Dispatcher

Struct Dispatcher 

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pub struct Dispatcher { /* private fields */ }
Expand description

A dispatcher is used to execute a collection of System in order and possibly in parallel using World’s resources. A dispatcher automatically avoids mutable borrow collisions which would normally lead to data corruption, dead locks and more.

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impl Dispatcher

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pub fn run_seq(&mut self, world: &World) -> Result<(), EcsError>

Runs the systems one after the other, one at a time.

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pub fn run_par(&mut self, world: &World) -> Result<(), EcsError>

Runs the systems in parallel. Systems having conflicts in their dependencies (the resource reference they use are the same and at least one is mutable) are run sequentially relative to each other, while systems without conflict run in parallel.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Returns the argument unchanged.

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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