#[repr(u8)]pub enum memory_module_type {
Show 106 variants
dummy = 0,
home = 1,
job_site = 2,
potential_job_site = 3,
meeting_point = 4,
secondary_job_site = 5,
mobs = 6,
visible_mobs = 7,
visible_villager_babies = 8,
nearest_players = 9,
nearest_visible_player = 10,
nearest_visible_targetable_player = 11,
walk_target = 12,
look_target = 13,
attack_target = 14,
attack_cooling_down = 15,
interaction_target = 16,
breed_target = 17,
ride_target = 18,
path = 19,
interactable_doors = 20,
doors_to_close = 21,
nearest_bed = 22,
hurt_by = 23,
hurt_by_entity = 24,
avoid_target = 25,
nearest_hostile = 26,
nearest_attackable = 27,
hiding_place = 28,
heard_bell_time = 29,
cant_reach_walk_target_since = 30,
golem_detected_recently = 31,
danger_detected_recently = 32,
last_slept = 33,
last_woken = 34,
last_worked_at_poi = 35,
nearest_visible_adult = 36,
nearest_visible_wanted_item = 37,
nearest_visible_nemesis = 38,
play_dead_ticks = 39,
tempting_player = 40,
temptation_cooldown_ticks = 41,
gaze_cooldown_ticks = 42,
is_tempted = 43,
long_jump_cooling_down = 44,
long_jump_mid_jump = 45,
has_hunting_cooldown = 46,
ram_cooldown_ticks = 47,
ram_target = 48,
is_in_water = 49,
is_pregnant = 50,
is_panicking = 51,
unreachable_tongue_targets = 52,
angry_at = 53,
universal_anger = 54,
admiring_item = 55,
time_trying_to_reach_admire_item = 56,
disable_walk_to_admire_item = 57,
admiring_disabled = 58,
hunted_recently = 59,
celebrate_location = 60,
dancing = 61,
nearest_visible_huntable_hoglin = 62,
nearest_visible_baby_hoglin = 63,
nearest_targetable_player_not_wearing_gold = 64,
nearby_adult_piglins = 65,
nearest_visible_adult_piglins = 66,
nearest_visible_adult_hoglins = 67,
nearest_visible_adult_piglin = 68,
nearest_visible_zombified = 69,
visible_adult_piglin_count = 70,
visible_adult_hoglin_count = 71,
nearest_player_holding_wanted_item = 72,
ate_recently = 73,
nearest_repellent = 74,
pacified = 75,
roar_target = 76,
disturbance_location = 77,
recent_projectile = 78,
is_sniffing = 79,
is_emerging = 80,
roar_sound_delay = 81,
dig_cooldown = 82,
roar_sound_cooldown = 83,
sniff_cooldown = 84,
touch_cooldown = 85,
vibration_cooldown = 86,
sonic_boom_cooldown = 87,
sonic_boom_sound_cooldown = 88,
sonic_boom_sound_delay = 89,
liked_player = 90,
liked_noteblock = 91,
liked_noteblock_cooldown_ticks = 92,
item_pickup_cooldown_ticks = 93,
sniffer_explored_positions = 94,
sniffer_sniffing_target = 95,
sniffer_digging = 96,
sniffer_happy = 97,
breeze_jump_cooldown = 98,
breeze_shoot = 99,
breeze_shoot_charging = 100,
breeze_shoot_recover = 101,
breeze_shoot_cooldown = 102,
breeze_jump_inhaling = 103,
breeze_jump_target = 104,
breeze_leaving_water = 105,
}Variants§
dummy = 0
home = 1
job_site = 2
potential_job_site = 3
meeting_point = 4
secondary_job_site = 5
mobs = 6
visible_mobs = 7
visible_villager_babies = 8
nearest_players = 9
nearest_visible_player = 10
nearest_visible_targetable_player = 11
walk_target = 12
look_target = 13
attack_target = 14
attack_cooling_down = 15
interaction_target = 16
breed_target = 17
ride_target = 18
path = 19
interactable_doors = 20
doors_to_close = 21
nearest_bed = 22
hurt_by = 23
hurt_by_entity = 24
avoid_target = 25
nearest_hostile = 26
nearest_attackable = 27
hiding_place = 28
heard_bell_time = 29
cant_reach_walk_target_since = 30
golem_detected_recently = 31
danger_detected_recently = 32
last_slept = 33
last_woken = 34
last_worked_at_poi = 35
nearest_visible_adult = 36
nearest_visible_wanted_item = 37
nearest_visible_nemesis = 38
play_dead_ticks = 39
tempting_player = 40
temptation_cooldown_ticks = 41
gaze_cooldown_ticks = 42
is_tempted = 43
long_jump_cooling_down = 44
long_jump_mid_jump = 45
has_hunting_cooldown = 46
ram_cooldown_ticks = 47
ram_target = 48
is_in_water = 49
is_pregnant = 50
is_panicking = 51
unreachable_tongue_targets = 52
angry_at = 53
universal_anger = 54
admiring_item = 55
time_trying_to_reach_admire_item = 56
disable_walk_to_admire_item = 57
admiring_disabled = 58
hunted_recently = 59
celebrate_location = 60
dancing = 61
nearest_visible_huntable_hoglin = 62
nearest_visible_baby_hoglin = 63
nearest_targetable_player_not_wearing_gold = 64
nearby_adult_piglins = 65
nearest_visible_adult_piglins = 66
nearest_visible_adult_hoglins = 67
nearest_visible_adult_piglin = 68
nearest_visible_zombified = 69
visible_adult_piglin_count = 70
visible_adult_hoglin_count = 71
nearest_player_holding_wanted_item = 72
ate_recently = 73
nearest_repellent = 74
pacified = 75
roar_target = 76
disturbance_location = 77
recent_projectile = 78
is_sniffing = 79
is_emerging = 80
roar_sound_delay = 81
dig_cooldown = 82
roar_sound_cooldown = 83
sniff_cooldown = 84
touch_cooldown = 85
vibration_cooldown = 86
sonic_boom_cooldown = 87
sonic_boom_sound_cooldown = 88
sonic_boom_sound_delay = 89
liked_player = 90
liked_noteblock = 91
liked_noteblock_cooldown_ticks = 92
item_pickup_cooldown_ticks = 93
sniffer_explored_positions = 94
sniffer_sniffing_target = 95
sniffer_digging = 96
sniffer_happy = 97
breeze_jump_cooldown = 98
breeze_shoot = 99
breeze_shoot_charging = 100
breeze_shoot_recover = 101
breeze_shoot_cooldown = 102
breeze_jump_inhaling = 103
breeze_jump_target = 104
breeze_leaving_water = 105
Implementations§
Trait Implementations§
Source§impl Clone for memory_module_type
impl Clone for memory_module_type
Source§fn clone(&self) -> memory_module_type
fn clone(&self) -> memory_module_type
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for memory_module_type
impl Debug for memory_module_type
Source§impl Display for memory_module_type
impl Display for memory_module_type
Source§impl Hash for memory_module_type
impl Hash for memory_module_type
Source§impl PartialEq for memory_module_type
impl PartialEq for memory_module_type
Source§impl Write for memory_module_type
impl Write for memory_module_type
impl Copy for memory_module_type
impl Eq for memory_module_type
impl StructuralPartialEq for memory_module_type
Auto Trait Implementations§
impl Freeze for memory_module_type
impl RefUnwindSafe for memory_module_type
impl Send for memory_module_type
impl Sync for memory_module_type
impl Unpin for memory_module_type
impl UnwindSafe for memory_module_type
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more