#[repr(u8)]pub enum environment_attribute {
Show 48 variants
visual_fog_color = 0,
visual_fog_start_distance = 1,
visual_fog_end_distance = 2,
visual_sky_fog_end_distance = 3,
visual_cloud_fog_end_distance = 4,
visual_water_fog_color = 5,
visual_water_fog_start_distance = 6,
visual_water_fog_end_distance = 7,
visual_sky_color = 8,
visual_sunrise_sunset_color = 9,
visual_cloud_color = 10,
visual_cloud_height = 11,
visual_sun_angle = 12,
visual_moon_angle = 13,
visual_star_angle = 14,
visual_moon_phase = 15,
visual_star_brightness = 16,
visual_block_light_tint = 17,
visual_sky_light_color = 18,
visual_sky_light_factor = 19,
visual_night_vision_color = 20,
visual_ambient_light_color = 21,
visual_default_dripstone_particle = 22,
visual_ambient_particles = 23,
audio_background_music = 24,
audio_music_volume = 25,
audio_ambient_sounds = 26,
audio_firefly_bush_sounds = 27,
gameplay_sky_light_level = 28,
gameplay_can_start_raid = 29,
gameplay_water_evaporates = 30,
gameplay_bed_rule = 31,
gameplay_respawn_anchor_works = 32,
gameplay_nether_portal_spawns_piglin = 33,
gameplay_fast_lava = 34,
gameplay_increased_fire_burnout = 35,
gameplay_eyeblossom_open = 36,
gameplay_turtle_egg_hatch_chance = 37,
gameplay_piglins_zombify = 38,
gameplay_snow_golem_melts = 39,
gameplay_creaking_active = 40,
gameplay_surface_slime_spawn_chance = 41,
gameplay_cat_waking_up_gift_chance = 42,
gameplay_bees_stay_in_hive = 43,
gameplay_monsters_burn = 44,
gameplay_can_pillager_patrol_spawn = 45,
gameplay_villager_activity = 46,
gameplay_baby_villager_activity = 47,
}Variants§
visual_fog_color = 0
visual_fog_start_distance = 1
visual_fog_end_distance = 2
visual_sky_fog_end_distance = 3
visual_cloud_fog_end_distance = 4
visual_water_fog_color = 5
visual_water_fog_start_distance = 6
visual_water_fog_end_distance = 7
visual_sky_color = 8
visual_sunrise_sunset_color = 9
visual_cloud_color = 10
visual_cloud_height = 11
visual_sun_angle = 12
visual_moon_angle = 13
visual_star_angle = 14
visual_moon_phase = 15
visual_star_brightness = 16
visual_block_light_tint = 17
visual_sky_light_color = 18
visual_sky_light_factor = 19
visual_night_vision_color = 20
visual_ambient_light_color = 21
visual_default_dripstone_particle = 22
visual_ambient_particles = 23
audio_background_music = 24
audio_music_volume = 25
audio_ambient_sounds = 26
audio_firefly_bush_sounds = 27
gameplay_sky_light_level = 28
gameplay_can_start_raid = 29
gameplay_water_evaporates = 30
gameplay_bed_rule = 31
gameplay_respawn_anchor_works = 32
gameplay_nether_portal_spawns_piglin = 33
gameplay_fast_lava = 34
gameplay_increased_fire_burnout = 35
gameplay_eyeblossom_open = 36
gameplay_turtle_egg_hatch_chance = 37
gameplay_piglins_zombify = 38
gameplay_snow_golem_melts = 39
gameplay_creaking_active = 40
gameplay_surface_slime_spawn_chance = 41
gameplay_cat_waking_up_gift_chance = 42
gameplay_bees_stay_in_hive = 43
gameplay_monsters_burn = 44
gameplay_can_pillager_patrol_spawn = 45
gameplay_villager_activity = 46
gameplay_baby_villager_activity = 47
Implementations§
Trait Implementations§
Source§impl Clone for environment_attribute
impl Clone for environment_attribute
Source§fn clone(&self) -> environment_attribute
fn clone(&self) -> environment_attribute
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for environment_attribute
Source§impl Debug for environment_attribute
impl Debug for environment_attribute
Source§impl Default for environment_attribute
impl Default for environment_attribute
Source§impl Display for environment_attribute
impl Display for environment_attribute
impl Eq for environment_attribute
Source§impl FromStr for environment_attribute
impl FromStr for environment_attribute
Source§impl Hash for environment_attribute
impl Hash for environment_attribute
Source§impl PartialEq for environment_attribute
impl PartialEq for environment_attribute
Source§impl Read<'_> for environment_attribute
impl Read<'_> for environment_attribute
impl StructuralPartialEq for environment_attribute
Auto Trait Implementations§
impl Freeze for environment_attribute
impl RefUnwindSafe for environment_attribute
impl Send for environment_attribute
impl Sync for environment_attribute
impl Unpin for environment_attribute
impl UnsafeUnpin for environment_attribute
impl UnwindSafe for environment_attribute
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more