#[repr(u8)]
pub enum play_s2c {
Show 117 variants BundleSplitter = 0, EntitySpawn = 1, ExperienceOrbSpawn = 2, EntityAnimation = 3, Statistics = 4, PlayerActionResponse = 5, BlockBreakingProgress = 6, BlockEntityUpdate = 7, BlockEvent = 8, BlockUpdate = 9, BossBar = 10, Difficulty = 11, ChunkSent = 12, StartChunkSend = 13, ChunkBiomeData = 14, ClearTitle = 15, CommandSuggestions = 16, CommandTree = 17, CloseScreen = 18, Inventory = 19, ScreenHandlerPropertyUpdate = 20, ScreenHandlerSlotUpdate = 21, CooldownUpdate = 22, ChatSuggestions = 23, CustomPayload = 24, EntityDamage = 25, RemoveMessage = 26, Disconnect = 27, ProfilelessChatMessage = 28, EntityStatus = 29, Explosion = 30, UnloadChunk = 31, GameStateChange = 32, OpenHorseScreen = 33, DamageTilt = 34, WorldBorderInitialize = 35, KeepAlive = 36, ChunkData = 37, WorldEvent = 38, Particle = 39, LightUpdate = 40, GameJoin = 41, MapUpdate = 42, SetTradeOffers = 43, EntityMoveRelative = 44, EntityRotateAndMoveRelative = 45, EntityRotate = 46, VehicleMove = 47, OpenWrittenBook = 48, OpenScreen = 49, SignEditorOpen = 50, CommonPing = 51, PingResult = 52, CraftFailedResponse = 53, PlayerAbilities = 54, ChatMessage = 55, EndCombat = 56, EnterCombat = 57, DeathMessage = 58, PlayerRemove = 59, PlayerList = 60, LookAt = 61, PlayerPositionLook = 62, UnlockRecipes = 63, EntitiesDestroy = 64, RemoveEntityStatusEffect = 65, ScoreboardScoreReset = 66, ResourcePackRemove = 67, ResourcePackSend = 68, PlayerRespawn = 69, EntitySetHeadYaw = 70, ChunkDeltaUpdate = 71, SelectAdvancementTab = 72, ServerMetadata = 73, OverlayMessage = 74, WorldBorderCenterChanged = 75, WorldBorderInterpolateSize = 76, WorldBorderSizeChanged = 77, WorldBorderWarningTimeChanged = 78, WorldBorderWarningBlocksChanged = 79, SetCameraEntity = 80, UpdateSelectedSlot = 81, ChunkRenderDistanceCenter = 82, ChunkLoadDistance = 83, PlayerSpawnPosition = 84, ScoreboardDisplay = 85, EntityTrackerUpdate = 86, EntityAttach = 87, EntityVelocityUpdate = 88, EntityEquipmentUpdate = 89, ExperienceBarUpdate = 90, HealthUpdate = 91, ScoreboardObjectiveUpdate = 92, EntityPassengersSet = 93, Team = 94, ScoreboardScoreUpdate = 95, SimulationDistance = 96, Subtitle = 97, WorldTimeUpdate = 98, Title = 99, TitleFade = 100, PlaySoundFromEntity = 101, PlaySound = 102, EnterReconfiguration = 103, StopSound = 104, GameMessage = 105, PlayerListHeader = 106, NbtQueryResponse = 107, ItemPickupAnimation = 108, EntityPosition = 109, UpdateTickRate = 110, TickStep = 111, AdvancementUpdate = 112, EntityAttributes = 113, EntityStatusEffect = 114, SynchronizeRecipes = 115, SynchronizeTags = 116,
}

Variants§

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BundleSplitter = 0

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EntitySpawn = 1

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ExperienceOrbSpawn = 2

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EntityAnimation = 3

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Statistics = 4

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PlayerActionResponse = 5

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BlockBreakingProgress = 6

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BlockEntityUpdate = 7

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BlockEvent = 8

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BlockUpdate = 9

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BossBar = 10

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Difficulty = 11

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ChunkSent = 12

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StartChunkSend = 13

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ChunkBiomeData = 14

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ClearTitle = 15

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CommandSuggestions = 16

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CommandTree = 17

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CloseScreen = 18

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Inventory = 19

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ScreenHandlerPropertyUpdate = 20

