pub struct SkillDefinition<K, E, S, I> {
pub key: S,
pub name: String,
pub friendly_name: String,
pub description: String,
pub cooldown: f64,
pub passive: bool,
pub conditions: Vec<StatCondition<K>>,
pub item_conditions: Vec<(I, usize, UseMode)>,
pub stat_effectors: Vec<E>,
}Expand description
The definition of an usable skill.
Fields§
§key: SThe id of this skill.
name: StringThe name.
friendly_name: StringThe computer friendly name.
description: StringThe complete description of this skill.
cooldown: f64The cooldown between usages of this skill.
passive: boolWhether this skill is will activate automatically once all conditions are met or if it needs to be manually activated.
conditions: Vec<StatCondition<K>>The stats conditions required to activate this skill.
item_conditions: Vec<(I, usize, UseMode)>The item conditions required to activate this skill.
stat_effectors: Vec<E>The caused stat effectors.
Implementations§
Source§impl<K, E, S, I> SkillDefinition<K, E, S, I>
impl<K, E, S, I> SkillDefinition<K, E, S, I>
Source§impl<K, E, S, I> SkillDefinition<K, E, S, I>
§Generics
K: Stat Key
E: Effector Key
S: Skill Key
I: Item Key
IT: Item Type
CD: Item Custom Data
impl<K, E, S, I> SkillDefinition<K, E, S, I>
§Generics
K: Stat Key E: Effector Key S: Skill Key I: Item Key IT: Item Type CD: Item Custom Data
Trait Implementations§
Source§impl<K, E, S, I> Clone for SkillDefinition<K, E, S, I>
impl<K, E, S, I> Clone for SkillDefinition<K, E, S, I>
Source§fn clone(&self) -> SkillDefinition<K, E, S, I>
fn clone(&self) -> SkillDefinition<K, E, S, I>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<K, E, S, I> Debug for SkillDefinition<K, E, S, I>
impl<K, E, S, I> Debug for SkillDefinition<K, E, S, I>
Source§impl<'de, K, E, S, I> Deserialize<'de> for SkillDefinition<K, E, S, I>
impl<'de, K, E, S, I> Deserialize<'de> for SkillDefinition<K, E, S, I>
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<SkillDefinition<K, E, S, I>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<SkillDefinition<K, E, S, I>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<K, E, S, I> Serialize for SkillDefinition<K, E, S, I>
impl<K, E, S, I> Serialize for SkillDefinition<K, E, S, I>
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl<K, E, S, I> Freeze for SkillDefinition<K, E, S, I>where
S: Freeze,
impl<K, E, S, I> RefUnwindSafe for SkillDefinition<K, E, S, I>
impl<K, E, S, I> Send for SkillDefinition<K, E, S, I>
impl<K, E, S, I> Sync for SkillDefinition<K, E, S, I>
impl<K, E, S, I> Unpin for SkillDefinition<K, E, S, I>
impl<K, E, S, I> UnwindSafe for SkillDefinition<K, E, S, I>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more