[−][src]Crate mint
Mint - Math interoperability standard types.
Defines basic math types useful for computer graphics. Designed to serve as an interoperability standard between libraries.
Structs
| ColumnMatrix2 | |
| ColumnMatrix3 | |
| ColumnMatrix4 | |
| ColumnMatrix2x3 | |
| ColumnMatrix2x4 | |
| ColumnMatrix3x2 | |
| ColumnMatrix3x4 | |
| ColumnMatrix4x2 | |
| ColumnMatrix4x3 | |
| EulerAngles | Abstract set of Euler angles in 3D space. The basis of angles
is defined by the generic parameter   | 
| Point2 | |
| Point3 | |
| Quaternion | Standard quaternion represented by the scalar and vector parts. Useful for representing rotation in 3D space. Corresponds to a right-handed rotation matrix.  | 
| RowMatrix2 | |
| RowMatrix3 | |
| RowMatrix4 | |
| RowMatrix2x3 | |
| RowMatrix2x4 | |
| RowMatrix3x2 | |
| RowMatrix3x4 | |
| RowMatrix4x2 | |
| RowMatrix4x3 | |
| Vector2 | |
| Vector3 | |
| Vector4 | 
Enums
| ExtraXYZ | Extrinsic rotation around X, then Y, then Z axis.  | 
| ExtraZXZ | Extrinsic rotation around Z, then X, then Z axis.  | 
| ExtraZYX | Extrinsic rotation around Z, then Y, then X axis.  | 
| IntraXYZ | Intrinsic rotation around X, then Y, then Z axis.  | 
| IntraZXZ | Intrinsic rotation around Z, then X, then Z axis.  | 
| IntraZYX | Intrinsic rotation around Z, then Y, then X axis.  |