ControlFlowSink

Struct ControlFlowSink 

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pub struct ControlFlowSink;
Expand description

This transformation sinks operations as close as possible to their uses, one of two ways:

  1. If there exists only a single use of the operation, move it before it’s use so that it is in an ideal position for code generation.

  2. If there exist multiple uses, materialize a duplicate operation for all but one of the uses, placing them before the use. The last use will receive the original operation.

To make this rewrite even more useful, we take care to place the operation at a position before the using op, such that when generating code, the operation value will be placed on the stack at the appropriate place relative to the other operands of the using op. This makes the operand stack scheduling optimizer’s job easier.

The purpose of this rewrite is to improve the quality of generated code by reducing the live ranges of values that are trivial to materialize on-demand.

§Restrictions

This transform will not sink operations under the following conditions:

  • The operation has side effects
  • The operation is a block terminator
  • The operation has regions

§Implementation

Given a list of regions, perform control flow sinking on them. For each region, control-flow sinking moves operations that dominate the region but whose only users are in the region into the regions so that they aren’t executed on paths where their results are not needed.

TODO: For the moment, this is a simple control-flow sink, i.e., no duplicating of ops. It should be made to accept a cost model to determine whether duplicating a particular op is profitable.

Example:

%0 = arith.addi %arg0, %arg1
scf.if %cond {
  scf.yield %0
} else {
  scf.yield %arg2
}

After control-flow sink:

scf.if %cond {
  %0 = arith.addi %arg0, %arg1
  scf.yield %0
} else {
  scf.yield %arg2
}

If using the control_flow_sink function, callers can supply a callback should_move_into_region that determines whether the given operation that only has users in the given operation should be moved into that region. If this returns true, move_into_region is called on the same operation and region.

move_into_region must move the operation into the region such that dominance of the operation is preserved; for example, by moving the operation to the start of the entry block. This ensures the preservation of SSA dominance of the operation’s results.

Trait Implementations§

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impl Pass for ControlFlowSink

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type Target = Operation

The concrete/trait type targeted by this pass. Read more
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fn name(&self) -> &'static str

The display name of this pass
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fn argument(&self) -> &'static str

The command line option name used to control this pass
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fn can_schedule_on(&self, _name: &OperationName) -> bool

Query if this pass can be scheduled to run on the given operation type.
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fn run_on_operation( &mut self, op: EntityMut<'_, Self::Target>, state: &mut PassExecutionState, ) -> Result<(), Report>

Run this pass on the current operation
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fn as_any(&self) -> &(dyn Any + 'static)

Used for downcasting
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Used for downcasting
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fn into_any(self: Box<Self>) -> Box<dyn Any>

Used for downcasting
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fn description(&self) -> &'static str

A description of what this pass does.
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fn info(&self) -> PassInfo

Obtain the underlying PassInfo object for this pass.
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fn target_name(&self, context: &Context) -> Option<OperationName>

The name of the operation that this pass operates on, or None if this is a generic pass.
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fn initialize_options(&mut self, options: &str) -> Result<(), Report>

If command-line options are provided for this pass, implementations must parse the raw options here, returning Err if parsing fails for some reason. Read more
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fn print_as_textual_pipeline(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Prints out the pass in the textual representation of pipelines. Read more
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fn has_statistics(&self) -> bool

Returns true if this pass has associated statistics
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fn statistics(&self) -> &[Box<dyn Statistic>]

Get pass statistics associated with this pass
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fn statistics_mut(&mut self) -> &mut [Box<dyn Statistic>]

Get mutable access to the pass statistics associated with this pass
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fn initialize(&mut self, context: Rc<Context>) -> Result<(), Report>

Initialize any complex state necessary for running this pass. Read more
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fn run_pipeline( &mut self, pipeline: &mut OpPassManager, op: RawEntityRef<Operation, IntrusiveLink>, state: &mut PassExecutionState, ) -> Result<(), Report>

Schedule an arbitrary pass pipeline on the provided operation. Read more

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impl<T> Any for T
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where Self: Binary,

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where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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where Self: UpperHex,

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where &'a Self: for<'a> IntoIterator,

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fn instrument(self, span: Span) -> Instrumented<Self>

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fn name(&self) -> &'static str

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fn argument(&self) -> &'static str

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fn description(&self) -> &'static str

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fn info(&self) -> PassInfo

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fn target_name(&self, context: &Context) -> Option<OperationName>

The name of the operation that this pass operates on, or None if this is a generic pass.
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fn initialize_options(&mut self, options: &str) -> Result<(), Report>

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fn print_as_textual_pipeline(&self, f: &mut Formatter<'_>) -> Result<(), Error>

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fn has_statistics(&self) -> bool

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fn statistics(&self) -> &[Box<dyn Statistic>]

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fn statistics_mut(&mut self) -> &mut [Box<dyn Statistic>]

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fn initialize(&mut self, context: Rc<Context>) -> Result<(), Report>

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fn can_schedule_on(&self, name: &OperationName) -> bool

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fn run_on_operation( &mut self, op: RawEntityRef<Operation, IntrusiveLink>, state: &mut PassExecutionState, ) -> Result<(), Report>

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fn run_pipeline( &mut self, pipeline: &mut OpPassManager, op: RawEntityRef<Operation, IntrusiveLink>, state: &mut PassExecutionState, ) -> Result<(), Report>

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
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Set the foreground color generically Read more
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where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> PassTarget for T
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Borrows self and passes that borrow into the pipe function. Read more
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Mutably borrows self and passes that borrow into the pipe function. Read more
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Borrows self, then passes self.borrow() into the pipe function. Read more
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Borrows self, then passes self.as_ref() into the pipe function.
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Borrows self, then passes self.deref() into the pipe function.
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type Output = T

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