pub struct StatDefinition<K> {
pub key: K,
pub name: String,
pub friendly_name: String,
pub default_value: f64,
pub min_value: Option<f64>,
pub max_value: Option<f64>,
pub icon_path: Option<String>,
}Expand description
The definition of a stat. A stat is a named float value optionally constrained between two other values and with a default value. It is used to create effects, conditions and in general to hold state for each entity. For example, it can be used to contain the health or mana of an entity just as well as it can be used to keep track of the number of enemies positioned around an entity.
Fields§
§key: KThe key.
name: StringThe name.
friendly_name: StringThe computer friendly name.
default_value: f64The default value.
min_value: Option<f64>The minimum value.
max_value: Option<f64>The maximum value.
icon_path: Option<String>The icon of this stat.
Implementations§
Source§impl<K> StatDefinition<K>
impl<K> StatDefinition<K>
Source§impl<K> StatDefinition<K>where
K: Clone,
impl<K> StatDefinition<K>where
K: Clone,
Sourcepub fn default_instance(&self) -> StatInstance<K>
pub fn default_instance(&self) -> StatInstance<K>
Creates the default StatInstance for this StatDefinition.
Trait Implementations§
Source§impl<K> Clone for StatDefinition<K>where
K: Clone,
impl<K> Clone for StatDefinition<K>where
K: Clone,
Source§fn clone(&self) -> StatDefinition<K>
fn clone(&self) -> StatDefinition<K>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<K> Debug for StatDefinition<K>where
K: Debug,
impl<K> Debug for StatDefinition<K>where
K: Debug,
Source§impl<'de, K> Deserialize<'de> for StatDefinition<K>where
K: Deserialize<'de>,
impl<'de, K> Deserialize<'de> for StatDefinition<K>where
K: Deserialize<'de>,
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<StatDefinition<K>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<StatDefinition<K>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<K> Serialize for StatDefinition<K>where
K: Serialize,
impl<K> Serialize for StatDefinition<K>where
K: Serialize,
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl<K> Freeze for StatDefinition<K>where
K: Freeze,
impl<K> RefUnwindSafe for StatDefinition<K>where
K: RefUnwindSafe,
impl<K> Send for StatDefinition<K>where
K: Send,
impl<K> Sync for StatDefinition<K>where
K: Sync,
impl<K> Unpin for StatDefinition<K>where
K: Unpin,
impl<K> UnwindSafe for StatDefinition<K>where
K: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more