<C, E>, U: Universe<C, E, M>, N: Engine<C, E, M, CA, EA, U>> Driver<C, E, M, CA, EA, U, N> for BasicDriver[src]

Auto Trait Implementations

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
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Sets value as a parameter of self.