#[repr(u8)]
pub enum particle_type {
Show 101 variants ambient_entity_effect = 0, angry_villager = 1, block = 2, block_marker = 3, bubble = 4, cloud = 5, crit = 6, damage_indicator = 7, dragon_breath = 8, dripping_lava = 9, falling_lava = 10, landing_lava = 11, dripping_water = 12, falling_water = 13, dust = 14, dust_color_transition = 15, effect = 16, elder_guardian = 17, enchanted_hit = 18, enchant = 19, end_rod = 20, entity_effect = 21, explosion_emitter = 22, explosion = 23, gust = 24, gust_emitter = 25, sonic_boom = 26, falling_dust = 27, firework = 28, fishing = 29, flame = 30, cherry_leaves = 31, sculk_soul = 32, sculk_charge = 33, sculk_charge_pop = 34, soul_fire_flame = 35, soul = 36, flash = 37, happy_villager = 38, composter = 39, heart = 40, instant_effect = 41, item = 42, vibration = 43, item_slime = 44, item_snowball = 45, large_smoke = 46, lava = 47, mycelium = 48, note = 49, poof = 50, portal = 51, rain = 52, smoke = 53, white_smoke = 54, sneeze = 55, spit = 56, squid_ink = 57, sweep_attack = 58, totem_of_undying = 59, underwater = 60, splash = 61, witch = 62, bubble_pop = 63, current_down = 64, bubble_column_up = 65, nautilus = 66, dolphin = 67, campfire_cosy_smoke = 68, campfire_signal_smoke = 69, dripping_honey = 70, falling_honey = 71, landing_honey = 72, falling_nectar = 73, falling_spore_blossom = 74, ash = 75, crimson_spore = 76, warped_spore = 77, spore_blossom_air = 78, dripping_obsidian_tear = 79, falling_obsidian_tear = 80, landing_obsidian_tear = 81, reverse_portal = 82, white_ash = 83, small_flame = 84, snowflake = 85, dripping_dripstone_lava = 86, falling_dripstone_lava = 87, dripping_dripstone_water = 88, falling_dripstone_water = 89, glow_squid_ink = 90, glow = 91, wax_on = 92, wax_off = 93, electric_spark = 94, scrape = 95, shriek = 96, egg_crack = 97, dust_plume = 98, gust_dust = 99, trial_spawner_detection = 100,
}

Variants§

§

ambient_entity_effect = 0

§

angry_villager = 1

§

block = 2

§

block_marker = 3

§

bubble = 4

§

cloud = 5

§

crit = 6

§

damage_indicator = 7

§

dragon_breath = 8

§

dripping_lava = 9

§

falling_lava = 10

§

landing_lava = 11

§

dripping_water = 12

§

falling_water = 13

§

dust = 14

§

dust_color_transition = 15

§

effect = 16

§

elder_guardian = 17

§

enchanted_hit = 18

§

enchant = 19

§

end_rod = 20

§

entity_effect = 21

§

explosion_emitter = 22

§

explosion = 23

§

gust = 24

§

gust_emitter = 25

§

sonic_boom = 26

§

falling_dust = 27

§

firework = 28

§

fishing = 29

§

flame = 30

§

cherry_leaves = 31

§

sculk_soul = 32

§

sculk_charge = 33

§

sculk_charge_pop = 34

§

soul_fire_flame = 35

§

soul = 36

§

flash = 37

§

happy_villager = 38

§

composter = 39

§

heart = 40

§

instant_effect = 41

§

item = 42

§

vibration = 43

§

item_slime = 44

§

item_snowball = 45

§

large_smoke = 46

§

lava = 47

§

mycelium = 48

§

note = 49

§

poof = 50

§

portal = 51

§

rain = 52

§

smoke = 53

§

white_smoke = 54

§

sneeze = 55

§

spit = 56

§

squid_ink = 57

§

sweep_attack = 58

§

totem_of_undying = 59

§

underwater = 60

§

splash = 61

§

witch = 62

§

bubble_pop = 63

§

current_down = 64

§

bubble_column_up = 65

§

nautilus = 66

§

dolphin = 67

§

campfire_cosy_smoke = 68

§

campfire_signal_smoke = 69

§

dripping_honey = 70

§

falling_honey = 71

§

landing_honey = 72

§

falling_nectar = 73

§

falling_spore_blossom = 74

§

ash = 75

§

crimson_spore = 76

§

warped_spore = 77

§

spore_blossom_air = 78

§

dripping_obsidian_tear = 79

§

falling_obsidian_tear = 80

§

landing_obsidian_tear = 81

§

reverse_portal = 82

§

white_ash = 83

§

small_flame = 84

§

snowflake = 85

§

dripping_dripstone_lava = 86

§

falling_dripstone_lava = 87

§

dripping_dripstone_water = 88

§

falling_dripstone_water = 89

§

glow_squid_ink = 90

§

glow = 91

§

wax_on = 92

§

wax_off = 93

§

electric_spark = 94

§

scrape = 95

§

shriek = 96

§

egg_crack = 97

§

dust_plume = 98

§

gust_dust = 99

§

trial_spawner_detection = 100

Implementations§

source§

impl particle_type

source

pub const fn id(self) -> u8

source

pub const fn new(x: u8) -> Self

source§

impl particle_type

source

pub const MAX: usize = 100usize

source§

impl particle_type

source

pub const fn name(self) -> &'static str

source

pub fn parse(name: &[u8]) -> Option<Self>

Trait Implementations§

source§

impl Clone for particle_type

source§

fn clone(&self) -> particle_type

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for particle_type

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Display for particle_type

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Hash for particle_type

source§

fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
source§

impl PartialEq for particle_type

source§

fn eq(&self, other: &particle_type) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl Read for particle_type

source§

fn read(n: &mut &[u8]) -> Option<Self>

source§

impl Write for particle_type

source§

fn len(&self) -> usize

source§

fn write(&self, w: &mut UnsafeWriter)

source§

impl Copy for particle_type

source§

impl Eq for particle_type

source§

impl StructuralEq for particle_type

source§

impl StructuralPartialEq for particle_type

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T> ToString for T
where T: Display + ?Sized,

source§

default fn to_string(&self) -> String

Converts the given value to a String. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.