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ProvenBlock

Struct ProvenBlock 

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pub struct ProvenBlock { /* private fields */ }
Expand description

Represents a block in the Miden blockchain that has been signed and proven.

Blocks transition through proposed, signed, and proven states. This struct represents the final, proven state of a block.

Proven blocks are the final, canonical blocks in the chain.

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impl ProvenBlock

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pub fn new( header: BlockHeader, body: BlockBody, signatures: BlockSignatures, proof: BlockProof, ) -> Result<Self, ProvenBlockError>

Returns a new ProvenBlock instantiated from the provided components.

Validates that the header and body correspond by checking the transaction commitment and note root. This does NOT verify the validator signatures, which can only be checked against the parent block’s validator keys; call Self::validate with the parent header to authenticate the block.

Involves non-trivial computation. Use Self::new_unchecked if the validation is not necessary.

Note: this does not fully validate the consistency of provided components. Specifically, we cannot validate that:

  • That applying the account updates in the block body to the account tree represented by the root from the previous block header would actually result in the account root in the provided header.
  • That inserting the created nullifiers in the block body to the nullifier tree represented by the root from the previous block header would actually result in the nullifier root in the provided header.
§Errors

Returns an error if:

  • If the transaction commitment in the block header is inconsistent with the transactions included in the block body.
  • If the note root in the block header is inconsistent with the notes included in the block body.
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pub fn new_unchecked( header: BlockHeader, body: BlockBody, signatures: BlockSignatures, proof: BlockProof, ) -> Self

Returns a new ProvenBlock instantiated from the provided components.

§Warning

This constructor does not do any validation as to whether the arguments correctly correspond to each other, which could cause errors downstream.

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pub fn validate( &self, parent: Option<&BlockHeader>, ) -> Result<(), ProvenBlockError>

Validates that the components of the proven block correspond by checking the transaction commitment and note root, and – when parent is provided – authenticates the block against its parent.

Pass Some(parent) to additionally authenticate the block against its parent; pass None for the genesis block, which has no parent, or when only self-consistency is required.

parent MUST come from already-trusted chain state. Because prev_block_commitment is attacker-controlled, passing an untrusted parent would let a forged block self-authorize.

Validation involves non-trivial computation, and depending on the size of the block may take non-negligible amount of time.

Note: this does not fully validate the consistency of internal components. Specifically, we cannot validate that:

  • That applying the account updates in the block body to the account tree represented by the root from the previous block header would actually result in the account root in the provided header.
  • That inserting the created nullifiers in the block body to the nullifier tree represented by the root from the previous block header would actually result in the nullifier root in the provided header.
§Errors

Returns an error if:

  • the transaction commitment in the block header is inconsistent with the transactions included in the block body;
  • the note root in the block header is inconsistent with the notes included in the block body; or
  • a parent is provided and the block is not authorized by it: the block is the genesis block (which has no parent), the parent’s number or commitment do not match, or the signatures do not verify against the parent’s validator keys.
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pub fn proof_security_level(&self) -> u32

Returns the proof security level of the block.

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pub fn header(&self) -> &BlockHeader

Returns the header of the block.

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pub fn body(&self) -> &BlockBody

Returns the body of the block.

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pub fn signatures(&self) -> &BlockSignatures

Returns the validators’ positional signatures over the block header.

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pub fn proof(&self) -> &BlockProof

Returns the proof of the block.

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pub fn into_parts(self) -> (BlockHeader, BlockBody, BlockSignatures, BlockProof)

Destructures this proven block into individual parts.

Trait Implementations§

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impl Clone for ProvenBlock

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fn clone(&self) -> ProvenBlock

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ProvenBlock

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deserializable for ProvenBlock

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fn read_from<R: ByteReader>( source: &mut R, ) -> Result<Self, DeserializationError>

Reads a sequence of bytes from the provided source, attempts to deserialize these bytes into Self, and returns the result. Read more
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fn min_serialized_size() -> usize

Returns the minimum serialized size for one instance of this type. Read more
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fn read_from_bytes(bytes: &[u8]) -> Result<Self, DeserializationError>

Attempts to deserialize the provided bytes into Self and returns the result. Read more
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fn read_from_bytes_with_budget( bytes: &[u8], budget: usize, ) -> Result<Self, DeserializationError>

Deserializes Self from bytes with a byte budget limit. Read more
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impl Eq for ProvenBlock

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impl PartialEq for ProvenBlock

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fn eq(&self, other: &ProvenBlock) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serializable for ProvenBlock

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fn write_into<W: ByteWriter>(&self, target: &mut W)

Serializes self into bytes and writes these bytes into the target.
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fn to_bytes(&self) -> Vec<u8>

Serializes self into a vector of bytes.
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fn get_size_hint(&self) -> usize

Returns an estimate of how many bytes are needed to represent self. Read more
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impl StructuralPartialEq for ProvenBlock

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn equivalent(&self, key: &K) -> bool

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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fn from(t: T) -> T

Returns the argument unchanged.

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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The resulting type after obtaining ownership.
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Performs the conversion.
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