SimpleLeveledCompactionController

Struct SimpleLeveledCompactionController 

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pub struct SimpleLeveledCompactionController { /* private fields */ }

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impl SimpleLeveledCompactionController

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pub fn new(options: SimpleLeveledCompactionOptions) -> Self

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pub fn generate_compaction_task( &self, snapshot: &LsmStorageState, ) -> Option<SimpleLeveledCompactionTask>

Generates a compaction task.

Returns None if no compaction needs to be scheduled. The order of SSTs in the compaction task id vector matters.

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pub fn apply_compaction_result( &self, snapshot: &LsmStorageState, task: &SimpleLeveledCompactionTask, output: &[usize], ) -> (LsmStorageState, Vec<usize>)

Apply the compaction result.

The compactor will call this function with the compaction task and the list of SST ids generated. This function applies the result and generates a new LSM state. The functions should only change l0_sstables and levels without changing memtables and sstables hash map. Though there should only be one thread running compaction jobs, you should think about the case where an L0 SST gets flushed while the compactor generates new SSTs, and with that in mind, you should do some sanity checks in your implementation.

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