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EntityList

Struct EntityList 

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pub struct EntityList<T> { /* private fields */ }

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impl<T> EntityList<T>

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pub fn new() -> Self

Construct a new, empty EntityList

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pub fn is_empty(&self) -> bool

Returns true if this list is empty

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pub fn len(&self) -> usize

Returns the number of entities in this list

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pub fn front(&self) -> EntityListCursor<'_, T>

Get an EntityListCursor pointing to the first entity in the list, or the null object if the list is empty

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pub fn back(&self) -> EntityListCursor<'_, T>

Get an EntityListCursor pointing to the last entity in the list, or the null object if the list is empty

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pub fn iter(&self) -> EntityListIter<'_, T>

Get an iterator over the entities in this list

The iterator returned produces EntityRefs for each item in the list, with their lifetime bound to the list itself, not the iterator.

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pub unsafe fn cursor_from_ptr( &self, ptr: UnsafeIntrusiveEntityRef<T>, ) -> EntityListCursor<'_, T>

Get a cursor to the item pointed to by ptr.

§Safety

This function may only be called when it is known that ptr refers to an entity which is linked into this list. This operation will panic if the entity is not linked into any list, and may result in undefined behavior if the operation is linked into a different list.

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impl<T: EntityListItem> EntityList<T>

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pub unsafe fn cursor_mut_from_ptr( &mut self, ptr: UnsafeIntrusiveEntityRef<T>, ) -> EntityListCursorMut<'_, T>

Get a mutable cursor to the item pointed to by ptr.

§Safety

This function may only be called when it is known that ptr refers to an entity which is linked into this list. This operation will panic if the entity is not linked into any list, and may result in undefined behavior if the operation is linked into a different list.

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pub fn front_mut(&mut self) -> EntityListCursorMut<'_, T>

Get an EntityListCursorMut pointing to the first entity in the list, or the null object if the list is empty

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pub fn back_mut(&mut self) -> EntityListCursorMut<'_, T>

Get an EntityListCursorMut pointing to the last entity in the list, or the null object if the list is empty

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pub fn push_front(&mut self, entity: UnsafeIntrusiveEntityRef<T>)

Prepend entity to this list

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pub fn push_back(&mut self, entity: UnsafeIntrusiveEntityRef<T>)

Append entity to this list

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pub fn pop_front(&mut self) -> Option<UnsafeIntrusiveEntityRef<T>>

Remove the entity at the front of the list, returning its UnsafeIntrusiveEntityRef

Returns None if the list is empty.

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pub fn pop_back(&mut self) -> Option<UnsafeIntrusiveEntityRef<T>>

Remove the entity at the back of the list, returning its UnsafeIntrusiveEntityRef

Returns None if the list is empty.

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pub fn clear(&mut self)

Removes all items from this list.

This will unlink all entities currently in the list, which requires iterating through all elements in the list. If the entities may be used again, this ensures that their intrusive link is properly unlinked.

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pub fn fast_clear(&mut self)

Empties the list without properly unlinking the intrusive links of the items in the list.

Since this does not unlink any objects, any attempts to link these objects into another EntityList will fail but will not cause any memory unsafety. To unlink those objects manually, you must call the force_unlink function on the link.

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pub fn take(&mut self) -> Self

Takes all the elements out of the EntityList, leaving it empty.

The taken elements are returned as a new EntityList.

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impl AsMut<EntityList<Attr>> for List

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fn as_mut(&mut self) -> &mut AttrList

Converts this type into a mutable reference of the (usually inferred) input type.
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impl AsRef<EntityList<Attr>> for List

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fn as_ref(&self) -> &AttrList

Converts this type into a shared reference of the (usually inferred) input type.
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impl<T: Debug> Debug for EntityList<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T> Default for EntityList<T>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<T: Eq> Eq for EntityList<T>

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impl From<EntityList<Attr>> for List

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fn from(value: AttrList) -> Self

Converts to this type from the input type.
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impl<T: EntityListItem> FromIterator<RawEntityRef<T, IntrusiveLink>> for EntityList<T>

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fn from_iter<I>(iter: I) -> Self

Creates a value from an iterator. Read more
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impl<T: Hash> Hash for EntityList<T>

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T> IntoIterator for EntityList<T>

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type IntoIter = IntoIter<EntityAdapter<T, IntrusiveLink, LinkOps>>

Which kind of iterator are we turning this into?
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type Item = RawEntityRef<T, IntrusiveLink>

The type of the elements being iterated over.
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<'a, T> IntoIterator for &'a EntityList<T>

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type IntoIter = EntityListIter<'a, T>

