pub struct AddParticleSpawnerLegacy {Show 20 fields
pub amount: u16,
pub time: f32,
pub pos_start: RangedParameterLegacy<v3f>,
pub vel_start: RangedParameterLegacy<v3f>,
pub acc_start: RangedParameterLegacy<v3f>,
pub exptime_start: RangedParameterLegacy<f32>,
pub size_start: RangedParameterLegacy<f32>,
pub collision_detection: bool,
pub texture_string: String,
pub id: u32,
pub vertical: bool,
pub collision_removal: bool,
pub attached_id: u16,
pub animation: TileAnimationParams,
pub glow: u8,
pub object_collision: bool,
pub node_param0: u16,
pub node_param2: u8,
pub node_tile: u8,
pub extra: Option<AddParticleSpawnerExtra>,
}
Expand description
This is the way ADD_PARTICLESPAWNER is serialized. It seems to be an older version of ParticleParameters
Fields§
§amount: u16
§time: f32
§pos_start: RangedParameterLegacy<v3f>
§vel_start: RangedParameterLegacy<v3f>
§acc_start: RangedParameterLegacy<v3f>
§exptime_start: RangedParameterLegacy<f32>
§size_start: RangedParameterLegacy<f32>
§collision_detection: bool
§texture_string: String
§id: u32
§vertical: bool
§collision_removal: bool
§attached_id: u16
§animation: TileAnimationParams
§glow: u8
§object_collision: bool
§node_param0: u16
§node_param2: u8
§node_tile: u8
§extra: Option<AddParticleSpawnerExtra>
Trait Implementations§
Source§impl Clone for AddParticleSpawnerLegacy
impl Clone for AddParticleSpawnerLegacy
Source§fn clone(&self) -> AddParticleSpawnerLegacy
fn clone(&self) -> AddParticleSpawnerLegacy
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for AddParticleSpawnerLegacy
impl Debug for AddParticleSpawnerLegacy
Source§impl Deserialize for AddParticleSpawnerLegacy
impl Deserialize for AddParticleSpawnerLegacy
Source§type Output = AddParticleSpawnerLegacy
type Output = AddParticleSpawnerLegacy
Output should be Self, except for wrapper types.
fn deserialize(deser: &mut Deserializer<'_>) -> DeserializeResult<Self>
Source§impl PartialEq for AddParticleSpawnerLegacy
impl PartialEq for AddParticleSpawnerLegacy
Source§fn eq(&self, other: &AddParticleSpawnerLegacy) -> bool
fn eq(&self, other: &AddParticleSpawnerLegacy) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.Source§impl Serialize for AddParticleSpawnerLegacy
impl Serialize for AddParticleSpawnerLegacy
type Input = AddParticleSpawnerLegacy
fn serialize<S: Serializer>(value: &Self::Input, ser: &mut S) -> SerializeResult
impl StructuralPartialEq for AddParticleSpawnerLegacy
Auto Trait Implementations§
impl Freeze for AddParticleSpawnerLegacy
impl RefUnwindSafe for AddParticleSpawnerLegacy
impl Send for AddParticleSpawnerLegacy
impl Sync for AddParticleSpawnerLegacy
impl Unpin for AddParticleSpawnerLegacy
impl UnwindSafe for AddParticleSpawnerLegacy
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more