pub struct MinsweeperGame<S: Solver = Box<dyn Solver>, OnWin: Fn() = Box<dyn Fn()>, OnLose: Fn() = Box<dyn Fn()>> { /* private fields */ }Implementations§
Auto Trait Implementations§
impl<S, OnWin, OnLose> Freeze for MinsweeperGame<S, OnWin, OnLose>
impl<S, OnWin, OnLose> RefUnwindSafe for MinsweeperGame<S, OnWin, OnLose>
impl<S, OnWin, OnLose> Send for MinsweeperGame<S, OnWin, OnLose>
impl<S, OnWin, OnLose> Sync for MinsweeperGame<S, OnWin, OnLose>
impl<S, OnWin, OnLose> Unpin for MinsweeperGame<S, OnWin, OnLose>
impl<S, OnWin, OnLose> UnwindSafe for MinsweeperGame<S, OnWin, OnLose>
Blanket Implementations§
Source§impl<T> Actionable for Twhere
T: Minsweeper + ?Sized,
impl<T> Actionable for Twhere
T: Minsweeper + ?Sized,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more