Re-exports§
pub use val_true_false as prop_snowy;
pub use val_x_y_z as prop_axis_x_y_z;
pub use val_0_1 as prop_stage;
pub use val_0_1_2_3_4 as prop_age_5;
pub use val_true_false as prop_hanging;
pub use val_true_false as prop_waterlogged;
pub use val_0_1_2_3_4_5_6_7_8_9_10_11_12_13_14_15 as prop_level_16;
pub use val_0_1_2_3 as prop_dusted;
pub use val_1_2_3_4_5_6_7 as prop_distance_7;
pub use val_true_false as prop_persistent;
pub use val_north_east_south_west_up_down as prop_facing_north_east_south_west_up_down;
pub use val_true_false as prop_triggered;
pub use val_harp_basedrum_snare_hat_bass_flute_bell_guitar_chime_xylophone_iron_xylophone_cow_bell_didgeridoo_bit_banjo_pling_zombie_skeleton_creeper_dragon_wither_skeleton_piglin_custom_head as prop_instrument;
pub use val_0_1_2_3_4_5_6_7_8_9_10_11_12_13_14_15_16_17_18_19_20_21_22_23_24 as prop_note;
pub use val_true_false as prop_powered;
pub use val_north_south_west_east as prop_facing_north_south_west_east;
pub use val_true_false as prop_occupied;
pub use val_head_foot as prop_part;
pub use val_north_south_east_west_ascending_east_ascending_west_ascending_north_ascending_south as prop_shape_north_south_east_west_ascending_east_ascending_west_ascending_north_ascending_south;
pub use val_true_false as prop_extended;
pub use val_upper_lower as prop_half_upper_lower;
pub use val_true_false as prop_short;
pub use val_normal_sticky as prop_type_normal_sticky;
pub use val_true_false as prop_unstable;
pub use val_true_false as prop_slot_0_occupied;
pub use val_true_false as prop_slot_1_occupied;
pub use val_true_false as prop_slot_2_occupied;
pub use val_true_false as prop_slot_3_occupied;
pub use val_true_false as prop_slot_4_occupied;
pub use val_true_false as prop_slot_5_occupied;
pub use val_0_1_2_3_4_5_6_7_8_9_10_11_12_13_14_15 as prop_age_16;
pub use val_true_false as prop_east_true_false;
pub use val_true_false as prop_north_true_false;
pub use val_true_false as prop_south_true_false;
pub use val_true_false as prop_up;
pub use val_true_false as prop_west_true_false;
pub use val_uprooted_dormant_awake as prop_creaking_heart_state;
pub use val_true_false as prop_natural;
pub use val_top_bottom as prop_half_top_bottom;
pub use val_straight_inner_left_inner_right_outer_left_outer_right as prop_shape_straight_inner_left_inner_right_outer_left_outer_right;
pub use val_single_left_right as prop_type_single_left_right;
pub use val_up_side_none as prop_east_up_side_none;
pub use val_up_side_none as prop_north_up_side_none;
pub use val_0_1_2_3_4_5_6_7_8_9_10_11_12_13_14_15 as prop_power;
pub use val_up_side_none as prop_south_up_side_none;
pub use val_up_side_none as prop_west_up_side_none;
pub use val_0_1_2_3_4_5_6_7 as prop_age_8;
pub use val_0_1_2_3_4_5_6_7 as prop_moisture;
pub use val_true_false as prop_lit;
pub use val_0_1_2_3_4_5_6_7_8_9_10_11_12_13_14_15 as prop_rotation;
pub use val_left_right as prop_hinge;
pub use val_true_false as prop_open;
pub use val_north_south_east_west_ascending_east_ascending_west_ascending_north_ascending_south_south_east_south_west_north_west_north_east as prop_shape_north_south_east_west_ascending_east_ascending_west_ascending_north_ascending_south_south_east_south_west_north_west_north_east;
pub use val_true_false as prop_attached;
pub use val_floor_wall_ceiling as prop_face;
pub use val_1_2_3_4_5_6_7_8 as prop_layers;
pub use val_true_false as prop_has_record;
pub use val_x_z as prop_axis_x_z;
pub use val_0_1_2_3_4_5_6 as prop_bites;
pub use val_1_2_3_4 as prop_delay;
pub use val_true_false as prop_locked;
pub use val_true_false as prop_down;
pub use val_true_false as prop_in_wall;
pub use val_top_bottom_double as prop_type_top_bottom_double;
pub use val_none_low_tall as prop_east_none_low_tall;
pub use val_none_low_tall as prop_north_none_low_tall;
pub use val_none_low_tall as prop_south_none_low_tall;
pub use val_none_low_tall as prop_west_none_low_tall;
pub use val_0_1_2_3 as prop_age_4;
pub use val_true_false as prop_has_bottle_0;
pub use val_true_false as prop_has_bottle_1;
pub use val_true_false as prop_has_bottle_2;
pub use val_1_2_3 as prop_level_3;
pub use val_true_false as prop_eye;
pub use val_0_1_2 as prop_age_3;
pub use val_true_false as prop_disarmed;
pub use val_true_false as prop_conditional;
pub use val_compare_subtract as prop_mode_compare_subtract;
pub use val_true_false as prop_inverted;
pub use val_true_false as prop_enabled;
pub use val_down_north_south_west_east as prop_facing_down_north_south_west_east;
pub use val_0_1_2_3_4_5 as prop_age_6;
pub use val_0_1 as prop_age_2;
pub use val_0_1_2_3_4_5_6_7_8_9_10_11_12_13_14_15_16_17_18_19_20_21_22_23_24_25 as prop_age_26;
pub use val_1_2_3_4 as prop_eggs;
pub use val_0_1_2 as prop_hatch;
pub use val_1_2_3_4 as prop_pickles;
pub use val_none_small_large as prop_leaves;
pub use val_true_false as prop_drag;
pub use val_true_false as prop_bottom;
pub use val_0_1_2_3_4_5_6_7 as prop_distance_8;
pub use val_true_false as prop_has_book;
pub use val_floor_ceiling_single_wall_double_wall as prop_attachment;
pub use val_true_false as prop_signal_fire;
pub use val_save_load_corner_data as prop_mode_save_load_corner_data;
pub use val_down_east_down_north_down_south_down_west_up_east_up_north_up_south_up_west_west_up_east_up_north_up_south_up as prop_orientation;
pub use val_start_log_fail_accept as prop_mode_start_log_fail_accept;
pub use val_0_1_2_3_4_5_6_7_8 as prop_level_9;
pub use val_0_1_2_3_4_5 as prop_honey_level;
pub use val_0_1_2_3_4 as prop_charges;
pub use val_1_2_3_4 as prop_candles;
pub use val_inactive_active_cooldown as prop_sculk_sensor_phase;
pub use val_true_false as prop_bloom;
pub use val_true_false as prop_can_summon;
pub use val_true_false as prop_shrieking;
pub use val_tip_merge_tip_frustum_middle_base as prop_thickness;
pub use val_up_down as prop_vertical_direction;
pub use val_true_false as prop_berries;
pub use val_1_2_3_4 as prop_flower_amount;
pub use val_1_2_3_4 as prop_segment_amount;
pub use val_none_unstable_partial_full as prop_tilt;
pub use val_true_false as prop_cracked;
pub use val_true_false as prop_crafting;
pub use val_true_false as prop_ominous;
pub use val_inactive_waiting_for_players_active_waiting_for_reward_ejection_ejecting_reward_cooldown as prop_trial_spawner_state;
pub use val_inactive_active_unlocking_ejecting as prop_vault_state;
pub use val_true_false as prop_tip;
pub use props_nil as air;
pub use props_nil as stone;
pub use props_nil as granite;
pub use props_nil as polished_granite;
pub use props_nil as diorite;
pub use props_nil as polished_diorite;
pub use props_nil as andesite;
pub use props_nil as polished_andesite;
pub use props_snowy2 as grass_block;
pub use props_nil as dirt;
pub use props_nil as coarse_dirt;
pub use props_snowy2 as podzol;
pub use props_nil as cobblestone;
pub use props_nil as oak_planks;
pub use props_nil as spruce_planks;
pub use props_nil as birch_planks;
pub use props_nil as jungle_planks;
pub use props_nil as acacia_planks;
pub use props_nil as cherry_planks;
pub use props_nil as dark_oak_planks;
pub use props_axis3 as pale_oak_wood;
pub use props_nil as pale_oak_planks;
pub use props_nil as mangrove_planks;
pub use props_nil as bamboo_planks;
pub use props_nil as bamboo_mosaic;
pub use props_stage2 as oak_sapling;
pub use props_stage2 as spruce_sapling;
pub use props_stage2 as birch_sapling;
pub use props_stage2 as jungle_sapling;
pub use props_stage2 as acacia_sapling;
pub use props_stage2 as cherry_sapling;
pub use props_stage2 as dark_oak_sapling;
pub use props_stage2 as pale_oak_sapling;
pub use props_age5_hanging2_stage2_waterlogged2 as mangrove_propagule;
pub use props_nil as bedrock;
pub use props_level16 as water;
pub use props_level16 as lava;
pub use props_nil as sand;
pub use props_dusted4 as suspicious_sand;
pub use props_nil as red_sand;
pub use props_nil as gravel;
pub use props_dusted4 as suspicious_gravel;
pub use props_nil as gold_ore;
pub use props_nil as deepslate_gold_ore;
pub use props_nil as iron_ore;
pub use props_nil as deepslate_iron_ore;
pub use props_nil as coal_ore;
pub use props_nil as deepslate_coal_ore;
pub use props_nil as nether_gold_ore;
pub use props_axis3 as oak_log;
pub use props_axis3 as spruce_log;
pub use props_axis3 as birch_log;
pub use props_axis3 as jungle_log;
pub use props_axis3 as acacia_log;
pub use props_axis3 as cherry_log;
pub use props_axis3 as dark_oak_log;
pub use props_axis3 as pale_oak_log;
pub use props_axis3 as mangrove_log;
pub use props_waterlogged2 as mangrove_roots;
pub use props_axis3 as muddy_mangrove_roots;
pub use props_axis3 as bamboo_block;
pub use props_axis3 as stripped_spruce_log;
pub use props_axis3 as stripped_birch_log;
pub use props_axis3 as stripped_jungle_log;
pub use props_axis3 as stripped_acacia_log;
pub use props_axis3 as stripped_cherry_log;
pub use props_axis3 as stripped_dark_oak_log;
pub use props_axis3 as stripped_pale_oak_log;
pub use props_axis3 as stripped_oak_log;
