Struct midenc_hir_transform::InlineBlocks

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pub struct InlineBlocks;
Expand description

This pass inlines unnecessary blocks, and removes unnecessary block arguments.

Specifically, the blocks affected are those with a single predecessor, as they by definition can be inlined into their immediate predecessor in such cases.

Blocks like this may have been introduced for the following reasons:

  • Due to less than optimal lowering to SSA form
  • To split critical edges in preparation for dataflow analysis and related transformations, but ultimately no code introduced along those edges, and critical edges no longer present an obstacle to further optimization or codegen.
  • During treeification of the CFG, where blocks with multiple predecessors were duplicated to produce a CFG in tree form, where no blocks (other than loop headers) have multiple predecessors. This process removed block arguments from these blocks, and rewrote instructions dominated by those block arguments to reference the values passed from the original predecessor to whom the subtree is attached. This transformation can expose a chain of blocks which all have a single predecessor and successor, introducing branches where none are needed, and by removing those redundant branches, all of the code from blocks in the chain can be inlined in the first block of the chain.

Trait Implementations§

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impl Default for InlineBlocks

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fn default() -> InlineBlocks

Returns the “default value” for a type. Read more
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impl PassInfo for InlineBlocks

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const FLAG: &'static str = InlineBlocks

The string which should be used as the name of this pass on the command line. Read more
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const SUMMARY: &'static str = /// This pass inlines unnecessary blocks, and removes unnecessary block arguments. /// /// Specifically, the blocks affected are those with a single predecessor, as they /// by definition can be inlined into their immediate predecessor in such cases. /// /// Blocks like this may have been introduced for the following reasons: /// /// * Due to less than optimal lowering to SSA form /// * To split critical edges in preparation for dataflow analysis and related transformations, /// but ultimately no code introduced along those edges, and critical edges no longer present /// an obstacle to further optimization or codegen. /// * During treeification of the CFG, where blocks with multiple predecessors were duplicated /// to produce a CFG in tree form, where no blocks (other than loop headers) have multiple /// predecessors. This process removed block arguments from these blocks, and rewrote instructions /// dominated by those block arguments to reference the values passed from the original predecessor /// to whom the subtree is attached. This transformation can expose a chain of blocks which all have /// a single predecessor and successor, introducing branches where none are needed, and by removing /// those redundant branches, all of the code from blocks in the chain can be inlined in the first /// block of the chain. #[derive(Default, PassInfo, ModuleRewritePassAdapter)] pub struct InlineBlocks;

A short, single-line description of what this pass does. Read more
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const DESCRIPTION: &'static str = /// This pass inlines unnecessary blocks, and removes unnecessary block arguments. /// /// Specifically, the blocks affected are those with a single predecessor, as they /// by definition can be inlined into their immediate predecessor in such cases. /// /// Blocks like this may have been introduced for the following reasons: /// /// * Due to less than optimal lowering to SSA form /// * To split critical edges in preparation for dataflow analysis and related transformations, /// but ultimately no code introduced along those edges, and critical edges no longer present /// an obstacle to further optimization or codegen. /// * During treeification of the CFG, where blocks with multiple predecessors were duplicated /// to produce a CFG in tree form, where no blocks (other than loop headers) have multiple /// predecessors. This process removed block arguments from these blocks, and rewrote instructions /// dominated by those block arguments to reference the values passed from the original predecessor /// to whom the subtree is attached. This transformation can expose a chain of blocks which all have /// a single predecessor and successor, introducing branches where none are needed, and by removing /// those redundant branches, all of the code from blocks in the chain can be inlined in the first /// block of the chain. #[derive(Default, PassInfo, ModuleRewritePassAdapter)] pub struct InlineBlocks;

A rich, potentially multi-line description of this pass and its configuration. Read more
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impl RewritePass for InlineBlocks

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type Entity = Function

The entity type to which this rewrite applies
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fn apply( &mut self, function: &mut Self::Entity, analyses: &mut AnalysisManager, session: &Session, ) -> RewriteResult

Apply this rewrite to entity
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fn should_apply(&self, _entity: &Self::Entity, _session: &Session) -> bool

Returns true if this rewrite should be applied to entity
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fn chain<R>(self, next: R) -> RewriteSet<Self::Entity>
where Self: Sized + 'static, R: RewritePass<Entity = Self::Entity> + 'static,

Apply this rewrite, then next as a pipeline of rewrites

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<P> RewritePassInfo for P
where P: PassInfo + RewritePass,