pub struct Contact {
pub point: Point,
pub normal: Vector3,
pub overlap: f32,
}
Expand description
The result of a collision.
The point at which the collision occurs.
The surface normal at the point of collision.
The distance by which the colliding shapes overlap.
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used
by ==. Read more
This method tests for !=.
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T, U> Into<U> for T where
U: From<T>,
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.