pub use props_axis3 as stripped_mangrove_log;
pub use props_axis3 as stripped_bamboo_block;
pub use props_axis3 as oak_wood;
pub use props_axis3 as spruce_wood;
pub use props_axis3 as birch_wood;
pub use props_axis3 as jungle_wood;
pub use props_axis3 as acacia_wood;
pub use props_axis3 as cherry_wood;
pub use props_axis3 as dark_oak_wood;
pub use props_axis3 as mangrove_wood;
pub use props_axis3 as stripped_oak_wood;
pub use props_axis3 as stripped_spruce_wood;
pub use props_axis3 as stripped_birch_wood;
pub use props_axis3 as stripped_jungle_wood;
pub use props_axis3 as stripped_acacia_wood;
pub use props_axis3 as stripped_cherry_wood;
pub use props_axis3 as stripped_dark_oak_wood;
pub use props_axis3 as stripped_pale_oak_wood;
pub use props_axis3 as stripped_mangrove_wood;
pub use props_distance7_persistent2_waterlogged2 as oak_leaves;
pub use props_distance7_persistent2_waterlogged2 as spruce_leaves;
pub use props_distance7_persistent2_waterlogged2 as birch_leaves;
pub use props_distance7_persistent2_waterlogged2 as jungle_leaves;
pub use props_distance7_persistent2_waterlogged2 as acacia_leaves;
pub use props_distance7_persistent2_waterlogged2 as cherry_leaves;
pub use props_distance7_persistent2_waterlogged2 as dark_oak_leaves;
pub use props_distance7_persistent2_waterlogged2 as pale_oak_leaves;
pub use props_distance7_persistent2_waterlogged2 as mangrove_leaves;
pub use props_distance7_persistent2_waterlogged2 as azalea_leaves;
pub use props_distance7_persistent2_waterlogged2 as flowering_azalea_leaves;
pub use props_nil as sponge;
pub use props_nil as wet_sponge;
pub use props_nil as glass;
pub use props_nil as lapis_ore;
pub use props_nil as deepslate_lapis_ore;
pub use props_nil as lapis_block;
pub use props_facing6_triggered2 as dispenser;
pub use props_nil as sandstone;
pub use props_nil as chiseled_sandstone;
pub use props_nil as cut_sandstone;
pub use props_instrument23_note25_powered2 as note_block;
pub use props_facing4_occupied2_part2 as white_bed;
pub use props_facing4_occupied2_part2 as orange_bed;
pub use props_facing4_occupied2_part2 as magenta_bed;
pub use props_facing4_occupied2_part2 as light_blue_bed;
pub use props_facing4_occupied2_part2 as yellow_bed;
pub use props_facing4_occupied2_part2 as lime_bed;
pub use props_facing4_occupied2_part2 as pink_bed;
pub use props_facing4_occupied2_part2 as gray_bed;
pub use props_facing4_occupied2_part2 as light_gray_bed;
pub use props_facing4_occupied2_part2 as cyan_bed;
pub use props_facing4_occupied2_part2 as purple_bed;
pub use props_facing4_occupied2_part2 as blue_bed;
pub use props_facing4_occupied2_part2 as brown_bed;
pub use props_facing4_occupied2_part2 as green_bed;
pub use props_facing4_occupied2_part2 as red_bed;
pub use props_facing4_occupied2_part2 as black_bed;
pub use props_powered2_shape6_waterlogged2 as powered_rail;
pub use props_powered2_shape6_waterlogged2 as detector_rail;
pub use props_extended2_facing6 as sticky_piston;
pub use props_nil as cobweb;
pub use props_nil as short_grass;
pub use props_nil as fern;
pub use props_nil as dead_bush;
pub use props_nil as bush;
pub use props_nil as short_dry_grass;
pub use props_nil as tall_dry_grass;
pub use props_nil as seagrass;
pub use props_half2 as tall_seagrass;
pub use props_extended2_facing6 as piston;
pub use props_facing6_short2_type2 as piston_head;
pub use props_nil as white_wool;
pub use props_nil as orange_wool;
pub use props_nil as magenta_wool;
pub use props_nil as light_blue_wool;
pub use props_nil as yellow_wool;
pub use props_nil as lime_wool;
pub use props_nil as pink_wool;
pub use props_nil as gray_wool;
pub use props_nil as light_gray_wool;
pub use props_nil as cyan_wool;
pub use props_nil as purple_wool;
pub use props_nil as blue_wool;
pub use props_nil as brown_wool;
pub use props_nil as green_wool;
pub use props_nil as red_wool;
pub use props_nil as black_wool;
pub use props_facing6_type2 as moving_piston;
pub use props_nil as dandelion;
pub use props_nil as torchflower;
pub use props_nil as poppy;
pub use props_nil as blue_orchid;
pub use props_nil as allium;
pub use props_nil as azure_bluet;
pub use props_nil as red_tulip;
pub use props_nil as orange_tulip;
pub use props_nil as white_tulip;
pub use props_nil as pink_tulip;
pub use props_nil as oxeye_daisy;
pub use props_nil as cornflower;
pub use props_nil as wither_rose;
pub use props_nil as lily_of_the_valley;
pub use props_nil as brown_mushroom;
pub use props_nil as red_mushroom;
pub use props_nil as gold_block;
pub use props_nil as iron_block;
pub use props_nil as bricks;
pub use props_unstable2 as tnt;
pub use props_nil as bookshelf;
pub use props_facing4_slot_0_occupied2_slot_1_occupied2_slot_2_occupied2_slot_3_occupied2_slot_4_occupied2_slot_5_occupied2 as chiseled_bookshelf;
pub use props_nil as mossy_cobblestone;
pub use props_nil as obsidian;
pub use props_nil as torch;
pub use props_facing4 as wall_torch;
pub use props_age16_east2_north2_south2_up2_west2 as fire;
pub use props_nil as soul_fire;
pub use props_nil as spawner;
pub use props_axis3_creaking_heart_state3_natural2 as creaking_heart;
pub use props_facing4_half2_shape5_waterlogged2 as oak_stairs;
pub use props_facing4_type3_waterlogged2 as chest;
pub use props_east3_north3_power16_south3_west3 as redstone_wire;
pub use props_nil as diamond_ore;
pub use props_nil as deepslate_diamond_ore;
pub use props_nil as diamond_block;
pub use props_nil as crafting_table;
pub use props_age8 as wheat;
pub use props_moisture8 as farmland;
pub use props_facing4_lit2 as furnace;
pub use props_rotation16_waterlogged2 as oak_sign;
pub use props_rotation16_waterlogged2 as spruce_sign;
pub use props_rotation16_waterlogged2 as birch_sign;
pub use props_rotation16_waterlogged2 as acacia_sign;
pub use props_rotation16_waterlogged2 as cherry_sign;
pub use props_rotation16_waterlogged2 as jungle_sign;
pub use props_rotation16_waterlogged2 as dark_oak_sign;
pub use props_rotation16_waterlogged2 as pale_oak_sign;
pub use props_rotation16_waterlogged2 as mangrove_sign;
pub use props_rotation16_waterlogged2 as bamboo_sign;
pub use props_facing4_half2_hinge2_open2_powered2 as oak_door;
pub use props_facing4_waterlogged2 as ladder;
pub use props_shape10_waterlogged2 as rail;
pub use props_facing4_half2_shape5_waterlogged2 as cobblestone_stairs;
pub use props_facing4_waterlogged2 as oak_wall_sign;
pub use props_facing4_waterlogged2 as spruce_wall_sign;
pub use props_facing4_waterlogged2 as birch_wall_sign;
pub use props_facing4_waterlogged2 as acacia_wall_sign;
pub use props_facing4_waterlogged2 as cherry_wall_sign;
pub use props_facing4_waterlogged2 as jungle_wall_sign;
pub use props_facing4_waterlogged2 as dark_oak_wall_sign;
pub use props_facing4_waterlogged2 as pale_oak_wall_sign;
pub use props_facing4_waterlogged2 as mangrove_wall_sign;
pub use props_facing4_waterlogged2 as bamboo_wall_sign;
pub use props_attached2_rotation16_waterlogged2 as oak_hanging_sign;
pub use props_attached2_rotation16_waterlogged2 as spruce_hanging_sign;
pub use props_attached2_rotation16_waterlogged2 as birch_hanging_sign;
pub use props_attached2_rotation16_waterlogged2 as acacia_hanging_sign;
pub use props_attached2_rotation16_waterlogged2 as cherry_hanging_sign;
pub use props_attached2_rotation16_waterlogged2 as jungle_hanging_sign;
pub use props_attached2_rotation16_waterlogged2 as dark_oak_hanging_sign;
pub use props_attached2_rotation16_waterlogged2 as pale_oak_hanging_sign;
pub use props_attached2_rotation16_waterlogged2 as crimson_hanging_sign;
pub use props_attached2_rotation16_waterlogged2 as warped_hanging_sign;
pub use props_attached2_rotation16_waterlogged2 as mangrove_hanging_sign;
pub use props_attached2_rotation16_waterlogged2 as bamboo_hanging_sign;
pub use props_facing4_waterlogged2 as oak_wall_hanging_sign;
pub use props_facing4_waterlogged2 as spruce_wall_hanging_sign;
pub use props_facing4_waterlogged2 as birch_wall_hanging_sign;
pub use props_facing4_waterlogged2 as acacia_wall_hanging_sign;
pub use props_facing4_waterlogged2 as cherry_wall_hanging_sign;
pub use props_facing4_waterlogged2 as jungle_wall_hanging_sign;
pub use props_facing4_waterlogged2 as dark_oak_wall_hanging_sign;
pub use props_facing4_waterlogged2 as pale_oak_wall_hanging_sign;
pub use props_facing4_waterlogged2 as mangrove_wall_hanging_sign;
pub use props_facing4_waterlogged2 as crimson_wall_hanging_sign;
pub use props_facing4_waterlogged2 as warped_wall_hanging_sign;
pub use props_facing4_waterlogged2 as bamboo_wall_hanging_sign;
pub use props_face3_facing4_powered2 as lever;
pub use props_powered2 as stone_pressure_plate;
pub use props_facing4_half2_hinge2_open2_powered2 as iron_door;
pub use props_powered2 as oak_pressure_plate;
pub use props_powered2 as spruce_pressure_plate;
pub use props_powered2 as birch_pressure_plate;
pub use props_powered2 as jungle_pressure_plate;
pub use props_powered2 as acacia_pressure_plate;
pub use props_powered2 as cherry_pressure_plate;
