pub struct Dispatcher<ResourceId>where
ResourceId: ResourceIdTrait,{ /* private fields */ }
Implementations§
Source§impl<ResourceId> Dispatcher<ResourceId>where
ResourceId: ResourceIdTrait,
impl<ResourceId> Dispatcher<ResourceId>where
ResourceId: ResourceIdTrait,
pub fn end_game_loop(&self)
pub fn enter_game_loop<F, FutureT>(self, f: F)
Auto Trait Implementations§
impl<ResourceId> !Freeze for Dispatcher<ResourceId>
impl<ResourceId> !RefUnwindSafe for Dispatcher<ResourceId>
impl<ResourceId> Send for Dispatcher<ResourceId>
impl<ResourceId> Sync for Dispatcher<ResourceId>
impl<ResourceId> Unpin for Dispatcher<ResourceId>where
ResourceId: Unpin,
impl<ResourceId> !UnwindSafe for Dispatcher<ResourceId>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more