pub struct HandshakePlugin {
pub allow_login: bool,
}
Expand description
Plugin
that handles the Minecraft protocol handshake.
Fields§
§allow_login: bool
Whether or not to allow clients to log in.
Implementations§
Source§impl HandshakePlugin
impl HandshakePlugin
Sourcepub fn handle_handshakes(
allow_login: Res<'_, AllowLogin>,
ids: Res<'_, PacketIds>,
commands: Commands<'_, '_>,
packets: EventReader<'_, '_, Recv<Handshake>>,
clients: Query<'_, '_, (&Client, &mut ProtocolState, &mut Paused)>,
)
pub fn handle_handshakes( allow_login: Res<'_, AllowLogin>, ids: Res<'_, PacketIds>, commands: Commands<'_, '_>, packets: EventReader<'_, '_, Recv<Handshake>>, clients: Query<'_, '_, (&Client, &mut ProtocolState, &mut Paused)>, )
Trait Implementations§
Source§impl Plugin for HandshakePlugin
impl Plugin for HandshakePlugin
Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished it’s setup? This can be useful for plugins that needs something
asynchronous to happen before they can finish their setup, like renderer initialization.
Once the plugin is ready,
finish
should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for HandshakePlugin
impl RefUnwindSafe for HandshakePlugin
impl Send for HandshakePlugin
impl Sync for HandshakePlugin
impl Unpin for HandshakePlugin
impl UnwindSafe for HandshakePlugin
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