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ScreenHandlerSlotUpdate = 21

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CooldownUpdate = 22

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ChatSuggestions = 23

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CustomPayload = 24

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EntityDamage = 25

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RemoveMessage = 26

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Disconnect = 27

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ProfilelessChatMessage = 28

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EntityStatus = 29

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Explosion = 30

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UnloadChunk = 31

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GameStateChange = 32

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OpenHorseScreen = 33

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DamageTilt = 34

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WorldBorderInitialize = 35

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KeepAlive = 36

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ChunkData = 37

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WorldEvent = 38

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Particle = 39

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LightUpdate = 40

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GameJoin = 41

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MapUpdate = 42

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SetTradeOffers = 43

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EntityMoveRelative = 44

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EntityRotateAndMoveRelative = 45

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EntityRotate = 46

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VehicleMove = 47

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OpenWrittenBook = 48

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OpenScreen = 49

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SignEditorOpen = 50

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CommonPing = 51

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PingResult = 52

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CraftFailedResponse = 53

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PlayerAbilities = 54

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ChatMessage = 55

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EndCombat = 56

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EnterCombat = 57

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DeathMessage = 58

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PlayerRemove = 59

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PlayerList = 60

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LookAt = 61

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PlayerPositionLook = 62

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UnlockRecipes = 63

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EntitiesDestroy = 64

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RemoveEntityStatusEffect = 65

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ScoreboardScoreReset = 66

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ResourcePackRemove = 67

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ResourcePackSend = 68

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PlayerRespawn = 69

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EntitySetHeadYaw = 70

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ChunkDeltaUpdate = 71

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SelectAdvancementTab = 72

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ServerMetadata = 73

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OverlayMessage = 74

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WorldBorderCenterChanged = 75

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WorldBorderInterpolateSize = 76

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WorldBorderSizeChanged = 77

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WorldBorderWarningTimeChanged = 78

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WorldBorderWarningBlocksChanged = 79

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SetCameraEntity = 80

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UpdateSelectedSlot = 81

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ChunkRenderDistanceCenter = 82

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ChunkLoadDistance = 83

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PlayerSpawnPosition = 84

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ScoreboardDisplay = 85

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EntityTrackerUpdate = 86

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EntityAttach = 87

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EntityVelocityUpdate = 88

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EntityEquipmentUpdate = 89

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ExperienceBarUpdate = 90

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HealthUpdate = 91

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ScoreboardObjectiveUpdate = 92

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EntityPassengersSet = 93

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Team = 94

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ScoreboardScoreUpdate = 95

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SimulationDistance = 96

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Subtitle = 97

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WorldTimeUpdate = 98

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Title = 99

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TitleFade = 100

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PlaySoundFromEntity = 101

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PlaySound = 102

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EnterReconfiguration = 103

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StopSound = 104

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GameMessage = 105

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PlayerListHeader = 106

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NbtQueryResponse = 107

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ItemPickupAnimation = 108

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EntityPosition = 109

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UpdateTickRate = 110

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TickStep = 111

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AdvancementUpdate = 112

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EntityAttributes = 113

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EntityStatusEffect = 114

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SynchronizeRecipes = 115

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SynchronizeTags = 116

Implementations§

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impl play_s2c

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pub const fn id(self) -> u8

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pub const fn new(x: u8) -> Self

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impl play_s2c

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pub const MAX: usize = 116usize

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impl play_s2c

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pub const fn name(self) -> &'static str

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pub fn parse(name: &[u8]) -> Option<Self>

Trait Implementations§

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impl Clone for play_s2c

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fn clone(&self) -> play_s2c

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for play_s2c

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for play_s2c

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for play_s2c

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for play_s2c

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fn eq(&self, other: &play_s2c) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Read for play_s2c

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fn read(n: &mut &[u8]) -> Option<Self>

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impl Write for play_s2c

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fn len(&self) -> usize

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fn write(&self, w: &mut UnsafeWriter)

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impl Copy for play_s2c

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impl Eq for play_s2c

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impl StructuralEq for play_s2c

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impl StructuralPartialEq for play_s2c

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.