Enum loot_function_type

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#[repr(u8)]
pub enum loot_function_type {
Show 40 variants set_count = 0, set_item = 1, enchant_with_levels = 2, enchant_randomly = 3, set_enchantments = 4, set_custom_data = 5, set_components = 6, furnace_smelt = 7, enchanted_count_increase = 8, set_damage = 9, set_attributes = 10, set_name = 11, exploration_map = 12, set_stew_effect = 13, copy_name = 14, set_contents = 15, modify_contents = 16, filtered = 17, limit_count = 18, apply_bonus = 19, set_loot_table = 20, explosion_decay = 21, set_lore = 22, fill_player_head = 23, copy_custom_data = 24, copy_state = 25, set_banner_pattern = 26, set_potion = 27, set_instrument = 28, reference = 29, sequence = 30, copy_components = 31, set_fireworks = 32, set_firework_explosion = 33, set_book_cover = 34, set_written_book_pages = 35, set_writable_book_pages = 36, toggle_tooltips = 37, set_ominous_bottle_amplifier = 38, set_custom_model_data = 39,
}

Variants§

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set_count = 0

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set_item = 1

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enchant_with_levels = 2

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enchant_randomly = 3

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set_enchantments = 4

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set_custom_data = 5

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set_components = 6

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furnace_smelt = 7

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enchanted_count_increase = 8

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set_damage = 9

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set_attributes = 10

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set_name = 11

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exploration_map = 12

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set_stew_effect = 13

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copy_name = 14

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set_contents = 15

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modify_contents = 16

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filtered = 17

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limit_count = 18

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apply_bonus = 19

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set_loot_table = 20

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explosion_decay = 21

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set_lore = 22

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fill_player_head = 23

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copy_custom_data = 24

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copy_state = 25

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set_banner_pattern = 26

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set_potion = 27

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set_instrument = 28

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reference = 29

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sequence = 30

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copy_components = 31

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set_fireworks = 32

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set_firework_explosion = 33

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set_book_cover = 34

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set_written_book_pages = 35

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set_writable_book_pages = 36

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toggle_tooltips = 37

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set_ominous_bottle_amplifier = 38

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set_custom_model_data = 39

Implementations§

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impl loot_function_type

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pub const fn id(self) -> u8

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pub const fn new(x: u8) -> Self

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impl loot_function_type

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pub const MAX: usize = 39usize

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impl loot_function_type

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pub const fn name(self) -> &'static str

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pub fn parse(name: &[u8]) -> Option<Self>

Trait Implementations§

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impl Clone for loot_function_type

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fn clone(&self) -> loot_function_type

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for loot_function_type

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for loot_function_type

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for loot_function_type

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for loot_function_type

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fn eq(&self, other: &loot_function_type) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Read for loot_function_type

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fn read(n: &mut &[u8]) -> Option<Self>

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impl Write for loot_function_type

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unsafe fn sz(&self) -> usize

Safety Read more
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unsafe fn write(&self, w: &mut UnsafeWriter)

Safety Read more
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impl Copy for loot_function_type

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impl Eq for loot_function_type

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impl StructuralPartialEq for loot_function_type

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.