Struct midenc_hir::pass::AnalysisManager

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pub struct AnalysisManager { /* private fields */ }
Expand description

The AnalysisManager is used to query and compute analyses required during compilation.

Each thread gets its own analysis manager, and may query any analysis, as long as the caller has the key used for caching that analysis (e.g. module identifier).

To compute an analysis, one must have a reference to the entity on which the analysis is applied, and request that the analysis be computed.

Analyses are cached, and assumed valid until explicitly invalidated. An analysis should be invalidated any time the underlying entity changes, unless the analysis is known to be preserved even with those changes.

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impl AnalysisManager

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pub fn new() -> Self

Get a new, empty AnalysisManager.

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pub fn is_available<A>( &self, key: &<<A as Analysis>::Entity as AnalysisKey>::Key, ) -> bool
where A: Analysis,

Check if the given analysis has been computed and is in the cache

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pub fn get<A>( &self, key: &<<A as Analysis>::Entity as AnalysisKey>::Key, ) -> Option<Rc<A>>
where A: Analysis,

Get a reference to the analysis of the requested type, for the given entity, if available

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pub fn expect<A>( &self, key: &<<A as Analysis>::Entity as AnalysisKey>::Key, msg: &str, ) -> Rc<A>
where A: Analysis,

Get a reference to the analysis of the requested type, for the given entity, or panics with msg

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pub fn get_or_default<A>( &self, key: &<<A as Analysis>::Entity as AnalysisKey>::Key, ) -> Rc<A>
where A: Analysis + Default,

Get a reference to the analysis of the requested type, or the default value, for the given entity, if available

If unavailable, and the default value is returned, that value is not cached.

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pub fn get_or_compute<A>( &mut self, entity: &<A as Analysis>::Entity, session: &Session, ) -> AnalysisResult<Rc<A>>
where A: Analysis,

Get a reference to the analysis of the requested type, computing it if necessary

If computing the analysis fails, Err is returned.

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pub fn take<A>( &mut self, key: &<<A as Analysis>::Entity as AnalysisKey>::Key, ) -> Option<A>
where A: Analysis + Clone,

If an analysis of the requested type has been computed, take ownership of it, and return the owned object to the caller.

If there are outstanding references to the cached analysis data, then the data will be cloned so that the caller gets an owning reference.

If the analysis has not been computed, returns None

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pub fn insert<A>( &mut self, key: <<A as Analysis>::Entity as AnalysisKey>::Key, analysis: A, )
where A: Analysis,

Insert an analysis into the manager with the given key

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pub fn invalidate<T>(&mut self, key: &<T as AnalysisKey>::Key)
where T: AnalysisKey,

Mark all analyses as invalidated, unless otherwise preserved, forcing recomputation of those analyses the next time they are requested.

This clears any preservation markers that were set prior to calling this function, e.g. with mark_preserved. When this function returns, all analyses are assumed to be invalidated the next time this function is called, unless otherwise indicated.

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pub fn mark_invalid<A>( &mut self, key: &<<A as Analysis>::Entity as AnalysisKey>::Key, )
where A: Analysis,

Mark the given analysis as no longer valid (due to changes to the analyzed entity)

You should invalidate analyses any time you modify the IR for that entity, unless you can guarantee that the specific analysis is preserved.

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pub fn mark_none_preserved<T>(&mut self, key: &<T as AnalysisKey>::Key)
where T: AnalysisKey,

When called, the current pass is signalling that all analyses should be invalidated after it completes, regardless of any other configuration.

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pub fn mark_all_preserved<T>(&mut self, key: &<T as AnalysisKey>::Key)
where T: AnalysisKey,

When called, the current pass is signalling that all analyses will still be valid after it completes, i.e. it makes no modifications that would invalidate an analysis.

Care must be taken when doing this, to ensure that the pass actually does not do anything that would invalidate any analysis results, or miscompiles are likely to occur.

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pub fn mark_preserved<A>( &mut self, key: &<<A as Analysis>::Entity as AnalysisKey>::Key, )
where A: Analysis,

When called, the current pass is signalling that the given analysis identified by key, will still be valid after it completes.

This should only be called when the caller can guarantee that the analysis is truly preserved by the pass, otherwise miscompiles are likely to occur.

Trait Implementations§

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impl Default for AnalysisManager

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fn default() -> AnalysisManager

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Same for T

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type Output = T

Should always be Self
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type Error = Infallible

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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more