pub use props_powered2 as dark_oak_pressure_plate;
pub use props_powered2 as pale_oak_pressure_plate;
pub use props_powered2 as mangrove_pressure_plate;
pub use props_powered2 as bamboo_pressure_plate;
pub use props_lit2 as redstone_ore;
pub use props_lit2 as deepslate_redstone_ore;
pub use props_lit2 as redstone_torch;
pub use props_facing4_lit2 as redstone_wall_torch;
pub use props_layers8 as snow;
pub use props_nil as ice;
pub use props_nil as snow_block;
pub use props_age16 as cactus;
pub use props_nil as cactus_flower;
pub use props_nil as clay;
pub use props_age16 as sugar_cane;
pub use props_has_record2 as jukebox;
pub use props_east2_north2_south2_waterlogged2_west2 as oak_fence;
pub use props_nil as netherrack;
pub use props_nil as soul_sand;
pub use props_nil as soul_soil;
pub use props_axis3 as basalt;
pub use props_axis3 as polished_basalt;
pub use props_nil as soul_torch;
pub use props_facing4 as soul_wall_torch;
pub use props_nil as glowstone;
pub use props_axis2 as nether_portal;
pub use props_facing4 as carved_pumpkin;
pub use props_facing4 as jack_o_lantern;
pub use props_bites7 as cake;
pub use props_delay4_facing4_locked2_powered2 as repeater;
pub use props_nil as white_stained_glass;
pub use props_nil as orange_stained_glass;
pub use props_nil as magenta_stained_glass;
pub use props_nil as light_blue_stained_glass;
pub use props_nil as yellow_stained_glass;
pub use props_nil as lime_stained_glass;
pub use props_nil as pink_stained_glass;
pub use props_nil as gray_stained_glass;
pub use props_nil as light_gray_stained_glass;
pub use props_nil as cyan_stained_glass;
pub use props_nil as purple_stained_glass;
pub use props_nil as blue_stained_glass;
pub use props_nil as brown_stained_glass;
pub use props_nil as green_stained_glass;
pub use props_nil as red_stained_glass;
pub use props_nil as black_stained_glass;
pub use props_facing4_half2_open2_powered2_waterlogged2 as oak_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as spruce_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as birch_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as jungle_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as acacia_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as cherry_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as dark_oak_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as pale_oak_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as mangrove_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as bamboo_trapdoor;
pub use props_nil as stone_bricks;
pub use props_nil as mossy_stone_bricks;
pub use props_nil as cracked_stone_bricks;
pub use props_nil as chiseled_stone_bricks;
pub use props_nil as packed_mud;
pub use props_nil as mud_bricks;
pub use props_nil as infested_stone;
pub use props_nil as infested_cobblestone;
pub use props_nil as infested_stone_bricks;
pub use props_nil as infested_mossy_stone_bricks;
pub use props_nil as infested_cracked_stone_bricks;
pub use props_nil as infested_chiseled_stone_bricks;
pub use props_down2_east2_north2_south2_up2_west2 as brown_mushroom_block;
pub use props_down2_east2_north2_south2_up2_west2 as red_mushroom_block;
pub use props_down2_east2_north2_south2_up2_west2 as mushroom_stem;
pub use props_east2_north2_south2_waterlogged2_west2 as iron_bars;
pub use props_axis3_waterlogged2 as chain;
pub use props_east2_north2_south2_waterlogged2_west2 as glass_pane;
pub use props_nil as pumpkin;
pub use props_nil as melon;
pub use props_facing4 as attached_pumpkin_stem;
pub use props_facing4 as attached_melon_stem;
pub use props_age8 as pumpkin_stem;
pub use props_age8 as melon_stem;
pub use props_east2_north2_south2_up2_west2 as vine;
pub use props_down2_east2_north2_south2_up2_waterlogged2_west2 as glow_lichen;
pub use props_down2_east2_north2_south2_up2_waterlogged2_west2 as resin_clump;
pub use props_facing4_in_wall2_open2_powered2 as oak_fence_gate;
pub use props_facing4_half2_shape5_waterlogged2 as brick_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as stone_brick_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as mud_brick_stairs;
pub use props_snowy2 as mycelium;
pub use props_nil as lily_pad;
pub use props_nil as resin_block;
pub use props_nil as resin_bricks;
pub use props_facing4_half2_shape5_waterlogged2 as resin_brick_stairs;
pub use props_type3_waterlogged2 as resin_brick_slab;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as resin_brick_wall;
pub use props_nil as chiseled_resin_bricks;
pub use props_nil as nether_bricks;
pub use props_east2_north2_south2_waterlogged2_west2 as nether_brick_fence;
pub use props_facing4_half2_shape5_waterlogged2 as nether_brick_stairs;
pub use props_age4 as nether_wart;
pub use props_nil as enchanting_table;
pub use props_has_bottle_02_has_bottle_12_has_bottle_22 as brewing_stand;
pub use props_nil as cauldron;
pub use props_level3 as water_cauldron;
pub use props_nil as lava_cauldron;
pub use props_level3 as powder_snow_cauldron;
pub use props_nil as end_portal;
pub use props_eye2_facing4 as end_portal_frame;
pub use props_nil as end_stone;
pub use props_nil as dragon_egg;
pub use props_lit2 as redstone_lamp;
pub use props_age3_facing4 as cocoa;
pub use props_facing4_half2_shape5_waterlogged2 as sandstone_stairs;
pub use props_nil as emerald_ore;
pub use props_nil as deepslate_emerald_ore;
pub use props_facing4_waterlogged2 as ender_chest;
pub use props_attached2_facing4_powered2 as tripwire_hook;
pub use props_attached2_disarmed2_east2_north2_powered2_south2_west2 as tripwire;
pub use props_nil as emerald_block;
pub use props_facing4_half2_shape5_waterlogged2 as spruce_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as birch_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as jungle_stairs;
pub use props_conditional2_facing6 as command_block;
pub use props_nil as beacon;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as cobblestone_wall;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as mossy_cobblestone_wall;
pub use props_nil as flower_pot;
pub use props_nil as potted_torchflower;
pub use props_nil as potted_oak_sapling;
pub use props_nil as potted_spruce_sapling;
pub use props_nil as potted_birch_sapling;
pub use props_nil as potted_jungle_sapling;
pub use props_nil as potted_acacia_sapling;
pub use props_nil as potted_cherry_sapling;
pub use props_nil as potted_dark_oak_sapling;
pub use props_nil as potted_pale_oak_sapling;
pub use props_nil as potted_mangrove_propagule;
pub use props_nil as potted_fern;
pub use props_nil as potted_dandelion;
pub use props_nil as potted_poppy;
pub use props_nil as potted_blue_orchid;
pub use props_nil as potted_allium;
pub use props_nil as potted_azure_bluet;
pub use props_nil as potted_red_tulip;
pub use props_nil as potted_orange_tulip;
pub use props_nil as potted_white_tulip;
pub use props_nil as potted_pink_tulip;
pub use props_nil as potted_oxeye_daisy;
pub use props_nil as potted_cornflower;
pub use props_nil as potted_lily_of_the_valley;
pub use props_nil as potted_wither_rose;
pub use props_nil as potted_red_mushroom;
pub use props_nil as potted_brown_mushroom;
pub use props_nil as potted_dead_bush;
pub use props_nil as potted_cactus;
pub use props_age8 as carrots;
pub use props_age8 as potatoes;
pub use props_powered2_rotation16 as skeleton_skull;
pub use props_facing4_powered2 as skeleton_wall_skull;
pub use props_powered2_rotation16 as wither_skeleton_skull;
pub use props_facing4_powered2 as wither_skeleton_wall_skull;
pub use props_powered2_rotation16 as zombie_head;
pub use props_facing4_powered2 as zombie_wall_head;
pub use props_powered2_rotation16 as player_head;
pub use props_facing4_powered2 as player_wall_head;
pub use props_powered2_rotation16 as creeper_head;
pub use props_facing4_powered2 as creeper_wall_head;
pub use props_powered2_rotation16 as dragon_head;
pub use props_facing4_powered2 as dragon_wall_head;
pub use props_powered2_rotation16 as piglin_head;
pub use props_facing4_powered2 as piglin_wall_head;
pub use props_facing4 as anvil;
pub use props_facing4 as chipped_anvil;
pub use props_facing4 as damaged_anvil;
pub use props_facing4_type3_waterlogged2 as trapped_chest;
pub use props_power16 as light_weighted_pressure_plate;
pub use props_power16 as heavy_weighted_pressure_plate;
pub use props_facing4_mode2_powered2 as comparator;
pub use props_inverted2_power16 as daylight_detector;
pub use props_nil as redstone_block;
pub use props_nil as nether_quartz_ore;
pub use props_enabled2_facing5 as hopper;
pub use props_nil as quartz_block;
pub use props_nil as chiseled_quartz_block;
pub use props_axis3 as quartz_pillar;
pub use props_facing4_half2_shape5_waterlogged2 as quartz_stairs;
pub use props_powered2_shape6_waterlogged2 as activator_rail;
pub use props_facing6_triggered2 as dropper;
pub use props_nil as white_terracotta;
pub use props_nil as orange_terracotta;
pub use props_nil as magenta_terracotta;
pub use props_nil as light_blue_terracotta;
pub use props_nil as yellow_terracotta;
