pub struct ObjectProperties {Show 37 fields
pub version: u8,
pub hp_max: u16,
pub physical: bool,
pub _unused: u32,
pub collision_box: aabb3f,
pub selection_box: aabb3f,
pub pointable: bool,
pub visual: String,
pub visual_size: v3f,
pub textures: Vec<String>,
pub spritediv: v2s16,
pub initial_sprite_basepos: v2s16,
pub is_visible: bool,
pub makes_footstep_sound: bool,
pub automatic_rotate: f32,
pub mesh: String,
pub colors: Vec<SColor>,
pub collide_with_objects: bool,
pub stepheight: f32,
pub automatic_face_movement_dir: bool,
pub automatic_face_movement_dir_offset: f32,
pub backface_culling: bool,
pub nametag: String,
pub nametag_color: SColor,
pub automatic_face_movement_max_rotation_per_sec: f32,
pub infotext: String,
pub wield_item: String,
pub glow: s8,
pub breath_max: u16,
pub eye_height: f32,
pub zoom_fov: f32,
pub use_texture_alpha: bool,
pub damage_texture_modifier: Option<String>,
pub shaded: Option<bool>,
pub show_on_minimap: Option<bool>,
pub nametag_bgcolor: Option<SColor>,
pub rotate_selectionbox: Option<bool>,
}
Fields§
§version: u8
§hp_max: u16
§physical: bool
§_unused: u32
§collision_box: aabb3f
§selection_box: aabb3f
§pointable: bool
§visual: String
§visual_size: v3f
§textures: Vec<String>
§spritediv: v2s16
§initial_sprite_basepos: v2s16
§is_visible: bool
§makes_footstep_sound: bool
§automatic_rotate: f32
§mesh: String
§colors: Vec<SColor>
§collide_with_objects: bool
§stepheight: f32
§automatic_face_movement_dir: bool
§automatic_face_movement_dir_offset: f32
§backface_culling: bool
§nametag: String
§nametag_color: SColor
§automatic_face_movement_max_rotation_per_sec: f32
§infotext: String
§wield_item: String
§glow: s8
§breath_max: u16
§eye_height: f32
§zoom_fov: f32
§use_texture_alpha: bool
§damage_texture_modifier: Option<String>
§shaded: Option<bool>
§show_on_minimap: Option<bool>
§nametag_bgcolor: Option<SColor>
§rotate_selectionbox: Option<bool>
Trait Implementations§
Source§impl Clone for ObjectProperties
impl Clone for ObjectProperties
Source§fn clone(&self) -> ObjectProperties
fn clone(&self) -> ObjectProperties
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ObjectProperties
impl Debug for ObjectProperties
Source§impl Deserialize for ObjectProperties
impl Deserialize for ObjectProperties
Source§type Output = ObjectProperties
type Output = ObjectProperties
Output should be Self, except for wrapper types.
fn deserialize(deser: &mut Deserializer<'_>) -> DeserializeResult<Self>
Source§impl PartialEq for ObjectProperties
impl PartialEq for ObjectProperties
Source§impl Serialize for ObjectProperties
impl Serialize for ObjectProperties
type Input = ObjectProperties
fn serialize<S: Serializer>(value: &Self::Input, ser: &mut S) -> SerializeResult
impl StructuralPartialEq for ObjectProperties
Auto Trait Implementations§
impl Freeze for ObjectProperties
impl RefUnwindSafe for ObjectProperties
impl Send for ObjectProperties
impl Sync for ObjectProperties
impl Unpin for ObjectProperties
impl UnwindSafe for ObjectProperties
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more