pub enum GameArgEntry {
Plain(String),
Conditional(Value),
}Expand description
Modern (1.13+) game argument: either a plain string or a conditional object. Conditional objects are dropped during argument construction (same as JS).
Variants§
Trait Implementations§
Source§impl Clone for GameArgEntry
impl Clone for GameArgEntry
Source§fn clone(&self) -> GameArgEntry
fn clone(&self) -> GameArgEntry
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameArgEntry
impl Debug for GameArgEntry
Source§impl<'de> Deserialize<'de> for GameArgEntry
impl<'de> Deserialize<'de> for GameArgEntry
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameArgEntry
impl RefUnwindSafe for GameArgEntry
impl Send for GameArgEntry
impl Sync for GameArgEntry
impl Unpin for GameArgEntry
impl UnsafeUnpin for GameArgEntry
impl UnwindSafe for GameArgEntry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more