pub use props_nil as lime_terracotta;
pub use props_nil as pink_terracotta;
pub use props_nil as gray_terracotta;
pub use props_nil as light_gray_terracotta;
pub use props_nil as cyan_terracotta;
pub use props_nil as purple_terracotta;
pub use props_nil as blue_terracotta;
pub use props_nil as brown_terracotta;
pub use props_nil as green_terracotta;
pub use props_nil as red_terracotta;
pub use props_nil as black_terracotta;
pub use props_east2_north2_south2_waterlogged2_west2 as white_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as orange_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as magenta_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as light_blue_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as yellow_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as lime_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as pink_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as gray_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as light_gray_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as cyan_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as purple_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as blue_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as brown_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as green_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as red_stained_glass_pane;
pub use props_east2_north2_south2_waterlogged2_west2 as black_stained_glass_pane;
pub use props_facing4_half2_shape5_waterlogged2 as acacia_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as cherry_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as dark_oak_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as pale_oak_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as mangrove_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as bamboo_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as bamboo_mosaic_stairs;
pub use props_nil as slime_block;
pub use props_waterlogged2 as barrier;
pub use props_level16_waterlogged2 as light;
pub use props_facing4_half2_open2_powered2_waterlogged2 as iron_trapdoor;
pub use props_nil as prismarine;
pub use props_nil as prismarine_bricks;
pub use props_nil as dark_prismarine;
pub use props_facing4_half2_shape5_waterlogged2 as prismarine_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as prismarine_brick_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as dark_prismarine_stairs;
pub use props_type3_waterlogged2 as prismarine_slab;
pub use props_type3_waterlogged2 as prismarine_brick_slab;
pub use props_type3_waterlogged2 as dark_prismarine_slab;
pub use props_nil as sea_lantern;
pub use props_axis3 as hay_block;
pub use props_nil as white_carpet;
pub use props_nil as orange_carpet;
pub use props_nil as magenta_carpet;
pub use props_nil as light_blue_carpet;
pub use props_nil as yellow_carpet;
pub use props_nil as lime_carpet;
pub use props_nil as pink_carpet;
pub use props_nil as gray_carpet;
pub use props_nil as light_gray_carpet;
pub use props_nil as cyan_carpet;
pub use props_nil as purple_carpet;
pub use props_nil as blue_carpet;
pub use props_nil as brown_carpet;
pub use props_nil as green_carpet;
pub use props_nil as red_carpet;
pub use props_nil as black_carpet;
pub use props_nil as terracotta;
pub use props_nil as coal_block;
pub use props_nil as packed_ice;
pub use props_half2 as sunflower;
pub use props_half2 as lilac;
pub use props_half2 as rose_bush;
pub use props_half2 as peony;
pub use props_half2 as tall_grass;
pub use props_half2 as large_fern;
pub use props_nil as red_sandstone;
pub use props_nil as chiseled_red_sandstone;
pub use props_nil as cut_red_sandstone;
pub use props_facing4_half2_shape5_waterlogged2 as red_sandstone_stairs;
pub use props_type3_waterlogged2 as oak_slab;
pub use props_type3_waterlogged2 as spruce_slab;
pub use props_type3_waterlogged2 as birch_slab;
pub use props_type3_waterlogged2 as jungle_slab;
pub use props_type3_waterlogged2 as acacia_slab;
pub use props_type3_waterlogged2 as cherry_slab;
pub use props_type3_waterlogged2 as dark_oak_slab;
pub use props_type3_waterlogged2 as pale_oak_slab;
pub use props_type3_waterlogged2 as mangrove_slab;
pub use props_type3_waterlogged2 as bamboo_slab;
pub use props_type3_waterlogged2 as bamboo_mosaic_slab;
pub use props_type3_waterlogged2 as stone_slab;
pub use props_type3_waterlogged2 as smooth_stone_slab;
pub use props_type3_waterlogged2 as sandstone_slab;
pub use props_type3_waterlogged2 as cut_sandstone_slab;
pub use props_type3_waterlogged2 as petrified_oak_slab;
pub use props_type3_waterlogged2 as cobblestone_slab;
pub use props_type3_waterlogged2 as brick_slab;
pub use props_type3_waterlogged2 as stone_brick_slab;
pub use props_type3_waterlogged2 as mud_brick_slab;
pub use props_type3_waterlogged2 as nether_brick_slab;
pub use props_type3_waterlogged2 as quartz_slab;
pub use props_type3_waterlogged2 as red_sandstone_slab;
pub use props_type3_waterlogged2 as cut_red_sandstone_slab;
pub use props_type3_waterlogged2 as purpur_slab;
pub use props_nil as smooth_stone;
pub use props_nil as smooth_sandstone;
pub use props_nil as smooth_quartz;
pub use props_nil as smooth_red_sandstone;
pub use props_facing4_in_wall2_open2_powered2 as spruce_fence_gate;
pub use props_facing4_in_wall2_open2_powered2 as birch_fence_gate;
pub use props_facing4_in_wall2_open2_powered2 as jungle_fence_gate;
pub use props_facing4_in_wall2_open2_powered2 as acacia_fence_gate;
pub use props_facing4_in_wall2_open2_powered2 as cherry_fence_gate;
pub use props_facing4_in_wall2_open2_powered2 as dark_oak_fence_gate;
pub use props_facing4_in_wall2_open2_powered2 as pale_oak_fence_gate;
pub use props_facing4_in_wall2_open2_powered2 as mangrove_fence_gate;
pub use props_facing4_in_wall2_open2_powered2 as bamboo_fence_gate;
pub use props_east2_north2_south2_waterlogged2_west2 as spruce_fence;
pub use props_east2_north2_south2_waterlogged2_west2 as birch_fence;
pub use props_east2_north2_south2_waterlogged2_west2 as jungle_fence;
pub use props_east2_north2_south2_waterlogged2_west2 as acacia_fence;
pub use props_east2_north2_south2_waterlogged2_west2 as cherry_fence;
pub use props_east2_north2_south2_waterlogged2_west2 as dark_oak_fence;
pub use props_east2_north2_south2_waterlogged2_west2 as pale_oak_fence;
pub use props_east2_north2_south2_waterlogged2_west2 as mangrove_fence;
pub use props_east2_north2_south2_waterlogged2_west2 as bamboo_fence;
pub use props_facing4_half2_hinge2_open2_powered2 as spruce_door;
pub use props_facing4_half2_hinge2_open2_powered2 as birch_door;
pub use props_facing4_half2_hinge2_open2_powered2 as jungle_door;
pub use props_facing4_half2_hinge2_open2_powered2 as acacia_door;
pub use props_facing4_half2_hinge2_open2_powered2 as cherry_door;
pub use props_facing4_half2_hinge2_open2_powered2 as dark_oak_door;
pub use props_facing4_half2_hinge2_open2_powered2 as pale_oak_door;
pub use props_facing4_half2_hinge2_open2_powered2 as mangrove_door;
pub use props_facing4_half2_hinge2_open2_powered2 as bamboo_door;
pub use props_facing6 as end_rod;
pub use props_down2_east2_north2_south2_up2_west2 as chorus_plant;
pub use props_age6 as chorus_flower;
pub use props_nil as purpur_block;
pub use props_axis3 as purpur_pillar;
pub use props_facing4_half2_shape5_waterlogged2 as purpur_stairs;
pub use props_nil as end_stone_bricks;
pub use props_age2 as torchflower_crop;
pub use props_age5_half2 as pitcher_crop;
pub use props_half2 as pitcher_plant;
pub use props_age4 as beetroots;
pub use props_nil as dirt_path;
pub use props_nil as end_gateway;
pub use props_conditional2_facing6 as repeating_command_block;
pub use props_conditional2_facing6 as chain_command_block;
pub use props_age4 as frosted_ice;
pub use props_nil as magma_block;
pub use props_nil as nether_wart_block;
pub use props_nil as red_nether_bricks;
pub use props_axis3 as bone_block;
pub use props_nil as structure_void;
pub use props_facing6_powered2 as observer;
pub use props_facing6 as shulker_box;
pub use props_facing6 as white_shulker_box;
pub use props_facing6 as orange_shulker_box;
pub use props_facing6 as magenta_shulker_box;
pub use props_facing6 as light_blue_shulker_box;
pub use props_facing6 as yellow_shulker_box;
pub use props_facing6 as lime_shulker_box;
pub use props_facing6 as pink_shulker_box;
pub use props_facing6 as gray_shulker_box;
pub use props_facing6 as light_gray_shulker_box;
pub use props_facing6 as cyan_shulker_box;
pub use props_facing6 as purple_shulker_box;
pub use props_facing6 as blue_shulker_box;
pub use props_facing6 as brown_shulker_box;
pub use props_facing6 as green_shulker_box;
pub use props_facing6 as red_shulker_box;
pub use props_facing6 as black_shulker_box;
pub use props_facing4 as white_glazed_terracotta;
pub use props_facing4 as orange_glazed_terracotta;
pub use props_facing4 as magenta_glazed_terracotta;
pub use props_facing4 as light_blue_glazed_terracotta;
pub use props_facing4 as yellow_glazed_terracotta;
