pub struct SearchResult {
pub matching_words: MatchingWords,
pub candidates: RoaringBitmap,
pub documents_ids: Vec<DocumentId>,
pub document_scores: Vec<Vec<ScoreDetails>>,
pub degraded: bool,
pub used_negative_operator: bool,
}
Fields§
§matching_words: MatchingWords
§candidates: RoaringBitmap
§documents_ids: Vec<DocumentId>
§document_scores: Vec<Vec<ScoreDetails>>
§degraded: bool
§used_negative_operator: bool
Trait Implementations§
Source§impl Debug for SearchResult
impl Debug for SearchResult
Source§impl Default for SearchResult
impl Default for SearchResult
Source§fn default() -> SearchResult
fn default() -> SearchResult
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SearchResult
impl RefUnwindSafe for SearchResult
impl Send for SearchResult
impl Sync for SearchResult
impl Unpin for SearchResult
impl UnwindSafe for SearchResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more