EcdsaRequest

Struct EcdsaRequest 

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pub struct EcdsaRequest { /* private fields */ }
Expand description

ECDSA signature verification request containing all data needed to verify a signature.

This structure encapsulates a complete ECDSA verification request including the public key, message digest, and signature. It is used during both execution (via the event handler) and verification (via the precompile verifier).

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impl EcdsaRequest

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pub fn new(pk: PublicKey, digest: [u8; 32], sig: Signature) -> Self

Creates a new ECDSA verification request.

§Arguments
  • pk - The secp256k1 public key (33 bytes, compressed)
  • digest - The message digest (32 bytes)
  • sig - The ECDSA signature
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pub fn pk(&self) -> &PublicKey

Returns a reference to the public key.

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pub fn digest(&self) -> &[u8; 32]

Returns a reference to the digest.

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pub fn sig(&self) -> &Signature

Returns a reference to the signature.

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pub fn as_precompile_request(&self) -> PrecompileRequest

Converts this request into a PrecompileRequest for deferred verification.

Serializes the request data (public key || digest || signature) and wraps it in a PrecompileRequest with the ECDSA event ID.

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pub fn result(&self) -> bool

Performs ECDSA signature verification and returns the result.

Returns true if the signature is valid for the given public key and digest, false otherwise.

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pub fn as_precompile_commitment(&self) -> PrecompileCommitment

Computes the precompile commitment for this request.

The commitment is RPO(RPO(RPO(pk) || RPO(digest)) || RPO(sig)) with tag [event_id, result, 0, 0], where result is 1 for valid signatures and 0 for invalid ones. Each component is hashed over u32‑packed field elements.

This is called by the PrecompileVerifier at verification time and must match the commitment generated during execution.

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impl Deserializable for EcdsaRequest

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fn read_from<R: ByteReader>( source: &mut R, ) -> Result<Self, DeserializationError>

Reads a sequence of bytes from the provided source, attempts to deserialize these bytes into Self, and returns the result. Read more
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fn read_from_bytes(bytes: &[u8]) -> Result<Self, DeserializationError>

Attempts to deserialize the provided bytes into Self and returns the result. Read more
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impl From<EcdsaRequest> for PrecompileRequest

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fn from(request: EcdsaRequest) -> Self

Converts to this type from the input type.
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impl Serializable for EcdsaRequest

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fn write_into<W: ByteWriter>(&self, target: &mut W)

Serializes self into bytes and writes these bytes into the target.
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fn to_bytes(&self) -> Vec<u8>

Serializes self into a vector of bytes.
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fn get_size_hint(&self) -> usize

Returns an estimate of how many bytes are needed to represent self. Read more

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Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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Change the foreground color to the terminal default
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Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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Change the background color to bright magenta
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Change the foreground color to bright purple
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Change the background color to bright purple
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Change the foreground color to bright cyan
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Make the text bold
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Make the text dim
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Make the text italicized
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Make the text underlined
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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Hide the text
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Cross out the text
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where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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Set the background color to a specific RGB value.
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