#[repr(u8)]pub enum block_state_property_value {
Show 132 variants
d_0 = 0,
d_1 = 1,
d_10 = 2,
d_11 = 3,
d_12 = 4,
d_13 = 5,
d_14 = 6,
d_15 = 7,
d_16 = 8,
d_17 = 9,
d_18 = 10,
d_19 = 11,
d_2 = 12,
d_20 = 13,
d_21 = 14,
d_22 = 15,
d_23 = 16,
d_24 = 17,
d_25 = 18,
d_3 = 19,
d_4 = 20,
d_5 = 21,
d_6 = 22,
d_7 = 23,
d_8 = 24,
d_9 = 25,
active = 26,
ascending_east = 27,
ascending_north = 28,
ascending_south = 29,
ascending_west = 30,
banjo = 31,
base = 32,
basedrum = 33,
bass = 34,
bell = 35,
bit = 36,
bottom = 37,
ceiling = 38,
chime = 39,
compare = 40,
cooldown = 41,
corner = 42,
cow_bell = 43,
creeper = 44,
custom_head = 45,
data = 46,
didgeridoo = 47,
double = 48,
double_wall = 49,
down = 50,
down_east = 51,
down_north = 52,
down_south = 53,
down_west = 54,
dragon = 55,
east = 56,
east_up = 57,
east_west = 58,
ejecting = 59,
ejecting_reward = 60,
false = 61,
floor = 62,
flute = 63,
foot = 64,
frustum = 65,
full = 66,
guitar = 67,
harp = 68,
hat = 69,
head = 70,
inactive = 71,
inner_left = 72,
inner_right = 73,
iron_xylophone = 74,
large = 75,
left = 76,
load = 77,
low = 78,
lower = 79,
middle = 80,
none = 81,
normal = 82,
north = 83,
north_east = 84,
north_south = 85,
north_up = 86,
north_west = 87,
outer_left = 88,
outer_right = 89,
partial = 90,
piglin = 91,
pling = 92,
right = 93,
save = 94,
side = 95,
single = 96,
single_wall = 97,
skeleton = 98,
small = 99,
snare = 100,
south = 101,
south_east = 102,
south_up = 103,
south_west = 104,
sticky = 105,
straight = 106,
subtract = 107,
tall = 108,
tip = 109,
tip_merge = 110,
top = 111,
true = 112,
unlocking = 113,
unstable = 114,
up = 115,
up_east = 116,
up_north = 117,
up_south = 118,
up_west = 119,
upper = 120,
waiting_for_players = 121,
waiting_for_reward_ejection = 122,
wall = 123,
west = 124,
west_up = 125,
wither_skeleton = 126,
x = 127,
xylophone = 128,
y = 129,
z = 130,
zombie = 131,
}Variants§
d_0 = 0
d_1 = 1
d_10 = 2
d_11 = 3
d_12 = 4
d_13 = 5
d_14 = 6
d_15 = 7
d_16 = 8
d_17 = 9
d_18 = 10
d_19 = 11
d_2 = 12
d_20 = 13
d_21 = 14
d_22 = 15
d_23 = 16
d_24 = 17
d_25 = 18
d_3 = 19
d_4 = 20
d_5 = 21
d_6 = 22
d_7 = 23
d_8 = 24
d_9 = 25
active = 26
ascending_east = 27
ascending_north = 28
ascending_south = 29
ascending_west = 30
banjo = 31
base = 32
basedrum = 33
bass = 34
bell = 35
bit = 36
bottom = 37
ceiling = 38
chime = 39
compare = 40
cooldown = 41
corner = 42
cow_bell = 43
creeper = 44
custom_head = 45
data = 46
didgeridoo = 47
double = 48
double_wall = 49
down = 50
down_east = 51
down_north = 52
down_south = 53
down_west = 54
dragon = 55
east = 56
east_up = 57
east_west = 58
ejecting = 59
ejecting_reward = 60
false = 61
floor = 62
flute = 63
foot = 64
frustum = 65
full = 66
guitar = 67
harp = 68
hat = 69
head = 70
inactive = 71
inner_left = 72
inner_right = 73
iron_xylophone = 74
large = 75
left = 76
load = 77
low = 78
lower = 79
middle = 80
none = 81
normal = 82
north = 83
north_east = 84
north_south = 85
north_up = 86
north_west = 87
outer_left = 88
outer_right = 89
partial = 90
piglin = 91
pling = 92
right = 93
save = 94
side = 95
single = 96
single_wall = 97
skeleton = 98
small = 99
snare = 100
south = 101
south_east = 102
south_up = 103
south_west = 104
sticky = 105
straight = 106
subtract = 107
tall = 108
tip = 109
tip_merge = 110
top = 111
true = 112
unlocking = 113
unstable = 114
up = 115
up_east = 116
up_north = 117
up_south = 118
up_west = 119
upper = 120
waiting_for_players = 121
waiting_for_reward_ejection = 122
wall = 123
west = 124
west_up = 125
wither_skeleton = 126
x = 127
xylophone = 128
y = 129
z = 130
zombie = 131
Implementations§
Trait Implementations§
Source§impl Clone for block_state_property_value
impl Clone for block_state_property_value
Source§fn clone(&self) -> block_state_property_value
fn clone(&self) -> block_state_property_value
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for block_state_property_value
impl Debug for block_state_property_value
Source§impl Display for block_state_property_value
impl Display for block_state_property_value
Source§impl Hash for block_state_property_value
impl Hash for block_state_property_value
impl Copy for block_state_property_value
impl Eq for block_state_property_value
impl StructuralPartialEq for block_state_property_value
Auto Trait Implementations§
impl Freeze for block_state_property_value
impl RefUnwindSafe for block_state_property_value
impl Send for block_state_property_value
impl Sync for block_state_property_value
impl Unpin for block_state_property_value
impl UnwindSafe for block_state_property_value
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more