pub use props_facing4 as lime_glazed_terracotta;
pub use props_facing4 as pink_glazed_terracotta;
pub use props_facing4 as gray_glazed_terracotta;
pub use props_facing4 as light_gray_glazed_terracotta;
pub use props_facing4 as cyan_glazed_terracotta;
pub use props_facing4 as purple_glazed_terracotta;
pub use props_facing4 as blue_glazed_terracotta;
pub use props_facing4 as brown_glazed_terracotta;
pub use props_facing4 as green_glazed_terracotta;
pub use props_facing4 as red_glazed_terracotta;
pub use props_facing4 as black_glazed_terracotta;
pub use props_nil as white_concrete;
pub use props_nil as orange_concrete;
pub use props_nil as magenta_concrete;
pub use props_nil as light_blue_concrete;
pub use props_nil as yellow_concrete;
pub use props_nil as lime_concrete;
pub use props_nil as pink_concrete;
pub use props_nil as gray_concrete;
pub use props_nil as light_gray_concrete;
pub use props_nil as cyan_concrete;
pub use props_nil as purple_concrete;
pub use props_nil as blue_concrete;
pub use props_nil as brown_concrete;
pub use props_nil as green_concrete;
pub use props_nil as red_concrete;
pub use props_nil as black_concrete;
pub use props_nil as white_concrete_powder;
pub use props_nil as orange_concrete_powder;
pub use props_nil as magenta_concrete_powder;
pub use props_nil as light_blue_concrete_powder;
pub use props_nil as yellow_concrete_powder;
pub use props_nil as lime_concrete_powder;
pub use props_nil as pink_concrete_powder;
pub use props_nil as gray_concrete_powder;
pub use props_nil as light_gray_concrete_powder;
pub use props_nil as cyan_concrete_powder;
pub use props_nil as purple_concrete_powder;
pub use props_nil as blue_concrete_powder;
pub use props_nil as brown_concrete_powder;
pub use props_nil as green_concrete_powder;
pub use props_nil as red_concrete_powder;
pub use props_nil as black_concrete_powder;
pub use props_age26 as kelp;
pub use props_nil as kelp_plant;
pub use props_nil as dried_kelp_block;
pub use props_eggs4_hatch3 as turtle_egg;
pub use props_hatch3 as sniffer_egg;
pub use props_nil as dead_tube_coral_block;
pub use props_nil as dead_brain_coral_block;
pub use props_nil as dead_bubble_coral_block;
pub use props_nil as dead_fire_coral_block;
pub use props_nil as dead_horn_coral_block;
pub use props_nil as tube_coral_block;
pub use props_nil as brain_coral_block;
pub use props_nil as bubble_coral_block;
pub use props_nil as fire_coral_block;
pub use props_nil as horn_coral_block;
pub use props_waterlogged2 as dead_tube_coral;
pub use props_waterlogged2 as dead_brain_coral;
pub use props_waterlogged2 as dead_bubble_coral;
pub use props_waterlogged2 as dead_fire_coral;
pub use props_waterlogged2 as dead_horn_coral;
pub use props_waterlogged2 as tube_coral;
pub use props_waterlogged2 as brain_coral;
pub use props_waterlogged2 as bubble_coral;
pub use props_waterlogged2 as fire_coral;
pub use props_waterlogged2 as horn_coral;
pub use props_waterlogged2 as dead_tube_coral_fan;
pub use props_waterlogged2 as dead_brain_coral_fan;
pub use props_waterlogged2 as dead_bubble_coral_fan;
pub use props_waterlogged2 as dead_fire_coral_fan;
pub use props_waterlogged2 as dead_horn_coral_fan;
pub use props_waterlogged2 as tube_coral_fan;
pub use props_waterlogged2 as brain_coral_fan;
pub use props_waterlogged2 as bubble_coral_fan;
pub use props_waterlogged2 as fire_coral_fan;
pub use props_waterlogged2 as horn_coral_fan;
pub use props_facing4_waterlogged2 as dead_tube_coral_wall_fan;
pub use props_facing4_waterlogged2 as dead_brain_coral_wall_fan;
pub use props_facing4_waterlogged2 as dead_bubble_coral_wall_fan;
pub use props_facing4_waterlogged2 as dead_fire_coral_wall_fan;
pub use props_facing4_waterlogged2 as dead_horn_coral_wall_fan;
pub use props_facing4_waterlogged2 as tube_coral_wall_fan;
pub use props_facing4_waterlogged2 as brain_coral_wall_fan;
pub use props_facing4_waterlogged2 as bubble_coral_wall_fan;
pub use props_facing4_waterlogged2 as fire_coral_wall_fan;
pub use props_facing4_waterlogged2 as horn_coral_wall_fan;
pub use props_pickles4_waterlogged2 as sea_pickle;
pub use props_nil as blue_ice;
pub use props_waterlogged2 as conduit;
pub use props_nil as bamboo_sapling;
pub use props_age2_leaves3_stage2 as bamboo;
pub use props_nil as potted_bamboo;
pub use props_nil as void_air;
pub use props_nil as cave_air;
pub use props_drag2 as bubble_column;
pub use props_facing4_half2_shape5_waterlogged2 as polished_granite_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as smooth_red_sandstone_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as mossy_stone_brick_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as polished_diorite_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as mossy_cobblestone_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as end_stone_brick_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as stone_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as smooth_sandstone_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as smooth_quartz_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as granite_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as andesite_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as red_nether_brick_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as polished_andesite_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as diorite_stairs;
pub use props_type3_waterlogged2 as polished_granite_slab;
pub use props_type3_waterlogged2 as smooth_red_sandstone_slab;
pub use props_type3_waterlogged2 as mossy_stone_brick_slab;
pub use props_type3_waterlogged2 as polished_diorite_slab;
pub use props_type3_waterlogged2 as mossy_cobblestone_slab;
pub use props_type3_waterlogged2 as end_stone_brick_slab;
pub use props_type3_waterlogged2 as smooth_sandstone_slab;
pub use props_type3_waterlogged2 as smooth_quartz_slab;
pub use props_type3_waterlogged2 as granite_slab;
pub use props_type3_waterlogged2 as andesite_slab;
pub use props_type3_waterlogged2 as red_nether_brick_slab;
pub use props_type3_waterlogged2 as polished_andesite_slab;
pub use props_type3_waterlogged2 as diorite_slab;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as brick_wall;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as prismarine_wall;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as red_sandstone_wall;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as mossy_stone_brick_wall;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as granite_wall;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as stone_brick_wall;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as mud_brick_wall;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as nether_brick_wall;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as andesite_wall;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as red_nether_brick_wall;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as sandstone_wall;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as end_stone_brick_wall;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as diorite_wall;
pub use props_bottom2_distance8_waterlogged2 as scaffolding;
pub use props_facing4 as loom;
pub use props_facing6_open2 as barrel;
pub use props_facing4_lit2 as smoker;
pub use props_facing4_lit2 as blast_furnace;
pub use props_nil as cartography_table;
pub use props_nil as fletching_table;
pub use props_face3_facing4 as grindstone;
pub use props_facing4_has_book2_powered2 as lectern;
pub use props_nil as smithing_table;
pub use props_facing4 as stonecutter;
pub use props_attachment4_facing4_powered2 as bell;
pub use props_hanging2_waterlogged2 as lantern;
pub use props_hanging2_waterlogged2 as soul_lantern;
pub use props_facing4_lit2_signal_fire2_waterlogged2 as campfire;
pub use props_facing4_lit2_signal_fire2_waterlogged2 as soul_campfire;
pub use props_age4 as sweet_berry_bush;
pub use props_axis3 as warped_stem;
pub use props_axis3 as stripped_warped_stem;
pub use props_axis3 as warped_hyphae;
pub use props_axis3 as stripped_warped_hyphae;
pub use props_nil as warped_nylium;
pub use props_nil as warped_fungus;
pub use props_nil as warped_wart_block;
pub use props_nil as warped_roots;
pub use props_nil as nether_sprouts;
pub use props_axis3 as crimson_stem;
pub use props_axis3 as stripped_crimson_stem;
pub use props_axis3 as crimson_hyphae;
pub use props_axis3 as stripped_crimson_hyphae;
pub use props_nil as crimson_nylium;
pub use props_nil as crimson_fungus;
pub use props_nil as shroomlight;
pub use props_age26 as weeping_vines;
pub use props_nil as weeping_vines_plant;
pub use props_age26 as twisting_vines;
pub use props_nil as twisting_vines_plant;
pub use props_nil as crimson_roots;
pub use props_nil as crimson_planks;
pub use props_nil as warped_planks;
pub use props_type3_waterlogged2 as crimson_slab;
pub use props_type3_waterlogged2 as warped_slab;
pub use props_powered2 as crimson_pressure_plate;
pub use props_powered2 as warped_pressure_plate;
