pub struct JoinGameMessage {
pub name: String,
pub game_id: String,
pub client_name: String,
}
Fields§
§name: String
§game_id: String
§client_name: String
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for JoinGameMessage
impl<'de> Deserialize<'de> for JoinGameMessage
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for JoinGameMessage
impl RefUnwindSafe for JoinGameMessage
impl Send for JoinGameMessage
impl Sync for JoinGameMessage
impl Unpin for JoinGameMessage
impl UnwindSafe for JoinGameMessage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more