GameFeaturesSystemBundle

Struct GameFeaturesSystemBundle 

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pub struct GameFeaturesSystemBundle<S, E, I, K, ST = (), U = ()> { /* private fields */ }
Expand description

Creates a bundle of systems for the game_features crate.

§Generics

  • S: Stats Id
  • E: Effectors Id
  • I: Items Id
  • K: Skill
  • ST: Inventory SlotTypes. Defaults to ().
  • U: User ItemInstance Data. Defaults to ().

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impl<S, E, I, K, ST, U> Bundle for GameFeaturesSystemBundle<S, E, I, K, ST, U>
where S: Eq + Hash + Send + Sync + 'static + Clone, E: Eq + Hash + Send + Sync + 'static + Clone, I: Eq + Hash + Send + Sync + 'static + Clone + Debug, K: Eq + Hash + Send + Sync + 'static + Debug, ST: Eq + Hash + Send + Sync + 'static + SlotType, U: Eq + Hash + Send + Sync + 'static + Clone + Debug + Default,

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fn systems() -> Vec<System>

Returns all the systems of this bundle. This should normally be the only function you need to implement.
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fn insert(builder: DispatcherBuilder) -> DispatcherBuilder

Inserts the systems of this bundle into the provided DispatcherBuilder. A default implementation is already provided for you.

Auto Trait Implementations§

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impl<S, E, I, K, ST, U> Freeze for GameFeaturesSystemBundle<S, E, I, K, ST, U>

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impl<S, E, I, K, ST, U> RefUnwindSafe for GameFeaturesSystemBundle<S, E, I, K, ST, U>

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impl<S, E, I, K, ST, U> Send for GameFeaturesSystemBundle<S, E, I, K, ST, U>
where S: Send, E: Send, I: Send, K: Send, ST: Send, U: Send,

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impl<S, E, I, K, ST, U> Sync for GameFeaturesSystemBundle<S, E, I, K, ST, U>
where S: Sync, E: Sync, I: Sync, K: Sync, ST: Sync, U: Sync,

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impl<S, E, I, K, ST, U> Unpin for GameFeaturesSystemBundle<S, E, I, K, ST, U>
where S: Unpin, E: Unpin, I: Unpin, K: Unpin, ST: Unpin, U: Unpin,

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impl<S, E, I, K, ST, U> UnwindSafe for GameFeaturesSystemBundle<S, E, I, K, ST, U>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V