SkillDefinition

Struct SkillDefinition 

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pub struct SkillDefinition<K, E, S, I> {
    pub key: S,
    pub name: String,
    pub friendly_name: String,
    pub description: String,
    pub cooldown: f64,
    pub passive: bool,
    pub conditions: Vec<StatCondition<K>>,
    pub item_conditions: Vec<(I, usize, UseMode)>,
    pub stat_effectors: Vec<E>,
}
Expand description

The definition of an usable skill.

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§key: S

The id of this skill.

§name: String

The name.

§friendly_name: String

The computer friendly name.

§description: String

The complete description of this skill.

§cooldown: f64

The cooldown between usages of this skill.

§passive: bool

Whether this skill is will activate automatically once all conditions are met or if it needs to be manually activated.

§conditions: Vec<StatCondition<K>>

The stats conditions required to activate this skill.

§item_conditions: Vec<(I, usize, UseMode)>

The item conditions required to activate this skill.

§stat_effectors: Vec<E>

The caused stat effectors.

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impl<K, E, S, I> SkillDefinition<K, E, S, I>

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pub fn new( key: S, name: String, friendly_name: String, description: String, cooldown: f64, passive: bool, conditions: Vec<StatCondition<K>>, item_conditions: Vec<(I, usize, UseMode)>, stat_effectors: Vec<E>, ) -> SkillDefinition<K, E, S, I>

Constructs a new SkillDefinition.

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impl<K, E, S, I> SkillDefinition<K, E, S, I>
where K: Hash + Eq + Debug, I: Hash + Eq + Clone + PartialEq + Debug,

§Generics

K: Stat Key E: Effector Key S: Skill Key I: Item Key IT: Item Type CD: Item Custom Data

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pub fn check_conditions<IT, CD>( &self, stats: &StatSet<K>, inventory: &Inventory<I, IT, CD>, stat_defs: &StatDefinitions<K>, ) -> bool
where IT: SlotType, CD: PartialEq + Default + Clone + Debug,

Checks if all the conditions to use this skill are met.

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impl<K, E, S, I> Clone for SkillDefinition<K, E, S, I>
where K: Clone, E: Clone, S: Clone, I: Clone,

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fn clone(&self) -> SkillDefinition<K, E, S, I>

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<K, E, S, I> Debug for SkillDefinition<K, E, S, I>
where K: Debug, E: Debug, S: Debug, I: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de, K, E, S, I> Deserialize<'de> for SkillDefinition<K, E, S, I>
where K: Deserialize<'de>, E: Deserialize<'de>, S: Deserialize<'de>, I: Deserialize<'de>,

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fn deserialize<__D>( __deserializer: __D, ) -> Result<SkillDefinition<K, E, S, I>, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<K, E, S, I> Serialize for SkillDefinition<K, E, S, I>
where K: Serialize, E: Serialize, S: Serialize, I: Serialize,

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<K, E, S, I> Freeze for SkillDefinition<K, E, S, I>
where S: Freeze,

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impl<K, E, S, I> RefUnwindSafe for SkillDefinition<K, E, S, I>

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impl<K, E, S, I> Send for SkillDefinition<K, E, S, I>
where S: Send, E: Send, K: Send, I: Send,

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impl<K, E, S, I> Sync for SkillDefinition<K, E, S, I>
where S: Sync, E: Sync, K: Sync, I: Sync,

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impl<K, E, S, I> Unpin for SkillDefinition<K, E, S, I>
where S: Unpin, E: Unpin, K: Unpin, I: Unpin,

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impl<K, E, S, I> UnwindSafe for SkillDefinition<K, E, S, I>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,