#[repr(u8)]pub enum worldgen__feature {
Show 52 variants
no_op = 0,
tree = 1,
flower = 2,
no_bonemeal_flower = 3,
random_patch = 4,
block_pile = 5,
spring_feature = 6,
chorus_plant = 7,
emerald_ore = 8,
void_start_platform = 9,
desert_well = 10,
fossil = 11,
huge_red_mushroom = 12,
huge_brown_mushroom = 13,
ice_spike = 14,
glowstone_blob = 15,
freeze_top_layer = 16,
vines = 17,
monster_room = 18,
blue_ice = 19,
iceberg = 20,
forest_rock = 21,
disk = 22,
ice_patch = 23,
lake = 24,
ore = 25,
end_spike = 26,
end_island = 27,
end_gateway = 28,
seagrass = 29,
kelp = 30,
coral_tree = 31,
coral_mushroom = 32,
coral_claw = 33,
sea_pickle = 34,
simple_block = 35,
bamboo = 36,
huge_fungus = 37,
nether_forest_vegetation = 38,
weeping_vines = 39,
twisting_vines = 40,
basalt_columns = 41,
delta_feature = 42,
netherrack_replace_blobs = 43,
fill_layer = 44,
bonus_chest = 45,
basalt_pillar = 46,
no_surface_ore = 47,
random_selector = 48,
simple_random_selector = 49,
random_boolean_selector = 50,
decorated = 51,
}Variants§
no_op = 0
tree = 1
flower = 2
no_bonemeal_flower = 3
random_patch = 4
block_pile = 5
spring_feature = 6
chorus_plant = 7
emerald_ore = 8
void_start_platform = 9
desert_well = 10
fossil = 11
huge_red_mushroom = 12
huge_brown_mushroom = 13
ice_spike = 14
glowstone_blob = 15
freeze_top_layer = 16
vines = 17
monster_room = 18
blue_ice = 19
iceberg = 20
forest_rock = 21
disk = 22
ice_patch = 23
lake = 24
ore = 25
end_spike = 26
end_island = 27
end_gateway = 28
seagrass = 29
kelp = 30
coral_tree = 31
coral_mushroom = 32
coral_claw = 33
sea_pickle = 34
simple_block = 35
bamboo = 36
huge_fungus = 37
nether_forest_vegetation = 38
weeping_vines = 39
twisting_vines = 40
basalt_columns = 41
delta_feature = 42
netherrack_replace_blobs = 43
fill_layer = 44
bonus_chest = 45
basalt_pillar = 46
no_surface_ore = 47
random_selector = 48
simple_random_selector = 49
random_boolean_selector = 50
decorated = 51
Implementations§
Trait Implementations§
source§impl Clone for worldgen__feature
impl Clone for worldgen__feature
source§fn clone(&self) -> worldgen__feature
fn clone(&self) -> worldgen__feature
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for worldgen__feature
impl Debug for worldgen__feature
source§impl Display for worldgen__feature
impl Display for worldgen__feature
source§impl Hash for worldgen__feature
impl Hash for worldgen__feature
source§impl PartialEq for worldgen__feature
impl PartialEq for worldgen__feature
source§fn eq(&self, other: &worldgen__feature) -> bool
fn eq(&self, other: &worldgen__feature) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl Write for worldgen__feature
impl Write for worldgen__feature
impl Copy for worldgen__feature
impl Eq for worldgen__feature
impl StructuralPartialEq for worldgen__feature
Auto Trait Implementations§
impl Freeze for worldgen__feature
impl RefUnwindSafe for worldgen__feature
impl Send for worldgen__feature
impl Sync for worldgen__feature
impl Unpin for worldgen__feature
impl UnwindSafe for worldgen__feature
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more