Struct Dispatcher

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pub struct Dispatcher<ResourceId>
where ResourceId: ResourceIdTrait,
{ /* private fields */ }

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impl<ResourceId> Dispatcher<ResourceId>
where ResourceId: ResourceIdTrait,

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pub fn end_game_loop(&self)

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pub fn enter_game_loop<F, FutureT>(self, f: F)
where F: Fn(Arc<Dispatcher<ResourceId>>) -> FutureT + Send + Sync + 'static, FutureT: Future<Item = (), Error = ()> + Send + 'static,

Auto Trait Implementations§

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impl<ResourceId> !Freeze for Dispatcher<ResourceId>

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impl<ResourceId> !RefUnwindSafe for Dispatcher<ResourceId>

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impl<ResourceId> Send for Dispatcher<ResourceId>

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impl<ResourceId> Sync for Dispatcher<ResourceId>

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impl<ResourceId> Unpin for Dispatcher<ResourceId>
where ResourceId: Unpin,

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impl<ResourceId> !UnwindSafe for Dispatcher<ResourceId>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Any for T
where T: Any,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Resource for T
where T: Any + Send + Sync,