Struct Oauth

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pub struct Oauth { /* private fields */ }
Expand description

OAuth 2.0 Authentication

This struct represents the OAuth authentication process for Minecraft, specifically designed for use with custom Azure applications. It is used to authenticate a user and obtain a token that can be used to launch Minecraft.

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impl Oauth

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pub fn new(client_id: &str, port: Option<u16>) -> Self

Initializes a new Oauth instance.

This method sets up the OAuth authentication process by constructing the authorization URL and storing the client ID and port for later use.

§Arguments
  • client_id - The client ID obtained from the Minecraft authentication service.
  • port - An optional port number for the local server. Defaults to 8000 if not provided.
§Returns
  • Self - A new instance of Oauth configured with the provided client ID and port.
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pub fn url(&self) -> &str

Retrieves the authorization URL.

This method returns the URL that the user needs to visit to authorize the application.

§Returns
  • &str - The authorization URL.
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pub async fn launch( &self, bedrock_relm: bool, client_secret: &str, ) -> Result<CustomAuthData, Box<dyn Error>>

Launches Minecraft using the OAuth authentication process.

This method completes the OAuth authentication process by launching a local server to receive the authorization code, exchanging it for an access token, and then using this token to launch Minecraft. The method supports both Bedrock Edition and Java Edition of Minecraft.

§Arguments
  • bedrock_relm - A boolean indicating whether to launch the Bedrock Edition of Minecraft.
  • client_secret - The client secret obtained from the Minecraft authentication service.
§Returns
  • Result<CustomAuthData, Box<dyn std::error::Error>> - A result containing the authentication data or an error if the process fails.

Auto Trait Implementations§

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impl Freeze for Oauth

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impl RefUnwindSafe for Oauth

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impl Send for Oauth

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impl Sync for Oauth

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impl Unpin for Oauth

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impl UnwindSafe for Oauth

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