pub use props_east2_north2_south2_waterlogged2_west2 as crimson_fence;
pub use props_east2_north2_south2_waterlogged2_west2 as warped_fence;
pub use props_facing4_half2_open2_powered2_waterlogged2 as crimson_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as warped_trapdoor;
pub use props_facing4_in_wall2_open2_powered2 as crimson_fence_gate;
pub use props_facing4_in_wall2_open2_powered2 as warped_fence_gate;
pub use props_facing4_half2_shape5_waterlogged2 as crimson_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as warped_stairs;
pub use props_facing4_half2_hinge2_open2_powered2 as crimson_door;
pub use props_facing4_half2_hinge2_open2_powered2 as warped_door;
pub use props_rotation16_waterlogged2 as crimson_sign;
pub use props_rotation16_waterlogged2 as warped_sign;
pub use props_facing4_waterlogged2 as crimson_wall_sign;
pub use props_facing4_waterlogged2 as warped_wall_sign;
pub use props_mode__save__load__corner__data as structure_block;
pub use props_orientation12 as jigsaw;
pub use props_mode__start__log__fail__accept as test_block;
pub use props_nil as test_instance_block;
pub use props_level9 as composter;
pub use props_power16 as target;
pub use props_facing4_honey_level6 as bee_nest;
pub use props_facing4_honey_level6 as beehive;
pub use props_nil as honey_block;
pub use props_nil as honeycomb_block;
pub use props_nil as netherite_block;
pub use props_nil as ancient_debris;
pub use props_nil as crying_obsidian;
pub use props_charges5 as respawn_anchor;
pub use props_nil as potted_crimson_fungus;
pub use props_nil as potted_warped_fungus;
pub use props_nil as potted_crimson_roots;
pub use props_nil as potted_warped_roots;
pub use props_nil as lodestone;
pub use props_nil as blackstone;
pub use props_facing4_half2_shape5_waterlogged2 as blackstone_stairs;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as blackstone_wall;
pub use props_type3_waterlogged2 as blackstone_slab;
pub use props_nil as polished_blackstone;
pub use props_nil as polished_blackstone_bricks;
pub use props_nil as cracked_polished_blackstone_bricks;
pub use props_nil as chiseled_polished_blackstone;
pub use props_type3_waterlogged2 as polished_blackstone_brick_slab;
pub use props_facing4_half2_shape5_waterlogged2 as polished_blackstone_brick_stairs;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as polished_blackstone_brick_wall;
pub use props_nil as gilded_blackstone;
pub use props_facing4_half2_shape5_waterlogged2 as polished_blackstone_stairs;
pub use props_type3_waterlogged2 as polished_blackstone_slab;
pub use props_powered2 as polished_blackstone_pressure_plate;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as polished_blackstone_wall;
pub use props_nil as chiseled_nether_bricks;
pub use props_nil as cracked_nether_bricks;
pub use props_nil as quartz_bricks;
pub use props_candles4_lit2_waterlogged2 as candle;
pub use props_candles4_lit2_waterlogged2 as white_candle;
pub use props_candles4_lit2_waterlogged2 as orange_candle;
pub use props_candles4_lit2_waterlogged2 as magenta_candle;
pub use props_candles4_lit2_waterlogged2 as light_blue_candle;
pub use props_candles4_lit2_waterlogged2 as yellow_candle;
pub use props_candles4_lit2_waterlogged2 as lime_candle;
pub use props_candles4_lit2_waterlogged2 as pink_candle;
pub use props_candles4_lit2_waterlogged2 as gray_candle;
pub use props_candles4_lit2_waterlogged2 as light_gray_candle;
pub use props_candles4_lit2_waterlogged2 as cyan_candle;
pub use props_candles4_lit2_waterlogged2 as purple_candle;
pub use props_candles4_lit2_waterlogged2 as blue_candle;
pub use props_candles4_lit2_waterlogged2 as brown_candle;
pub use props_candles4_lit2_waterlogged2 as green_candle;
pub use props_candles4_lit2_waterlogged2 as red_candle;
pub use props_candles4_lit2_waterlogged2 as black_candle;
pub use props_lit2 as candle_cake;
pub use props_lit2 as white_candle_cake;
pub use props_lit2 as orange_candle_cake;
pub use props_lit2 as magenta_candle_cake;
pub use props_lit2 as light_blue_candle_cake;
pub use props_lit2 as yellow_candle_cake;
pub use props_lit2 as lime_candle_cake;
pub use props_lit2 as pink_candle_cake;
pub use props_lit2 as gray_candle_cake;
pub use props_lit2 as light_gray_candle_cake;
pub use props_lit2 as cyan_candle_cake;
pub use props_lit2 as purple_candle_cake;
pub use props_lit2 as blue_candle_cake;
pub use props_lit2 as brown_candle_cake;
pub use props_lit2 as green_candle_cake;
pub use props_lit2 as red_candle_cake;
pub use props_lit2 as black_candle_cake;
pub use props_nil as amethyst_block;
pub use props_nil as budding_amethyst;
pub use props_facing6_waterlogged2 as amethyst_cluster;
pub use props_facing6_waterlogged2 as large_amethyst_bud;
pub use props_facing6_waterlogged2 as medium_amethyst_bud;
pub use props_facing6_waterlogged2 as small_amethyst_bud;
pub use props_nil as tuff;
pub use props_type3_waterlogged2 as tuff_slab;
pub use props_facing4_half2_shape5_waterlogged2 as tuff_stairs;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as tuff_wall;
pub use props_nil as polished_tuff;
pub use props_type3_waterlogged2 as polished_tuff_slab;
pub use props_facing4_half2_shape5_waterlogged2 as polished_tuff_stairs;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as polished_tuff_wall;
pub use props_nil as chiseled_tuff;
pub use props_nil as tuff_bricks;
pub use props_type3_waterlogged2 as tuff_brick_slab;
pub use props_facing4_half2_shape5_waterlogged2 as tuff_brick_stairs;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as tuff_brick_wall;
pub use props_nil as chiseled_tuff_bricks;
pub use props_nil as calcite;
pub use props_nil as tinted_glass;
pub use props_nil as powder_snow;
pub use props_power16_sculk_sensor_phase3_waterlogged2 as sculk_sensor;
pub use props_facing4_power16_sculk_sensor_phase3_waterlogged2 as calibrated_sculk_sensor;
pub use props_nil as sculk;
pub use props_down2_east2_north2_south2_up2_waterlogged2_west2 as sculk_vein;
pub use props_bloom2 as sculk_catalyst;
pub use props_can_summon2_shrieking2_waterlogged2 as sculk_shrieker;
pub use props_nil as copper_block;
pub use props_nil as exposed_copper;
pub use props_nil as weathered_copper;
pub use props_nil as oxidized_copper;
pub use props_nil as copper_ore;
pub use props_nil as deepslate_copper_ore;
pub use props_nil as oxidized_cut_copper;
pub use props_nil as weathered_cut_copper;
pub use props_nil as exposed_cut_copper;
pub use props_nil as cut_copper;
pub use props_nil as oxidized_chiseled_copper;
pub use props_nil as weathered_chiseled_copper;
pub use props_nil as exposed_chiseled_copper;
pub use props_nil as chiseled_copper;
pub use props_nil as waxed_oxidized_chiseled_copper;
pub use props_nil as waxed_weathered_chiseled_copper;
pub use props_nil as waxed_exposed_chiseled_copper;
pub use props_nil as waxed_chiseled_copper;
pub use props_facing4_half2_shape5_waterlogged2 as oxidized_cut_copper_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as weathered_cut_copper_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as exposed_cut_copper_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as cut_copper_stairs;
pub use props_type3_waterlogged2 as oxidized_cut_copper_slab;
pub use props_type3_waterlogged2 as weathered_cut_copper_slab;
pub use props_type3_waterlogged2 as exposed_cut_copper_slab;
pub use props_type3_waterlogged2 as cut_copper_slab;
pub use props_nil as waxed_copper_block;
pub use props_nil as waxed_weathered_copper;
pub use props_nil as waxed_exposed_copper;
pub use props_nil as waxed_oxidized_copper;
pub use props_nil as waxed_oxidized_cut_copper;
pub use props_nil as waxed_weathered_cut_copper;
pub use props_nil as waxed_exposed_cut_copper;
pub use props_nil as waxed_cut_copper;
pub use props_facing4_half2_shape5_waterlogged2 as waxed_oxidized_cut_copper_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as waxed_weathered_cut_copper_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as waxed_exposed_cut_copper_stairs;
pub use props_facing4_half2_shape5_waterlogged2 as waxed_cut_copper_stairs;
pub use props_type3_waterlogged2 as waxed_oxidized_cut_copper_slab;
pub use props_type3_waterlogged2 as waxed_weathered_cut_copper_slab;
pub use props_type3_waterlogged2 as waxed_exposed_cut_copper_slab;
pub use props_type3_waterlogged2 as waxed_cut_copper_slab;
pub use props_facing4_half2_hinge2_open2_powered2 as copper_door;
pub use props_facing4_half2_hinge2_open2_powered2 as exposed_copper_door;
pub use props_facing4_half2_hinge2_open2_powered2 as oxidized_copper_door;
pub use props_facing4_half2_hinge2_open2_powered2 as weathered_copper_door;
pub use props_facing4_half2_hinge2_open2_powered2 as waxed_copper_door;
pub use props_facing4_half2_hinge2_open2_powered2 as waxed_exposed_copper_door;
pub use props_facing4_half2_hinge2_open2_powered2 as waxed_oxidized_copper_door;
pub use props_facing4_half2_hinge2_open2_powered2 as waxed_weathered_copper_door;
