pub struct SimpleCamera {
pub position: Point3<f32>,
pub direction: Vector3<f32>,
pub up: Vector3<f32>,
pub aspect_ratio: f32,
pub fovy: f32,
pub znear: f32,
pub zfar: f32,
pub view_projection_matrix: Matrix4<f32>,
}Fields§
§position: Point3<f32>§direction: Vector3<f32>§up: Vector3<f32>§aspect_ratio: f32§fovy: f32§znear: f32§zfar: f32§view_projection_matrix: Matrix4<f32>Implementations§
Source§impl SimpleCamera
impl SimpleCamera
pub fn new( position: Point3<f32>, direction: Vector3<f32>, up: Vector3<f32>, fovy: f32, znear: f32, zfar: f32, ) -> Self
pub fn update_aspect_ratio(&mut self, aspect_ratio: f32)
pub fn update_view_projection_matrix(&mut self)
pub fn update(&mut self)
pub fn rotate(&mut self, yaw: f32, pitch: f32)
Auto Trait Implementations§
impl Freeze for SimpleCamera
impl RefUnwindSafe for SimpleCamera
impl Send for SimpleCamera
impl Sync for SimpleCamera
impl Unpin for SimpleCamera
impl UnwindSafe for SimpleCamera
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