pub struct Vibration {
pub position_source_type: VarInt,
pub block_position: Position,
pub entity_id: VarInt,
pub entity_eye_height: Float,
pub ticks: VarInt,
}
Fields§
§position_source_type: VarInt
§block_position: Position
§entity_id: VarInt
§entity_eye_height: Float
§ticks: VarInt
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Vibration
impl RefUnwindSafe for Vibration
impl Send for Vibration
impl Sync for Vibration
impl Unpin for Vibration
impl UnwindSafe for Vibration
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more