#[repr(u8)]
pub enum play_c2s {
Show 55 variants TeleportConfirm = 0, QueryBlockNbt = 1, UpdateDifficulty = 2, MessageAcknowledgment = 3, CommandExecution = 4, ChatMessage = 5, PlayerSession = 6, AcknowledgeChunks = 7, ClientStatus = 8, ClientOptions = 9, RequestCommandCompletions = 10, AcknowledgeReconfiguration = 11, ButtonClick = 12, ClickSlot = 13, CloseHandledScreen = 14, SlotChangedState = 15, CustomPayload = 16, BookUpdate = 17, QueryEntityNbt = 18, PlayerInteractEntity = 19, JigsawGenerating = 20, KeepAlive = 21, UpdateDifficultyLock = 22, PlayerMovePositionAndOnGround = 23, PlayerMoveFull = 24, PlayerMoveLookAndOnGround = 25, PlayerMoveOnGroundOnly = 26, VehicleMove = 27, BoatPaddleState = 28, PickFromInventory = 29, QueryPing = 30, CraftRequest = 31, UpdatePlayerAbilities = 32, PlayerAction = 33, ClientCommand = 34, PlayerInput = 35, CommonPong = 36, RecipeCategoryOptions = 37, RecipeBookData = 38, RenameItem = 39, ResourcePackStatus = 40, AdvancementTab = 41, SelectMerchantTrade = 42, UpdateBeacon = 43, UpdateSelectedSlot = 44, UpdateCommandBlock = 45, UpdateCommandBlockMinecart = 46, CreativeInventoryAction = 47, UpdateJigsaw = 48, UpdateStructureBlock = 49, UpdateSign = 50, HandSwing = 51, SpectatorTeleport = 52, PlayerInteractBlock = 53, PlayerInteractItem = 54,
}

Variants§

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TeleportConfirm = 0

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QueryBlockNbt = 1

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UpdateDifficulty = 2

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MessageAcknowledgment = 3

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CommandExecution = 4

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ChatMessage = 5

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PlayerSession = 6

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AcknowledgeChunks = 7

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ClientStatus = 8

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ClientOptions = 9

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RequestCommandCompletions = 10

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AcknowledgeReconfiguration = 11

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ButtonClick = 12

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ClickSlot = 13

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CloseHandledScreen = 14

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SlotChangedState = 15

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CustomPayload = 16

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BookUpdate = 17

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QueryEntityNbt = 18

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PlayerInteractEntity = 19

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JigsawGenerating = 20

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KeepAlive = 21

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UpdateDifficultyLock = 22

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PlayerMovePositionAndOnGround = 23

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PlayerMoveFull = 24

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PlayerMoveLookAndOnGround = 25

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PlayerMoveOnGroundOnly = 26

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VehicleMove = 27

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BoatPaddleState = 28

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PickFromInventory = 29

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QueryPing = 30

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CraftRequest = 31

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UpdatePlayerAbilities = 32

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PlayerAction = 33

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ClientCommand = 34

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PlayerInput = 35

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CommonPong = 36

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RecipeCategoryOptions = 37

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RecipeBookData = 38

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RenameItem = 39

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ResourcePackStatus = 40

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AdvancementTab = 41

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SelectMerchantTrade = 42

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UpdateBeacon = 43

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UpdateSelectedSlot = 44

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UpdateCommandBlock = 45

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UpdateCommandBlockMinecart = 46

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CreativeInventoryAction = 47

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UpdateJigsaw = 48

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UpdateStructureBlock = 49

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UpdateSign = 50

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HandSwing = 51

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SpectatorTeleport = 52

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PlayerInteractBlock = 53

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PlayerInteractItem = 54

Implementations§

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impl play_c2s

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pub const fn id(self) -> u8

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pub const fn new(x: u8) -> Self

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impl play_c2s

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pub const MAX: usize = 54usize

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impl play_c2s

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pub const fn name(self) -> &'static str

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pub fn parse(name: &[u8]) -> Option<Self>

Trait Implementations§

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impl Clone for play_c2s

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fn clone(&self) -> play_c2s

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for play_c2s

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for play_c2s

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for play_c2s

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for play_c2s

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fn eq(&self, other: &play_c2s) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Read for play_c2s

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fn read(n: &mut &[u8]) -> Option<Self>

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impl Write for play_c2s

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fn len(&self) -> usize

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fn write(&self, w: &mut UnsafeWriter)

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impl Copy for play_c2s

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impl Eq for play_c2s

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impl StructuralEq for play_c2s

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impl StructuralPartialEq for play_c2s

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.