[−][src]Trait minutiae::driver::middleware::Middleware
Adds some side effect on to the end or beginning of the render cycle
Adds some side effect on to the end or beginning of the render cycle
fn after_render(&mut self, _: &mut U)
fn before_render(&mut self, _: &mut U)
impl<C: CellState, E: EntityState<C>, M: MutEntityState, CA: CellAction<C>, EA: EntityAction<C, E>, N: Engine<C, E, M, CA, EA, Universe2D<C, E, M>>> Middleware<C, E, M, CA, EA, Universe2D<C, E, M>, N> for GifRenderer<C, E, M>
[src]fn after_render(&mut self, universe: &mut Universe2D<C, E, M>)
[src]impl<C: CellState, E: EntityState<C>, M: MutEntityState, CA: CellAction<C>, EA: EntityAction<C, E>, U: Universe<C, E, M> + Debug, N: Engine<C, E, M, CA, EA, U>> Middleware<C, E, M, CA, EA, U, N> for UniverseDisplayer
[src]fn after_render(&mut self, universe: &mut U)
[src]impl<C: CellState, E: EntityState<C>, M: MutEntityState, CA: CellAction<C>, EA: EntityAction<C, E>, U: Universe<C, E, M>, N: Engine<C, E, M, CA, EA, U>> Middleware<C, E, M, CA, EA, U, N> for Delay
[src]fn before_render(&mut self, _: &mut U)
[src]impl<C: CellState, E: EntityState<C>, M: MutEntityState, CA: CellAction<C>, EA: EntityAction<C, E>, U: Universe<C, E, M>, N: Engine<C, E, M, CA, EA, U>> Middleware<C, E, M, CA, EA, U, N> for MinDelay
[src]fn after_render(&mut self, _: &mut U)
[src]