Which kind of iterator are we turning this into?
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type Item = EntityRef<'a, T>

The type of the elements being iterated over.
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl<T: PartialEq> PartialEq for EntityList<T>

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

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impl<T> !RefUnwindSafe for EntityList<T>

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impl<T> !Send for EntityList<T>

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impl<T> !Sync for EntityList<T>

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impl<T> !UnwindSafe for EntityList<T>

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impl<T> Freeze for EntityList<T>

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impl<T> Unpin for EntityList<T>
where T: Unpin,

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impl<T> UnsafeUnpin for EntityList<T>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AsAny for T
where T: Any + 'static,

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default fn type_name(&self) -> &'static str

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default fn as_any(&self) -> &(dyn Any + 'static)

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default fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

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default fn into_any(self: Box<T>) -> Box<dyn Any>

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default fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<From, To, Obj> Downcast<To, Obj> for From
where From: DowncastRef<To> + Is<Obj> + ?Sized, To: DowncastFrom<From, Obj> + ?Sized, Obj: ?Sized,

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fn downcast(self: Box<From>) -> Result<Box<To>, Box<Obj>>

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impl<From, To, Obj> DowncastFrom<From, Obj> for To
where From: Is<Obj> + AsAny + 'static + ?Sized, To: DowncastFromRef<From> + 'static, Obj: ?Sized,

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fn downcast_from(from: Box<From>) -> Result<Box<To>, Box<Obj>>

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impl<From, To> DowncastFromRef<From> for To
where From: AsAny + ?Sized, To: Is<From> + 'static,

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impl<From, To> DowncastRef<To> for From
where To: DowncastFromRef<From> + ?Sized, From: ?Sized,

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impl<H> DynHash for H
where H: Hash,

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default fn dyn_hash(&self, hasher: &mut dyn Hasher)

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impl<T> DynPartialEq for T
where T: Any + PartialEq + 'static,

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default fn dyn_eq(&self, rhs: &dyn PartialEqable) -> bool

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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<Trait, T> Is<Trait> for T
where T: Unsize<Trait> + ?Sized, Trait: ?Sized,

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impl<T, Trait> IsObjOf<T> for Trait
where T: Is<Trait> + ?Sized, Trait: ?Sized,

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> PartialEqable for T
where T: PartialEq + AsAny + 'static + ?Sized,

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default fn equable_type_name(&self) -> &'static str

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default fn eqable(&self) -> &(dyn Any + 'static)

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impl<T> PassTarget for T
where T: 'static,

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default fn target_name(_context: &Context) -> Option<OperationName>

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default fn into_target( op: &RawEntityRef<Operation, IntrusiveLink>, ) -> EntityRef<'_, T>

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default fn into_target_mut( op: &mut RawEntityRef<Operation, IntrusiveLink>, ) -> EntityMut<'_, T>

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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<From, To, Obj> TryUpcast<To, Obj> for From
where From: Is<Obj> + Upcast<To> + ?Sized, To: ?Sized, Obj: ?Sized,

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fn try_upcast(self: Box<From>) -> Result<Box<To>, Box<Obj>>

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impl<From, To, Obj> TryUpcastFrom<From, Obj> for To
where From: TryUpcast<To, Obj> + ?Sized, To: ?Sized, Obj: ?Sized,

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fn try_upcast_from(from: Box<From>) -> Result<Box<To>, Box<Obj>>

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impl<From, To> TryUpcastFromRef<From> for To
where From: TryUpcastRef<To> + ?Sized, To: ?Sized,

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impl<From, To> TryUpcastRef<To> for From
where From: Upcast<To> + ?Sized, To: ?Sized,

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impl<From, To> Upcast<To> for From
where From: Is<To> + ?Sized, To: ?Sized,

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fn upcast_ref(&self) -> &To

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fn upcast_mut(&mut self) -> &mut To

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fn upcast(self: Box<From>) -> Box<To>

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impl<From, To> UpcastFrom<From> for To
where From: Upcast<To> + ?Sized, To: ?Sized,

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T, Trait> Verifier<Trait> for T
where Trait: ?Sized,

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const VACUOUS: bool = const VACUOUS: bool = true;

An implementation of Verifier sets this flag to true when its implementation is vacuous, i.e. it always succeeds and is not dependent on runtime context. Read more
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default fn should_verify(&self, _context: &Context) -> bool

Checks if this verifier is applicable for the current item
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default fn maybe_verify(&self, _context: &Context) -> Result<(), Report>

Applies the verifier for this item, if Verifier::should_verify returns true
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default fn verify(&self, _context: &Context) -> Result<(), Report>

Applies the verifier for this item
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more