NoteConsumptionChecker

Struct NoteConsumptionChecker 

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pub struct NoteConsumptionChecker<'a, STORE, AUTH>(/* private fields */);
Expand description

This struct performs input notes check against provided target account.

The check is performed using the NoteConsumptionChecker::check_notes_consumability procedure. Essentially runs the transaction to make sure that provided input notes could be consumed by the account.

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impl<'a, STORE, AUTH> NoteConsumptionChecker<'a, STORE, AUTH>
where STORE: DataStore + Sync, AUTH: TransactionAuthenticator + Sync,

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pub fn new(tx_executor: &'a TransactionExecutor<'a, 'a, STORE, AUTH>) -> Self

Creates a new NoteConsumptionChecker instance with the given transaction executor.

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pub async fn check_notes_consumability( &self, target_account_id: AccountId, block_ref: BlockNumber, input_notes: InputNotes<InputNote>, tx_args: TransactionArgs, ) -> Result<NoteConsumptionInfo, NoteCheckerError>

Checks whether some set of the provided input notes could be consumed by the provided account by executing the transaction with varying combination of notes.

This function attempts to find the maximum set of notes that can be successfully executed together by the target account.

If some notes succeed but others fail, the failed notes are removed from the candidate set and the remaining notes (successful + unattempted) are retried in the next iteration. This process continues until either all remaining notes succeed or no notes can be successfully executed

§Example Execution Flow

Given notes A, B, C, D, E:

  • Try [A, B, C, D, E] → A, B succeed, C fails → Remove C, try again.
  • Try [A, B, D, E] → A, B, D succeed, E fails → Remove E, try again.
  • Try [A, B, D] → All succeed → Return successful=[A, B, D], failed=[C, E].
§Returns

Returns NoteConsumptionInfo containing:

  • successful: Notes that can be consumed together by the account.
  • failed: Notes that failed during execution attempts.

Auto Trait Implementations§

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impl<'a, STORE, AUTH> Freeze for NoteConsumptionChecker<'a, STORE, AUTH>

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impl<'a, STORE, AUTH> !RefUnwindSafe for NoteConsumptionChecker<'a, STORE, AUTH>

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impl<'a, STORE, AUTH> Send for NoteConsumptionChecker<'a, STORE, AUTH>
where STORE: Sync, AUTH: Sync,

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impl<'a, STORE, AUTH> Sync for NoteConsumptionChecker<'a, STORE, AUTH>
where STORE: Sync, AUTH: Sync,

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impl<'a, STORE, AUTH> Unpin for NoteConsumptionChecker<'a, STORE, AUTH>

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impl<'a, STORE, AUTH> !UnwindSafe for NoteConsumptionChecker<'a, STORE, AUTH>

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impl<T> Any for T
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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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Make the text dim
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Make the text italicized
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Make the text underlined
Make the text blink
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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Hide the text
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Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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Apply a runtime-determined style
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