ProgramPoint

Enum ProgramPoint 

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pub enum ProgramPoint {
    Invalid,
    Block {
        block: BlockRef,
        position: Position,
    },
    Op {
        op: OperationRef,
        position: Position,
    },
}
Expand description

ProgramPoint represents a specific location in the execution of a program.

A program point consists of two parts:

  • An anchor, either a block or operation
  • A position, i.e. the direction relative to the anchor to which the program point refers

A program point can be reified as a cursor within a block, such that an operation inserted at the cursor will be placed at the specified position relative to the anchor.

Variants§

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Invalid

A program point which refers to nothing, and is always invalid if used

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Block

A program point referring to the entry or exit of a block

Fields

§block: BlockRef

The block this program point refers to

§position: Position

The placement of the cursor relative to block

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Op

A program point referring to the entry or exit of an operation

Fields

§op: OperationRef

The operation this program point refers to

§position: Position

The placement of the cursor relative to op

Implementations§

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impl ProgramPoint

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pub fn before(entity: impl Into<ProgramPoint>) -> Self

Create a ProgramPoint at entry to entity, i.e. “before”

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pub fn after(entity: impl Into<ProgramPoint>) -> Self

Create a ProgramPoint at exit from entity, i.e. “after”

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pub fn at_start_of(block: impl Into<BlockPoint>) -> Self

Create a ProgramPoint at entry to block, i.e. “before”

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pub fn at_end_of(block: impl Into<BlockPoint>) -> Self

Create a ProgramPoint at exit from block, i.e. “after”

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pub fn is_at_block_start(&self) -> bool

Returns true if this program point is at the start of the containing block

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pub fn is_at_block_end(&self) -> bool

Returns true if this program point is at the end of the containing block

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pub fn block(&self) -> Option<BlockRef>

Returns the block of the program point anchor.

Returns None, if the program point is either invalid, or pointing to an orphaned operation

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pub fn operation(&self) -> Option<OperationRef>

Returns the program point anchor as an operation.

Returns None if the program point is either invalid, or not pointing to a specific op

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pub fn next_operation(&self) -> Option<OperationRef>

Returns the operation after Self::operation, relative to this program point.

If the current program point is in an orphaned operation, this will return the current op.

Returns None if the program point is either invalid, or not pointing to a specific op

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pub fn prev_operation(&self) -> Option<OperationRef>

Returns the operation preceding Self::operation, relative to this program point.

If the current program point is in an orphaned operation, this will return the current op.

Returns None if the program point is either invalid, or not pointing to a specific op

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pub fn is_valid(&self) -> bool

Returns true if this program point refers to a valid program point

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pub fn is_unset(&self) -> bool

Returns true if this program point is invalid/unset

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pub fn placement(&self) -> Position

The positioning relative to the program point anchor

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pub fn cursor<'a, 'b: 'a, 'c: 'b>( &'c self, ) -> Option<EntityProjection<'b, EntityCursor<'a, Operation>>>

Obtain an immutable cursor in the block corresponding to this program point.

The resulting cursor can have as_pointer or get called on it to get the operation to which this point is relative. The intuition around where the cursor is placed for a given program point can be understood as answering the question of “where does the cursor need to be, such that if I inserted an op at that cursor, that the insertion would be placed at the referenced program point (semantically before or after an operation or block). The specific rules are as follows:

  • If “before” a block, the resulting cursor is the null cursor for the containing block, since an insertion at the null cursor will be placed at the start of the block.
  • If “after” a block, the cursor is placed on the last operation in the block, as insertion will place the inserted op at the end of the block
  • If “before” an operation, the cursor is placed on the operation immediately preceding self, or a null cursor is returned. In both cases, an insertion at the returned cursor would be placed immediately before self
  • If “after” an operation, the cursor is placed on the operation in self, so that insertion will place the inserted op immediately after self.

NOTE: The block to which this program point refers will be borrowed for the lifetime of the returned EntityProjection.

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pub fn cursor_mut<'a, 'b: 'a, 'c: 'b>( &'c mut self, ) -> Option<EntityProjectionMut<'b, EntityCursorMut<'a, Operation>>>

Same as Self::cursor, but obtains a mutable cursor instead.

NOTE: The block to which this program point refers will be borrowed mutably for the lifetime of the returned EntityProjectionMut.

Trait Implementations§

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impl Clone for ProgramPoint

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fn clone(&self) -> ProgramPoint

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ProgramPoint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ProgramPoint

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fn default() -> ProgramPoint

Returns the “default value” for a type. Read more
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impl Display for ProgramPoint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<&Block> for ProgramPoint

Construct a ProgramPoint referring to the point at entry to block

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fn from(block: &Block) -> Self

Converts to this type from the input type.
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impl From<&Operation> for ProgramPoint

Construct a ProgramPoint referring to the point at entry to op

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fn from(op: &Operation) -> Self

Converts to this type from the input type.
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impl<T> From<EntityMut<'_, T>> for ProgramPoint
where for<'a> ProgramPoint: From<&'a T>,

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fn from(entity: EntityMut<'_, T>) -> Self

Converts to this type from the input type.
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impl<T> From<EntityRef<'_, T>> for ProgramPoint
where for<'a> ProgramPoint: From<&'a T>,

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fn from(entity: EntityRef<'_, T>) -> Self

Converts to this type from the input type.
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impl From<RawEntityRef<Block, IntrusiveLink>> for ProgramPoint

Construct a ProgramPoint referring to the point at entry to block

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fn from(block: BlockRef) -> Self

Converts to this type from the input type.
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impl From<RawEntityRef<Operation, IntrusiveLink>> for ProgramPoint

Construct a ProgramPoint referring to the point at entry to op

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fn from(op: OperationRef) -> Self

Converts to this type from the input type.
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impl Hash for ProgramPoint

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for ProgramPoint

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Spanned for ProgramPoint

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impl Copy for ProgramPoint

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impl Eq for ProgramPoint

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Change the foreground color to black
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Change the background color to black
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Change the foreground color to red
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Change the background color to red
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Change the foreground color to green
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Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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Change the background color to magenta
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Change the foreground color to purple
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Change the background color to purple
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Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the foreground color to bright black
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Change the foreground color to bright red
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Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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Change the foreground color to bright blue
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Change the background color to bright blue
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Change the foreground color to bright magenta
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Change the background color to bright magenta
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Change the foreground color to bright purple
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Change the background color to bright purple
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Change the foreground color to bright cyan
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Change the background color to bright cyan
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Change the foreground color to bright white
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Change the background color to bright white
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Make the text bold
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Make the text dim
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Make the text italicized
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Make the text underlined
Make the text blink
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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Hide the text
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Cross out the text
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