#[repr(u8)]pub enum block_state_property_value {
Show 130 variants
d_0 = 0,
d_1 = 1,
d_10 = 2,
d_11 = 3,
d_12 = 4,
d_13 = 5,
d_14 = 6,
d_15 = 7,
d_16 = 8,
d_17 = 9,
d_18 = 10,
d_19 = 11,
d_2 = 12,
d_20 = 13,
d_21 = 14,
d_22 = 15,
d_23 = 16,
d_24 = 17,
d_25 = 18,
d_3 = 19,
d_4 = 20,
d_5 = 21,
d_6 = 22,
d_7 = 23,
d_8 = 24,
d_9 = 25,
active = 26,
ascending_east = 27,
ascending_north = 28,
ascending_south = 29,
ascending_west = 30,
banjo = 31,
base = 32,
basedrum = 33,
bass = 34,
bell = 35,
bit = 36,
bottom = 37,
ceiling = 38,
chime = 39,
compare = 40,
cooldown = 41,
corner = 42,
cow_bell = 43,
creeper = 44,
custom_head = 45,
data = 46,
didgeridoo = 47,
double = 48,
double_wall = 49,
down = 50,
down_east = 51,
down_north = 52,
down_south = 53,
down_west = 54,
dragon = 55,
east = 56,
east_up = 57,
east_west = 58,
ejecting_reward = 59,
false = 60,
floor = 61,
flute = 62,
foot = 63,
frustum = 64,
full = 65,
guitar = 66,
harp = 67,
hat = 68,
head = 69,
inactive = 70,
inner_left = 71,
inner_right = 72,
iron_xylophone = 73,
large = 74,
left = 75,
load = 76,
low = 77,
lower = 78,
middle = 79,
none = 80,
normal = 81,
north = 82,
north_east = 83,
north_south = 84,
north_up = 85,
north_west = 86,
outer_left = 87,
outer_right = 88,
partial = 89,
piglin = 90,
pling = 91,
right = 92,
save = 93,
side = 94,
single = 95,
single_wall = 96,
skeleton = 97,
small = 98,
snare = 99,
south = 100,
south_east = 101,
south_up = 102,
south_west = 103,
sticky = 104,
straight = 105,
subtract = 106,
tall = 107,
tip = 108,
tip_merge = 109,
top = 110,
true = 111,
unstable = 112,
up = 113,
up_east = 114,
up_north = 115,
up_south = 116,
up_west = 117,
upper = 118,
waiting_for_players = 119,
waiting_for_reward_ejection = 120,
wall = 121,
west = 122,
west_up = 123,
wither_skeleton = 124,
x = 125,
xylophone = 126,
y = 127,
z = 128,
zombie = 129,
}Variants§
d_0 = 0
d_1 = 1
d_10 = 2
d_11 = 3
d_12 = 4
d_13 = 5
d_14 = 6
d_15 = 7
d_16 = 8
d_17 = 9
d_18 = 10
d_19 = 11
d_2 = 12
d_20 = 13
d_21 = 14
d_22 = 15
d_23 = 16
d_24 = 17
d_25 = 18
d_3 = 19
d_4 = 20
d_5 = 21
d_6 = 22
d_7 = 23
d_8 = 24
d_9 = 25
active = 26
ascending_east = 27
ascending_north = 28
ascending_south = 29
ascending_west = 30
banjo = 31
base = 32
basedrum = 33
bass = 34
bell = 35
bit = 36
bottom = 37
ceiling = 38
chime = 39
compare = 40
cooldown = 41
corner = 42
cow_bell = 43
creeper = 44
custom_head = 45
data = 46
didgeridoo = 47
double = 48
double_wall = 49
down = 50
down_east = 51
down_north = 52
down_south = 53
down_west = 54
dragon = 55
east = 56
east_up = 57
east_west = 58
ejecting_reward = 59
false = 60
floor = 61
flute = 62
foot = 63
frustum = 64
full = 65
guitar = 66
harp = 67
hat = 68
head = 69
inactive = 70
inner_left = 71
inner_right = 72
iron_xylophone = 73
large = 74
left = 75
load = 76
low = 77
lower = 78
middle = 79
none = 80
normal = 81
north = 82
north_east = 83
north_south = 84
north_up = 85
north_west = 86
outer_left = 87
outer_right = 88
partial = 89
piglin = 90
pling = 91
right = 92
save = 93
side = 94
single = 95
single_wall = 96
skeleton = 97
small = 98
snare = 99
south = 100
south_east = 101
south_up = 102
south_west = 103
sticky = 104
straight = 105
subtract = 106
tall = 107
tip = 108
tip_merge = 109
top = 110
true = 111
unstable = 112
up = 113
up_east = 114
up_north = 115
up_south = 116
up_west = 117
upper = 118
waiting_for_players = 119
waiting_for_reward_ejection = 120
wall = 121
west = 122
west_up = 123
wither_skeleton = 124
x = 125
xylophone = 126
y = 127
z = 128
zombie = 129
Implementations§
Trait Implementations§
source§impl Clone for block_state_property_value
impl Clone for block_state_property_value
source§fn clone(&self) -> block_state_property_value
fn clone(&self) -> block_state_property_value
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for block_state_property_value
impl Debug for block_state_property_value
source§impl Display for block_state_property_value
impl Display for block_state_property_value
source§impl Hash for block_state_property_value
impl Hash for block_state_property_value
source§impl PartialEq for block_state_property_value
impl PartialEq for block_state_property_value
source§fn eq(&self, other: &block_state_property_value) -> bool
fn eq(&self, other: &block_state_property_value) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Copy for block_state_property_value
impl Eq for block_state_property_value
impl StructuralEq for block_state_property_value
impl StructuralPartialEq for block_state_property_value
Auto Trait Implementations§
impl RefUnwindSafe for block_state_property_value
impl Send for block_state_property_value
impl Sync for block_state_property_value
impl Unpin for block_state_property_value
impl UnwindSafe for block_state_property_value
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more