pub use props_facing4_half2_open2_powered2_waterlogged2 as copper_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as exposed_copper_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as oxidized_copper_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as weathered_copper_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as waxed_copper_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as waxed_exposed_copper_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as waxed_oxidized_copper_trapdoor;
pub use props_facing4_half2_open2_powered2_waterlogged2 as waxed_weathered_copper_trapdoor;
pub use props_waterlogged2 as copper_grate;
pub use props_waterlogged2 as exposed_copper_grate;
pub use props_waterlogged2 as weathered_copper_grate;
pub use props_waterlogged2 as oxidized_copper_grate;
pub use props_waterlogged2 as waxed_copper_grate;
pub use props_waterlogged2 as waxed_exposed_copper_grate;
pub use props_waterlogged2 as waxed_weathered_copper_grate;
pub use props_waterlogged2 as waxed_oxidized_copper_grate;
pub use props_lit2_powered2 as copper_bulb;
pub use props_lit2_powered2 as exposed_copper_bulb;
pub use props_lit2_powered2 as weathered_copper_bulb;
pub use props_lit2_powered2 as oxidized_copper_bulb;
pub use props_lit2_powered2 as waxed_copper_bulb;
pub use props_lit2_powered2 as waxed_exposed_copper_bulb;
pub use props_lit2_powered2 as waxed_weathered_copper_bulb;
pub use props_lit2_powered2 as waxed_oxidized_copper_bulb;
pub use props_facing6_powered2_waterlogged2 as lightning_rod;
pub use props_thickness5_vertical_direction2_waterlogged2 as pointed_dripstone;
pub use props_nil as dripstone_block;
pub use props_age26_berries2 as cave_vines;
pub use props_berries2 as cave_vines_plant;
pub use props_nil as spore_blossom;
pub use props_nil as azalea;
pub use props_nil as flowering_azalea;
pub use props_nil as moss_carpet;
pub use props_facing4_flower_amount4 as pink_petals;
pub use props_facing4_flower_amount4 as wildflowers;
pub use props_facing4_segment_amount4 as leaf_litter;
pub use props_nil as moss_block;
pub use props_facing4_tilt4_waterlogged2 as big_dripleaf;
pub use props_facing4_waterlogged2 as big_dripleaf_stem;
pub use props_facing4_half2_waterlogged2 as small_dripleaf;
pub use props_waterlogged2 as hanging_roots;
pub use props_nil as rooted_dirt;
pub use props_nil as mud;
pub use props_axis3 as deepslate;
pub use props_nil as cobbled_deepslate;
pub use props_facing4_half2_shape5_waterlogged2 as cobbled_deepslate_stairs;
pub use props_type3_waterlogged2 as cobbled_deepslate_slab;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as cobbled_deepslate_wall;
pub use props_nil as polished_deepslate;
pub use props_facing4_half2_shape5_waterlogged2 as polished_deepslate_stairs;
pub use props_type3_waterlogged2 as polished_deepslate_slab;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as polished_deepslate_wall;
pub use props_nil as deepslate_tiles;
pub use props_facing4_half2_shape5_waterlogged2 as deepslate_tile_stairs;
pub use props_type3_waterlogged2 as deepslate_tile_slab;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as deepslate_tile_wall;
pub use props_nil as deepslate_bricks;
pub use props_facing4_half2_shape5_waterlogged2 as deepslate_brick_stairs;
pub use props_type3_waterlogged2 as deepslate_brick_slab;
pub use props_east3_north3_south3_up2_waterlogged2_west3 as deepslate_brick_wall;
pub use props_nil as chiseled_deepslate;
pub use props_nil as cracked_deepslate_bricks;
pub use props_nil as cracked_deepslate_tiles;
pub use props_axis3 as infested_deepslate;
pub use props_nil as smooth_basalt;
pub use props_nil as raw_iron_block;
pub use props_nil as raw_copper_block;
pub use props_nil as raw_gold_block;
pub use props_nil as potted_azalea_bush;
pub use props_nil as potted_flowering_azalea_bush;
pub use props_axis3 as ochre_froglight;
pub use props_axis3 as verdant_froglight;
pub use props_axis3 as pearlescent_froglight;
pub use props_nil as frogspawn;
pub use props_nil as reinforced_deepslate;
pub use props_cracked2_facing4_waterlogged2 as decorated_pot;
pub use props_crafting2_orientation12_triggered2 as crafter;
pub use props_ominous2_trial_spawner_state6 as trial_spawner;
pub use props_facing4_ominous2_vault_state4 as vault;
pub use props_waterlogged2 as heavy_core;
pub use props_nil as pale_moss_block;
pub use props_bottom2_east3_north3_south3_west3 as pale_moss_carpet;
pub use props_tip2 as pale_hanging_moss;
pub use props_nil as open_eyeblossom;
pub use props_nil as closed_eyeblossom;
pub use props_nil as potted_open_eyeblossom;
pub use props_nil as potted_closed_eyeblossom;
pub use props_nil as firefly_bush;
Macros§
- decode_
state block_name(prop_expr)
- encode_
state block_name(prop_expr)
Structs§
- block_
state - fluid_
state - props_
age2 - props_
age4 - props_
age6 - props_
age8 - props_
age2_ leaves3_ stage2 - props_
age3_ facing4 - props_
age5_ half2 - props_
age5_ hanging2_ stage2_ waterlogged2 - props_
age16 - props_
age26 - props_
age16_ east2_ north2_ south2_ up2_ west2 - props_
age26_ berries2 - props_
attached2_ disarmed2_ east2_ north2_ powered2_ south2_ west2 - props_
attached2_ facing4_ powered2 - props_
attached2_ rotation16_ waterlogged2 - props_
attachment4_ facing4_ powered2 - props_
axis2 - props_
axis3 - props_
axis3_ creaking_ heart_ state3_ natural2 - props_
axis3_ waterlogged2 - props_
berries2 - props_
bites7 - props_
bloom2 - props_
bottom2_ distance8_ waterlogged2 - props_
bottom2_ east3_ north3_ south3_ west3 - props_
can_ summon2_ shrieking2_ waterlogged2 - props_
candles4_ lit2_ waterlogged2 - props_
charges5 - props_
conditional2_ facing6 - props_
cracked2_ facing4_ waterlogged2 - props_
crafting2_ orientation12_ triggered2 - props_
delay4_ facing4_ locked2_ powered2 - props_
distance7_ persistent2_ waterlogged2 - props_
down2_ east2_ north2_ south2_ up2_ waterlogged2_ west2 - props_
down2_ east2_ north2_ south2_ up2_ west2 - props_
drag2 - props_
dusted4 - props_
east2_ north2_ south2_ up2_ west2 - props_
east2_ north2_ south2_ waterlogged2_ west2 - props_
east3_ north3_ power16_ south3_ west3 - props_
east3_ north3_ south3_ up2_ waterlogged2_ west3 - props_
eggs4_ hatch3 - props_
enabled2_ facing5 - props_
extended2_ facing6 - props_
eye2_ facing4 - props_
face3_ facing4 - props_
face3_ facing4_ powered2 - props_
facing4 - props_
facing6 - props_
facing4_ flower_ amount4 - props_
facing4_ half2_ hinge2_ open2_ powered2 - props_
facing4_ half2_ open2_ powered2_ waterlogged2 - props_
facing4_ half2_ shape5_ waterlogged2 - props_
facing4_ half2_ waterlogged2 - props_
facing4_ has_ book2_ powered2 - props_
facing4_ honey_ level6 - props_
facing4_ in_ wall2_ open2_ powered2 - props_
facing4_ lit2 - props_
facing4_ lit2_ signal_ fire2_ waterlogged2 - props_
facing4_ mode2_ powered2 - props_
facing4_ occupied2_ part2 - props_
facing4_ ominous2_ vault_ state4 - props_
facing4_ power16_ sculk_ sensor_ phase3_ waterlogged2 - props_
facing4_ powered2 - props_
facing4_ segment_ amount4 - props_
facing4_ slot_ 0_ occupied2_ slot_ 1_ occupied2_ slot_ 2_ occupied2_ slot_ 3_ occupied2_ slot_ 4_ occupied2_ slot_ 5_ occupied2 - props_
facing4_ tilt4_ waterlogged2 - props_
facing4_ type3_ waterlogged2 - props_
facing4_ waterlogged2 - props_
facing6_ open2 - props_
facing6_ powered2 - props_
facing6_ powered2_ waterlogged2 - props_
facing6_ short2_ type2 - props_
facing6_ triggered2 - props_
facing6_ type2 - props_
facing6_ waterlogged2 - props_
half2 - props_
hanging2_ waterlogged2 - props_
has_ bottle_ 02_ has_ bottle_ 12_ has_ bottle_ 22 - props_
has_ record2 - props_
hatch3 - props_
instrument23_ note25_ powered2 - props_
inverted2_ power16 - props_
layers8 - props_
level3 - props_
level9 - props_
level16 - props_
level16_ waterlogged2 - props_
lit2 - props_
lit2_ powered2 - props_
mode__ save__ load__ corner__ data - props_
mode__ start__ log__ fail__ accept - props_
moisture8 - props_
nil - props_
ominous2_ trial_ spawner_ state6 - props_
orientation12 - props_
pickles4_ waterlogged2 - props_
power16 - props_
power16_ sculk_ sensor_ phase3_ waterlogged2 - props_
powered2 - props_
powered2_ rotation16 - props_
powered2_ shape6_ waterlogged2 - props_
rotation16 - props_
rotation16_ waterlogged2 - props_
shape10_ waterlogged2 - props_
snowy2 - props_
stage2 - props_
thickness5_ vertical_ direction2_ waterlogged2 - props_
tip2 - props_
type3_ waterlogged2 - props_
unstable2 - props_
waterlogged2
Enums§
- activity
- attribute
- block
- block_
entity_ type - block_
predicate_ type - block_
state_ property - block_
state_ property_ key - block_
state_ property_ value - block_
type - chunk_
status - clientbound__
configuration - clientbound__
login - clientbound__
play - clientbound__
status - command_
argument_ type - consume_
effect_ type - creative_
mode_ tab - custom_
stat - data_
component_ predicate_ type - data_
component_ type - decorated_
pot_ pattern - enchantment_
effect_ component_ type - enchantment_
entity_ effect_ type - enchantment_
level_ based_ value_ type - enchantment_
