#[repr(u8)]
pub enum play_s2c {
Show 120 variants BundleDelimiter = 0, EntitySpawn = 1, ExperienceOrbSpawn = 2, EntityAnimation = 3, Statistics = 4, PlayerActionResponse = 5, BlockBreakingProgress = 6, BlockEntityUpdate = 7, BlockEvent = 8, BlockUpdate = 9, BossBar = 10, Difficulty = 11, ChunkSent = 12, StartChunkSend = 13, ChunkBiomeData = 14, ClearTitle = 15, CommandSuggestions = 16, CommandTree = 17, CloseScreen = 18, Inventory = 19, ScreenHandlerPropertyUpdate = 20, ScreenHandlerSlotUpdate = 21, CookieRequest = 22, CooldownUpdate = 23, ChatSuggestions = 24, CustomPayload = 25, EntityDamage = 26, RemoveMessage = 27, Disconnect = 28, ProfilelessChatMessage = 29, EntityStatus = 30, Explosion = 31, UnloadChunk = 32, GameStateChange = 33, OpenHorseScreen = 34, DamageTilt = 35, WorldBorderInitialize = 36, KeepAlive = 37, ChunkData = 38, WorldEvent = 39, Particle = 40, LightUpdate = 41, GameJoin = 42, MapUpdate = 43, SetTradeOffers = 44, EntityMoveRelative = 45, EntityRotateAndMoveRelative = 46, EntityRotate = 47, VehicleMove = 48, OpenWrittenBook = 49, OpenScreen = 50, SignEditorOpen = 51, CommonPing = 52, PingResult = 53, CraftFailedResponse = 54, PlayerAbilities = 55, ChatMessage = 56, EndCombat = 57, EnterCombat = 58, DeathMessage = 59, PlayerRemove = 60, PlayerList = 61, LookAt = 62, PlayerPositionLook = 63, UnlockRecipes = 64, EntitiesDestroy = 65, RemoveEntityStatusEffect = 66, ScoreboardScoreReset = 67, ResourcePackRemove = 68, ResourcePackSend = 69, PlayerRespawn = 70, EntitySetHeadYaw = 71, ChunkDeltaUpdate = 72, SelectAdvancementTab = 73, ServerMetadata = 74, OverlayMessage = 75, WorldBorderCenterChanged = 76, WorldBorderInterpolateSize = 77, WorldBorderSizeChanged = 78, WorldBorderWarningTimeChanged = 79, WorldBorderWarningBlocksChanged = 80, SetCameraEntity = 81, UpdateSelectedSlot = 82, ChunkRenderDistanceCenter = 83, ChunkLoadDistance = 84, PlayerSpawnPosition = 85, ScoreboardDisplay = 86, EntityTrackerUpdate = 87, EntityAttach = 88, EntityVelocityUpdate = 89, EntityEquipmentUpdate = 90, ExperienceBarUpdate = 91, HealthUpdate = 92, ScoreboardObjectiveUpdate = 93, EntityPassengersSet = 94, Team = 95, ScoreboardScoreUpdate = 96, SimulationDistance = 97, Subtitle = 98, WorldTimeUpdate = 99, Title = 100, TitleFade = 101, PlaySoundFromEntity = 102, PlaySound = 103, EnterReconfiguration = 104, StopSound = 105, StoreCookie = 106, GameMessage = 107, PlayerListHeader = 108, NbtQueryResponse = 109, ItemPickupAnimation = 110, EntityPosition = 111, UpdateTickRate = 112, TickStep = 113, ServerTransfer = 114, AdvancementUpdate = 115, EntityAttributes = 116, EntityStatusEffect = 117, SynchronizeRecipes = 118, SynchronizeTags = 119,
}

Variants§

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BundleDelimiter = 0

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EntitySpawn = 1

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ExperienceOrbSpawn = 2

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EntityAnimation = 3

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Statistics = 4

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PlayerActionResponse = 5

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BlockBreakingProgress = 6

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BlockEntityUpdate = 7

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BlockEvent = 8

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BlockUpdate = 9

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BossBar = 10

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Difficulty = 11

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ChunkSent = 12

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StartChunkSend = 13

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ChunkBiomeData = 14

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ClearTitle = 15

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CommandSuggestions = 16

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CommandTree = 17

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CloseScreen = 18

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Inventory = 19

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ScreenHandlerPropertyUpdate = 20

