Enum minecraft_data::worldgen__feature

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#[repr(u8)]
pub enum worldgen__feature {
Show 52 variants no_op = 0, tree = 1, flower = 2, no_bonemeal_flower = 3, random_patch = 4, block_pile = 5, spring_feature = 6, chorus_plant = 7, emerald_ore = 8, void_start_platform = 9, desert_well = 10, fossil = 11, huge_red_mushroom = 12, huge_brown_mushroom = 13, ice_spike = 14, glowstone_blob = 15, freeze_top_layer = 16, vines = 17, monster_room = 18, blue_ice = 19, iceberg = 20, forest_rock = 21, disk = 22, ice_patch = 23, lake = 24, ore = 25, end_spike = 26, end_island = 27, end_gateway = 28, seagrass = 29, kelp = 30, coral_tree = 31, coral_mushroom = 32, coral_claw = 33, sea_pickle = 34, simple_block = 35, bamboo = 36, huge_fungus = 37, nether_forest_vegetation = 38, weeping_vines = 39, twisting_vines = 40, basalt_columns = 41, delta_feature = 42, netherrack_replace_blobs = 43, fill_layer = 44, bonus_chest = 45, basalt_pillar = 46, no_surface_ore = 47, random_selector = 48, simple_random_selector = 49, random_boolean_selector = 50, decorated = 51,
}

Variants§

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no_op = 0

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tree = 1

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flower = 2

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no_bonemeal_flower = 3

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random_patch = 4

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block_pile = 5

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spring_feature = 6

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chorus_plant = 7

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emerald_ore = 8

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void_start_platform = 9

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desert_well = 10

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fossil = 11

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huge_red_mushroom = 12

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huge_brown_mushroom = 13

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ice_spike = 14

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glowstone_blob = 15

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freeze_top_layer = 16

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vines = 17

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monster_room = 18

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blue_ice = 19

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iceberg = 20

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forest_rock = 21

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disk = 22

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ice_patch = 23

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lake = 24

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ore = 25

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end_spike = 26

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end_island = 27

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end_gateway = 28

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seagrass = 29

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kelp = 30

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coral_tree = 31

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coral_mushroom = 32

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coral_claw = 33

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sea_pickle = 34

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simple_block = 35

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bamboo = 36

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huge_fungus = 37

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nether_forest_vegetation = 38

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weeping_vines = 39

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twisting_vines = 40

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basalt_columns = 41

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delta_feature = 42

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netherrack_replace_blobs = 43

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fill_layer = 44

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bonus_chest = 45

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basalt_pillar = 46

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no_surface_ore = 47

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random_selector = 48

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simple_random_selector = 49

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random_boolean_selector = 50

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decorated = 51

Implementations§

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impl worldgen__feature

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pub const fn id(self) -> u8

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pub const fn new(x: u8) -> Self

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impl worldgen__feature

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pub const MAX: usize = 51usize

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impl worldgen__feature

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pub const fn name(self) -> &'static str

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pub fn parse(name: &[u8]) -> Option<Self>

Trait Implementations§

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impl Clone for worldgen__feature

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fn clone(&self) -> worldgen__feature

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for worldgen__feature

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for worldgen__feature

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for worldgen__feature

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for worldgen__feature

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fn eq(&self, other: &worldgen__feature) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Read for worldgen__feature

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fn read(n: &mut &[u8]) -> Option<Self>

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impl Write for worldgen__feature

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fn len(&self) -> usize

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fn write(&self, w: &mut UnsafeWriter)

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impl Copy for worldgen__feature

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impl Eq for worldgen__feature

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impl StructuralPartialEq for worldgen__feature

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.