pub enum GameruleValue {
Integer(i32),
Boolean(bool),
}Variants§
Trait Implementations§
Source§impl Clone for GameruleValue
impl Clone for GameruleValue
Source§fn clone(&self) -> GameruleValue
fn clone(&self) -> GameruleValue
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameruleValue
impl Debug for GameruleValue
Source§impl Display for GameruleValue
impl Display for GameruleValue
Source§impl HasMacro for GameruleValue
impl HasMacro for GameruleValue
Source§impl Hash for GameruleValue
impl Hash for GameruleValue
Source§impl PartialEq for GameruleValue
impl PartialEq for GameruleValue
impl Eq for GameruleValue
impl StructuralPartialEq for GameruleValue
Auto Trait Implementations§
impl Freeze for GameruleValue
impl RefUnwindSafe for GameruleValue
impl Send for GameruleValue
impl Sync for GameruleValue
impl Unpin for GameruleValue
impl UnwindSafe for GameruleValue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more