location_ based_ effect_ type - enchantment_
provider_ type - enchantment_
value_ effect_ type - entity_
sub_ predicate_ type - entity_
type - float_
provider_ type - fluid
- game_
event - height_
provider_ type - int_
provider_ type - item
- loot_
condition_ type - loot_
function_ type - loot_
nbt_ provider_ type - loot_
number_ provider_ type - loot_
pool_ entry_ type - loot_
score_ provider_ type - map_
decoration_ type - memory_
module_ type - menu
- mob_
effect - number_
format_ type - particle_
type - point_
of_ interest_ type - pos_
rule_ test - position_
source_ type - potion
- recipe_
book_ category - recipe_
display - recipe_
serializer - recipe_
type - rule_
block_ entity_ modifier - rule_
test - schedule
- sensor_
type - serverbound__
configuration - serverbound__
handshake - serverbound__
login - serverbound__
play - serverbound__
status - slot_
display - sound_
event - spawn_
condition_ type - stat_
type - test_
environment_ definition_ type - test_
function - test_
instance_ type - ticket_
type - trigger_
type - val_0_1
- val_
0_ 1_ 2 - val_
0_ 1_ 2_ 3 - val_
0_ 1_ 2_ 3_ 4 - val_
0_ 1_ 2_ 3_ 4_ 5 - val_
0_ 1_ 2_ 3_ 4_ 5_ 6 - val_
0_ 1_ 2_ 3_ 4_ 5_ 6_ 7 - val_
0_ 1_ 2_ 3_ 4_ 5_ 6_ 7_ 8 - val_
0_ 1_ 2_ 3_ 4_ 5_ 6_ 7_ 8_ 9_ 10_ 11_ 12_ 13_ 14_ 15 - val_
0_ 1_ 2_ 3_ 4_ 5_ 6_ 7_ 8_ 9_ 10_ 11_ 12_ 13_ 14_ 15_ 16_ 17_ 18_ 19_ 20_ 21_ 22_ 23_ 24 - val_
0_ 1_ 2_ 3_ 4_ 5_ 6_ 7_ 8_ 9_ 10_ 11_ 12_ 13_ 14_ 15_ 16_ 17_ 18_ 19_ 20_ 21_ 22_ 23_ 24_ 25 - val_
1_ 2_ 3 - val_
1_ 2_ 3_ 4 - val_
1_ 2_ 3_ 4_ 5_ 6_ 7 - val_
1_ 2_ 3_ 4_ 5_ 6_ 7_ 8 - val_
compare_ subtract - val_
down_ east_ down_ north_ down_ south_ down_ west_ up_ east_ up_ north_ up_ south_ up_ west_ west_ up_ east_ up_ north_ up_ south_ up - val_
down_ north_ south_ west_ east - val_
floor_ ceiling_ single_ wall_ double_ wall - val_
floor_ wall_ ceiling - val_
harp_ basedrum_ snare_ hat_ bass_ flute_ bell_ guitar_ chime_ xylophone_ iron_ xylophone_ cow_ bell_ didgeridoo_ bit_ banjo_ pling_ zombie_ skeleton_ creeper_ dragon_ wither_ skeleton_ piglin_ custom_ head - val_
head_ foot - val_
inactive_ active_ cooldown - val_
inactive_ active_ unlocking_ ejecting - val_
inactive_ waiting_ for_ players_ active_ waiting_ for_ reward_ ejection_ ejecting_ reward_ cooldown - val_
left_ right - val_
none_ low_ tall - val_
none_ small_ large - val_
none_ unstable_ partial_ full - val_
normal_ sticky - val_
north_ east_ south_ west_ up_ down - val_
north_ south_ east_ west_ ascending_ east_ ascending_ west_ ascending_ north_ ascending_ south - val_
north_ south_ east_ west_ ascending_ east_ ascending_ west_ ascending_ north_ ascending_ south_ south_ east_ south_ west_ north_ west_ north_ east - val_
north_ south_ west_ east - val_
save_ load_ corner_ data - val_
single_ left_ right - val_
start_ log_ fail_ accept - val_
straight_ inner_ left_ inner_ right_ outer_ left_ outer_ right - val_
tip_ merge_ tip_ frustum_ middle_ base - val_
top_ bottom - val_
top_ bottom_ double - val_
true_ false - val_
up_ down - val_
up_ side_ none - val_
upper_ lower - val_
uprooted_ dormant_ awake - val_
x_ y_ z - val_x_z
- villager_
profession - villager_
type - worldgen__
biome_ source - worldgen__
block_ state_ provider_ type - worldgen__
carver - worldgen__
chunk_ generator - worldgen__
density_ function_ type - worldgen__
feature - worldgen__
feature_ size_ type - worldgen__
foliage_ placer_ type - worldgen__
material_ condition - worldgen__
material_ rule - worldgen__
placement_ modifier_ type - worldgen__
pool_ alias_ binding - worldgen__
root_ placer_ type - worldgen__
structure_ piece - worldgen__
structure_ placement - worldgen__
structure_ pool_ element - worldgen__
structure_ processor - worldgen__
structure_ type - worldgen__
tree_ decorator_ type - worldgen__
trunk_ placer_ type
Constants§
Functions§
Type Aliases§
- raw_
activity - raw_
attribute - raw_
block - raw_
block_ entity_ type - raw_
block_ predicate_ type - raw_
block_ state - raw_
block_ state_ property - raw_
block_ state_ property_ key - raw_
block_ state_ property_ value - raw_
block_ type - raw_
chunk_ status - raw_
clientbound__ configuration - raw_
clientbound__ login - raw_
clientbound__ play - raw_
clientbound__ status - raw_
command_ argument_ type - raw_
consume_ effect_ type - raw_
creative_ mode_ tab - raw_
custom_ stat - raw_
data_ component_ predicate_ type - raw_
data_ component_ type - raw_
decorated_ pot_ pattern - raw_
enchantment_ effect_ component_ type - raw_
enchantment_ entity_ effect_ type - raw_
enchantment_ level_ based_ value_ type - raw_
enchantment_ location_ based_ effect_ type - raw_
enchantment_ provider_ type - raw_
enchantment_ value_ effect_ type - raw_
entity_ sub_ predicate_ type - raw_
entity_ type - raw_
float_ provider_ type - raw_
fluid - raw_
fluid_ state - raw_
game_ event - raw_
height_ provider_ type - raw_
int_ provider_ type - raw_
item - raw_
loot_ condition_ type - raw_
loot_ function_ type - raw_
loot_ nbt_ provider_ type - raw_
loot_ number_ provider_ type - raw_
loot_ pool_ entry_ type - raw_
loot_ score_ provider_ type - raw_
map_ decoration_ type - raw_
memory_ module_ type - raw_
menu - raw_
mob_ effect - raw_
number_ format_ type - raw_
particle_ type - raw_
point_ of_ interest_ type - raw_
pos_ rule_ test - raw_
position_ source_ type - raw_
potion - raw_
recipe_ book_ category - raw_
recipe_ display - raw_
recipe_ serializer - raw_
recipe_ type - raw_
rule_ block_ entity_ modifier - raw_
rule_ test - raw_
schedule - raw_
sensor_ type - raw_
serverbound__ configuration - raw_
serverbound__ handshake - raw_
serverbound__ login - raw_
serverbound__ play - raw_
serverbound__ status - raw_
slot_ display - raw_
sound_ event - raw_
spawn_ condition_ type - raw_
stat_ type - raw_
test_ environment_ definition_ type - raw_
test_ function - raw_
test_ instance_ type - raw_
ticket_ type - raw_
trigger_ type - raw_
val_ 0_ 1 - raw_
val_ 0_ 1_ 2 - raw_
val_ 0_ 1_ 2_ 3 - raw_
val_ 0_ 1_ 2_ 3_ 4 - raw_
val_ 0_ 1_ 2_ 3_ 4_ 5 - raw_
val_ 0_ 1_ 2_ 3_ 4_ 5_ 6 - raw_
val_ 0_ 1_ 2_ 3_ 4_ 5_ 6_ 7 - raw_
val_ 0_ 1_ 2_ 3_ 4_ 5_ 6_ 7_ 8 - raw_
val_ 0_ 1_ 2_ 3_ 4_ 5_ 6_ 7_ 8_ 9_ 10_ 11_ 12_ 13_ 14_ 15 - raw_
val_ 0_ 1_ 2_ 3_ 4_ 5_ 6_ 7_ 8_ 9_ 10_ 11_ 12_ 13_ 14_ 15_ 16_ 17_ 18_ 19_ 20_ 21_ 22_ 23_ 24 - raw_
val_ 0_ 1_ 2_ 3_ 4_ 5_ 6_ 7_ 8_ 9_ 10_ 11_ 12_ 13_ 14_ 15_ 16_ 17_ 18_ 19_ 20_ 21_ 22_ 23_ 24_ 25 - raw_
val_ 1_ 2_ 3 - raw_
val_ 1_ 2_ 3_ 4 - raw_
val_ 1_ 2_ 3_ 4_ 5_ 6_ 7 - raw_
val_ 1_ 2_ 3_ 4_ 5_ 6_ 7_ 8 - raw_
val_ compare_ subtract - raw_
val_ down_ east_ down_ north_ down_ south_ down_ west_ up_ east_ up_ north_ up_ south_ up_ west_ west_ up_ east_ up_ north_ up_ south_ up - raw_
val_ down_ north_ south_ west_ east - raw_
val_ floor_ ceiling_ single_ wall_ double_ wall - raw_
val_ floor_ wall_ ceiling - raw_
val_ harp_ basedrum_ snare_ hat_ bass_ flute_ bell_ guitar_ chime_ xylophone_ iron_ xylophone_ cow_ bell_ didgeridoo_ bit_ banjo_ pling_ zombie_ skeleton_ creeper_ dragon_ wither_ skeleton_ piglin_ custom_ head - raw_
val_ head_ foot - raw_
val_ inactive_ active_ cooldown - raw_
val_ inactive_ active_ unlocking_ ejecting - raw_
val_ inactive_ waiting_ for_ players_ active_ waiting_ for_ reward_ ejection_ ejecting_ reward_ cooldown - raw_
val_ left_ right - raw_
val_ none_ low_ tall - raw_
val_ none_ small_ large - raw_
val_ none_ unstable_ partial_ full - raw_
val_ normal_ sticky - raw_
val_ north_ east_ south_ west_ up_ down - raw_
val_ north_ south_ east_ west_ ascending_ east_ ascending_ west_ ascending_ north_ ascending_ south - raw_
val_ north_ south_ east_ west_ ascending_ east_ ascending_ west_ ascending_ north_ ascending_ south_ south_ east_ south_ west_ north_ west_ north_ east - raw_
val_ north_ south_ west_ east - raw_
val_ save_ load_ corner_ data - raw_
val_ single_ left_ right - raw_
val_ start_ log_ fail_ accept - raw_
val_ straight_ inner_ left_ inner_ right_ outer_ left_ outer_ right - raw_
val_ tip_ merge_ tip_ frustum_ middle_ base - raw_
val_ top_ bottom - raw_
val_ top_ bottom_ double - raw_
val_ true_ false - raw_
val_ up_ down - raw_
val_ up_ side_ none - raw_
val_ upper_ lower - raw_
val_ uprooted_ dormant_ awake - raw_
val_ x_ y_ z - raw_
val_ x_ z - raw_
villager_ profession - raw_
villager_ type - raw_
worldgen__ biome_ source - raw_
worldgen__ block_ state_ provider_ type - raw_
worldgen__ carver - raw_
worldgen__ chunk_ generator - raw_
worldgen__ density_ function_ type - raw_
worldgen__ feature - raw_
worldgen__ feature_ size_ type - raw_
worldgen__ foliage_ placer_ type - raw_
worldgen__ material_ condition - raw_
worldgen__ material_ rule - raw_
worldgen__ placement_ modifier_ type - raw_
worldgen__ pool_ alias_ binding - raw_
worldgen__ root_ placer_ type - raw_
worldgen__ structure_ piece - raw_
worldgen__ structure_ placement - raw_
worldgen__ structure_ pool_ element - raw_
worldgen__ structure_ processor - raw_
worldgen__ structure_ type - raw_
worldgen__ tree_ decorator_ type - raw_
worldgen__ trunk_ placer_ type