Struct TransactionContextBuilder

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pub struct TransactionContextBuilder { /* private fields */ }
Expand description

TransactionContextBuilder is a utility to construct TransactionContext for testing purposes. It allows users to build accounts, create notes, provide advice inputs, and execute code. The VM process can be inspected afterward.

§Examples

Create a new account and execute code:

let tx_context = TransactionContextBuilder::with_existing_mock_account().build().unwrap();

let code = "
use.kernel::prologue
use.test::account

begin
    exec.prologue::prepare_transaction
    push.5
    swap drop
end
";

let process = tx_context.execute_code(code).unwrap();
assert_eq!(process.stack.get(0), Felt::new(5),);

Implementations§

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impl TransactionContextBuilder

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pub fn new(account: Account) -> Self

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pub fn with_existing_mock_account() -> Self

Initializes a TransactionContextBuilder with a mock account.

The wallet:

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pub fn with_noop_auth_account(nonce: Felt) -> Self

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pub fn with_fungible_faucet( acct_id: u128, nonce: Felt, initial_balance: Felt, ) -> Self

Initializes a TransactionContextBuilder with a mocked fungible faucet.

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pub fn with_non_fungible_faucet( acct_id: u128, nonce: Felt, empty_reserved_slot: bool, ) -> Self

Initializes a TransactionContextBuilder with a mocked non-fungible faucet.

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pub fn assembler(&self) -> Assembler

Returns a clone of the assembler.

This is primarily useful to assemble a script whose source will end up in the source manager that is passed to the processor. This will help generate better error messages.

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pub fn account_seed(self, account_seed: Option<Word>) -> Self

Override and set the account seed manually

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pub fn extend_advice_inputs(self, advice_inputs: AdviceInputs) -> Self

Extend the advice inputs with the provided AdviceInputs instance.

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pub fn extend_advice_map( self, map_entries: impl IntoIterator<Item = (Word, Vec<Felt>)>, ) -> Self

Extend the advice inputs map with the provided iterator.

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pub fn authenticator( self, authenticator: Option<BasicAuthenticator<ChaCha20Rng>>, ) -> Self

Set the authenticator for the transaction (if needed)

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pub fn foreign_accounts(self, inputs: Vec<AccountInputs>) -> Self

Set foreign account codes that are used by the transaction

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pub fn extend_input_notes(self, input_notes: Vec<Note>) -> Self

Extend the set of used input notes

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pub fn tx_script(self, tx_script: TransactionScript) -> Self

Set the desired transaction script

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pub fn tx_script_arg(self, tx_script_arg: Word) -> Self

Set the transaction script argument

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pub fn tx_inputs(self, tx_inputs: TransactionInputs) -> Self

Set the desired transaction inputs

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pub fn extend_note_args(self, note_args: BTreeMap<NoteId, Word>) -> Self

Extend the note arguments map with the provided one.

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pub fn extend_expected_output_notes(self, output_notes: Vec<OutputNote>) -> Self

Extend the expected output notes.

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pub fn build(self) -> Result<TransactionContext>

Builds the TransactionContext.

If no transaction inputs were provided manually, an ad-hoc MockChain is created in order to generate valid block data for the required notes.

Trait Implementations§

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impl Default for TransactionContextBuilder

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fn default() -> Self

Returns the “default value” for a type. Read more

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Change the foreground color to black
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Change the background color to black
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Change the foreground color to red
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Change the background color to red
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Change the foreground color to green
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Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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Change the background color to white
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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Change the background color to bright white
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Make the text bold
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Make the text dim
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Make the text italicized
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Make the text underlined
Make the text blink
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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Hide the text
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Cross out the text
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where Color: DynColor,

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Set the foreground color to a specific RGB value.
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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