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Output

Struct Output 

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pub struct Output {
    pub midi: Vec<ActionStep, 32>,
    pub midi_out: Vec<MidiOut, 16>,
    pub display: Vec<DisplayEvent, 2>,
    pub leds_changed: bool,
    pub preset_changed: bool,
    pub bpm: Option<u16>,
    pub mon_led: Option<Rgb>,
    pub mode_led: Option<Rgb>,
    pub reactive_led: Option<ReactiveResult>,
    pub state_dirty: bool,
    /* private fields */
}
Expand description

Result of processing an input event through the Controller. Contains everything the caller needs to emit — no further logic required.

Fields§

§midi: Vec<ActionStep, 32>

MIDI actions to emit (includes on_enter/on_exit/recall on preset switch).

§midi_out: Vec<MidiOut, 16>

Routed MIDI messages with destination port(s). Includes thru-forwarded messages and future controller-generated output.

§display: Vec<DisplayEvent, 2>

Display events (overlays, hints).

§leds_changed: bool

Whether LED state changed and needs re-rendering.

§preset_changed: bool

Whether a preset switch occurred (caller may need to update display).

§bpm: Option<u16>

BPM computed from tap tempo (if any).

§mon_led: Option<Rgb>

Mon indicator LED: flashes on MIDI activity. Green = MIDI output generated, Blue = incoming MIDI processed.

§mode_led: Option<Rgb>

Mode indicator LED: color represents the active preset/bank. Set on preset change; None means no change.

§reactive_led: Option<ReactiveResult>

Reactive LED updates from incoming MIDI (CC → ring heatmap/trigger).

§state_dirty: bool

State changed — caller should persist (EEPROM/flash). Set on preset switch or button/encoder state change.

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