#[repr(u8)]
pub enum worldgen__structure_feature {
Show 18 variants pillager_outpost = 0, mineshaft = 1, mansion = 2, jungle_pyramid = 3, desert_pyramid = 4, igloo = 5, ruined_portal = 6, shipwreck = 7, swamp_hut = 8, stronghold = 9, monument = 10, ocean_ruin = 11, fortress = 12, endcity = 13, buried_treasure = 14, village = 15, nether_fossil = 16, bastion_remnant = 17,
}

Variants§

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pillager_outpost = 0

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mineshaft = 1

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mansion = 2

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jungle_pyramid = 3

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desert_pyramid = 4

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igloo = 5

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ruined_portal = 6

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shipwreck = 7

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swamp_hut = 8

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stronghold = 9

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monument = 10

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ocean_ruin = 11

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fortress = 12

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endcity = 13

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buried_treasure = 14

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village = 15

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nether_fossil = 16

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bastion_remnant = 17

Implementations§

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impl worldgen__structure_feature

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pub const fn id(self) -> u8

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pub const fn new(x: u8) -> Self

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impl worldgen__structure_feature

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pub const MAX: usize = 17usize

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impl worldgen__structure_feature

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pub const fn name(self) -> &'static str

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pub fn parse(name: &[u8]) -> Option<Self>

Trait Implementations§

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impl Clone for worldgen__structure_feature

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fn clone(&self) -> worldgen__structure_feature

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for worldgen__structure_feature

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for worldgen__structure_feature

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for worldgen__structure_feature

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for worldgen__structure_feature

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fn eq(&self, other: &worldgen__structure_feature) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Read for worldgen__structure_feature

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fn read(n: &mut &[u8]) -> Option<Self>

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impl Write for worldgen__structure_feature

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fn len(&self) -> usize

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fn write(&self, w: &mut UnsafeWriter)

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impl Copy for worldgen__structure_feature

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impl Eq for worldgen__structure_feature

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impl StructuralPartialEq for worldgen__structure_feature

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.