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ScreenHandlerSlotUpdate = 21

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CookieRequest = 22

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CooldownUpdate = 23

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ChatSuggestions = 24

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CustomPayload = 25

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EntityDamage = 26

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RemoveMessage = 27

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Disconnect = 28

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ProfilelessChatMessage = 29

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EntityStatus = 30

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Explosion = 31

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UnloadChunk = 32

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GameStateChange = 33

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OpenHorseScreen = 34

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DamageTilt = 35

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WorldBorderInitialize = 36

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KeepAlive = 37

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ChunkData = 38

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WorldEvent = 39

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Particle = 40

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LightUpdate = 41

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GameJoin = 42

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MapUpdate = 43

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SetTradeOffers = 44

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EntityMoveRelative = 45

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EntityRotateAndMoveRelative = 46

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EntityRotate = 47

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VehicleMove = 48

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OpenWrittenBook = 49

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OpenScreen = 50

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SignEditorOpen = 51

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CommonPing = 52

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PingResult = 53

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CraftFailedResponse = 54

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PlayerAbilities = 55

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ChatMessage = 56

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EndCombat = 57

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EnterCombat = 58

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DeathMessage = 59

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PlayerRemove = 60

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PlayerList = 61

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LookAt = 62

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PlayerPositionLook = 63

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UnlockRecipes = 64

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EntitiesDestroy = 65

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RemoveEntityStatusEffect = 66

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ScoreboardScoreReset = 67

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ResourcePackRemove = 68

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ResourcePackSend = 69

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PlayerRespawn = 70

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EntitySetHeadYaw = 71

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ChunkDeltaUpdate = 72

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SelectAdvancementTab = 73

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ServerMetadata = 74

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OverlayMessage = 75

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WorldBorderCenterChanged = 76

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WorldBorderInterpolateSize = 77

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WorldBorderSizeChanged = 78

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WorldBorderWarningTimeChanged = 79

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WorldBorderWarningBlocksChanged = 80

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SetCameraEntity = 81

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UpdateSelectedSlot = 82

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ChunkRenderDistanceCenter = 83

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ChunkLoadDistance = 84

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PlayerSpawnPosition = 85

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ScoreboardDisplay = 86

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EntityTrackerUpdate = 87

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EntityAttach = 88

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EntityVelocityUpdate = 89

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EntityEquipmentUpdate = 90

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ExperienceBarUpdate = 91

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HealthUpdate = 92

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ScoreboardObjectiveUpdate = 93

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EntityPassengersSet = 94

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Team = 95

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ScoreboardScoreUpdate = 96

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SimulationDistance = 97

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Subtitle = 98

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WorldTimeUpdate = 99

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Title = 100

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TitleFade = 101

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PlaySoundFromEntity = 102

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PlaySound = 103

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EnterReconfiguration = 104

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StopSound = 105

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StoreCookie = 106

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GameMessage = 107

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PlayerListHeader = 108

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NbtQueryResponse = 109

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ItemPickupAnimation = 110

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EntityPosition = 111

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UpdateTickRate = 112

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TickStep = 113

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ServerTransfer = 114

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AdvancementUpdate = 115

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EntityAttributes = 116

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EntityStatusEffect = 117

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SynchronizeRecipes = 118

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SynchronizeTags = 119

Implementations§

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impl play_s2c

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pub const fn id(self) -> raw_play_s2c

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pub const fn new(x: raw_play_s2c) -> Self

Trait Implementations§

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impl Clone for play_s2c

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fn clone(&self) -> play_s2c

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Hash for play_s2c

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for play_s2c

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fn eq(&self, other: &play_s2c) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Write for play_s2c

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fn write(&self, w: &mut UnsafeWriter)

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fn len(&self) -> usize

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impl Copy for play_s2c

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impl Eq for play_s2c

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impl StructuralEq for play_s2c

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impl StructuralPartialEq for play_s2c

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.